New info from Game Informer!

Post » Tue Dec 01, 2015 2:20 pm

Yeah, if that IS what he means, I'm confused why he brought it up. Because they've literally done that exact thing for every game they've made after Oblivion's level scaling disaster. This was the exact fix they created to avoid repeating Oblivion's mistake.

And now it's being hyped as a bullet-point feature? :shrug:

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Rachel Eloise Getoutofmyface
 
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Post » Tue Dec 01, 2015 4:23 am

The only time I had to run away from a fight in Fallout 3 was when I encountered a deathclaw. In Skyrim, it was giants. I can't think of any other time than that. Hopefully this means there will be more areas with enemies like those.

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Stephanie Valentine
 
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Post » Tue Dec 01, 2015 5:35 am

All the dragon priest tombs were level locked to at least level 24 in Skyrim.

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J.P loves
 
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Post » Tue Dec 01, 2015 3:06 am

I like that they've been making use of Id Software and bringing in talent from Bungie to improve the shooting.

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Justin Bywater
 
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Post » Tue Dec 01, 2015 10:18 am

He means areas. So imagine if the whole Volcanic Tundra area was full of level 30+ aggressive enemies. You'd have to avoid an eighth of the map for 30 levels pretty much.

Or in Fallout lore, how NV did it with their Deathclaw area.

Or in old TES lore, how basically everywhere in northern Morrowind was out of your league for a while.
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zoe
 
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Post » Tue Dec 01, 2015 5:55 am

Stumbling onto too high leveled dragon priest on the hardest difficulty was a challenge to over come.

Lightning bolts 1 shotting across the room was very common.

I think it's worth being a bullet point, if not to represent them trying to make the system better balanced. It was few and far between in skyrim, but when you did stumble upon a dragon priest at level 5, you could clearly see you were not supposed to be there.

If it's deathclaws, but also this specific group of well outfitted raiders, as well as this hold of super mutants being much more dangerous than this group, I'd say it should be celebrated.
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phillip crookes
 
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Post » Tue Dec 01, 2015 10:43 am

Ah, don't think I ever got that far.

Sounds good to me.

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mollypop
 
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Post » Tue Dec 01, 2015 2:09 am


That's what I'm thinking. Basically the bomb site will be off limits for a long time due to Deathclaws and who knows what else. But also areas in control by mutants, feral ghouls, high level raiders etc. Whole areas.
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Susan Elizabeth
 
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Post » Tue Dec 01, 2015 2:38 pm

Huh, so that's what they did with that designer from Bungie. Made the gunplay play like a decent shooter for once. :disguise:

I have to say, I like what I'm hearing.

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Marine Arrègle
 
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Post » Tue Dec 01, 2015 2:11 am

Yea people were moaning about more FPS but to be frank (and you be judy) if you're gonna have first person shooting, might as well make it class.
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Scared humanity
 
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Post » Tue Dec 01, 2015 6:56 am

Funny thing is that for me, the latest two Fallouts have better melee combat than Skyrim despite melee being completely secondary in those games. Why? Locational damage and hit reactions. Because there is locational damage, where my attacks land (head, legs...) matters so suddenly I have to aim my attacks. That's player involvement, that's good!. And because opponents react to every hit, I don't have the impression that I'm hitting thin air or some holograms. That's increased believability. That's good too!

If Bethesda outsources the combat of their next TES to Arkane or at least takes direct advise from them that would be AWESOME. But if that doesn't happen, I hope that they at least give us the Fallout melee system.

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Dan Scott
 
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Post » Tue Dec 01, 2015 8:18 am

That's my feeling. If you are going to have FPS gameplay in your franchise, make it the best FPS gameplay possible.

Yes, how awesome would it be if FO4 is the Voltron of gaming - combining the strengths of all the studios like id, Bungie, Arkane, and Bethesda into the perfect machine of gameplay.

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Gavin boyce
 
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Post » Tue Dec 01, 2015 3:16 am

I don't know. The 'rubberbanding' may mean that a given area might be flexible in leveling, being level 5-10 at one point when you go through there and 30+ the next time you are there only to snap back to a lower level even later ... hence the 'rubberbanding'. That way no area would be predictable and you might run into something horrid anywhere at any time.

"We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above,"

And then THIS area will be level 30 and above ... sounds to me like he's talking about the same area that was previously level 5-10, not a different area (which would have been THAT area, referring to another place).

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ijohnnny
 
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Post » Tue Dec 01, 2015 5:10 pm

Loving the 'Some areas you'll get crushed' thing. I missed that from Morrowind, though they did bring a bit of it back in Skyrim with general enemies that you couldn't handle until a certain level of power. I'm also really loving the 'designed to handle fail states' instead of making you reload thing. Too many time I've seen a quest bug because something happened it didn't intend to happen, instead of marking it as 'Complete: Failed'.

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Ian White
 
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Post » Tue Dec 01, 2015 6:15 am

Really liking what I'm hearing. Pity about no vehicles but I can live with it til a mod comes out for them. I'd love to ride around on a retro motorcycle with the dog in the sidecar hahaha!

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Harry Hearing
 
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Post » Tue Dec 01, 2015 1:26 am

I get it. I think I prefer that to Skyrims system.

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Ann Church
 
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Post » Tue Dec 01, 2015 8:36 am

TBPH, gun play still wasn't very good in New Vegas. Improved, yes, but still a PITA to work with.

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Kathryn Medows
 
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Post » Tue Dec 01, 2015 1:44 pm

I don't know, it's been a while since I played vanilla Skyrim, but I remember that when I was a low-level character, I constantly got killed by snowy sabre cats around Winterhold. IIRC, the snowy areas in Skyrim were more challenging for low-level characters.

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Adam Porter
 
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Post » Tue Dec 01, 2015 6:19 am

This, its no issue to fail minor quests.

The level scaling in Skyrim worked pretty well, An good compromise between no level scaling=linear game and Oblivion.

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Marina Leigh
 
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Post » Tue Dec 01, 2015 5:23 am

I know a number of individuals on the forums who will brood that Fallout 4 will be like most modern shooters.
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Lucky Boy
 
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Post » Tue Dec 01, 2015 3:50 am

I'm hoping at least that dungeons and Vaults have their own level starts instead of being scaled. Hated that in Skyrim, everything was leveled scaled even the Dwarven Ruins and Dragon Tombs were scaled, no chance of Daedric Swords at low levels. I'm hoping that we find a vault it'll be high level and you'll have to come back later.

The Radiation storms have so much potential, in terms of having Rads occur and having it be a survive by trying to get to the nearest shelter. It has it's risks but it could be awesome and if there's a place where rain doesn't hit that spot, that spot should be immune from Rads. It could also be something you do with your settlement where a Radiant thing could occur where a storms coming and you need to gather your people into shelters and then also have an enemy Raiding party attack at the same time. That way you have to make a choice where you have to get people to shelter but get damages from the village due to the raiders or kill the raiders but risk losing people to the Radiation storms.

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Wanda Maximoff
 
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Post » Tue Dec 01, 2015 4:35 pm

This informations are good.

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Dean Brown
 
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Post » Tue Dec 01, 2015 5:04 am

Going down this list I be like: https://www.youtube.com/watch?v=r_pqnsKWlpc

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Dustin Brown
 
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Post » Tue Dec 01, 2015 12:56 am

At first, one might think "holding its own to play as good as other shooters" might be making it too streamlined and trying to be like other shooters, but making it feel great is a huge plus. The game is practically 90% guns.

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Spooky Angel
 
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Post » Tue Dec 01, 2015 1:30 pm

Yeah I can't help but laugh at that vid :rofl:

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Reven Lord
 
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