I am pleased with these developments. The shooting always felt cumbersome so the improvement of such an important mechanic is welcome news.
I am pleased with these developments. The shooting always felt cumbersome so the improvement of such an important mechanic is welcome news.
It could go either way, honestly. It's an issue of "did they simply improve existing mechanics or did they make a transition from RPG with shooting elements to FPSer?"
We'll just have to wait and see.
I seem to recall frost trolls hitting like a train at low levels too. I hated those things.
Gameplay IMO is by far the most important aspect however it doesn't need to be outstanding, just good but not terrible in an annoying way. Witcher 3 which is an amazing game, loses me because of the gameplay. Where as something like Skyrim, the gameplay is fine, it's not outstanding or great but it's passable. I'm hoping that combat is improved in Fallout 4 but not on the levels of a Borderlands 2 in terms of it's shooting. I don't want that fast of combat in Fallout 4.
Uhh, yeah. Stupid. Hearing someone else's voice makes it less emotional for me. It practically kills it. Does this mean we'll be able to choose different voice styles of our characters, though?
Yeah, totally, those too. There were many monsters in snowy areas that were very dangerous at low levels. The areas around Whiterun were safe, but up north it was a lot harder at low levels. I mostly like Skyrim's world design--it's a step in the right direction from Oblivion--it just needs some improvement/challenge.
+1
I couldn't agree more. TW3, for all its story, has a poor gameplay, and it was often a chore to play it. The gameplay should always be the most important aspect in any game. Thankfully, I'm sure Bethesda can get at least the gameplay right, which is the most important thing for me. They just need to bring back Morrowind-level storytelling and the game will be gold.
Yeah, not sure. My guess is that VATS still being in-place (looking better) and layered armor is now a thing, that it's going to take account of all the numbers you'd expect in an RPG, so there's a chance that it's probably for the better.
Nope. It is only two voice actors. One for female protagonists, one for male.
I never view my characters in Bethesda games as "myself" anyway, always a character in a role. So I love the idea of the voice acting. I was really personally invested with my version of Fem-shep by the end of the Mass Effect games. I wouldn't have been anywhere near as emotionally involved if she wasn't voice acted.
Darn, overshot by 200 years and there's still 3 years to wait until Fallout 33 !
OTOH, I know a number of individuals who will brood that Fallout 4 is too much like New Vegas in "restricting your freedom" with beef curtain enemies.
I don't recall this "Rubberband Think" happening at all in FO3! The game had became a complete cake walk,so the fact that Howard is saying that this new level scaling will add more of a challenge,its great news in my opinion!
All of this sounds like good news. I have no complaints.
I never "play myself" in Bethesda's games either. I play many different characters. None of them are me and none of them are remotely like each other. And that is precisely why I hate the idea of voice acting.
Hearing all of my vastly different characters speak with the same voice will make it harder to roleplay those characters. I will probably end up turning voices off when I roleplay.
This just becasue I don't play as m self doesn't mean I want to always sound the same generic way.
https://www.youtube.com/watch?v=ryEsLNkx_-s
A fusion reactor, couple dozen rocket mounts, forward-mounted gatling gun, sidecar with a 30 mil bubble turret, juicy nose art. Yeah.
Forgot the cigar lighter.
I'm sure vehicles could be planned dlc content. We've got the garage for equipping our settlements with [censored]in rides.
Which is why they fixed companions in SK to lvl with you.
I'm lost here: In one interview you have Todd Howard saying that it's first and foremost an RPG. "We started out with Fallout 4 knowing that, look, we can't apologise for being a role-playing game," he said. Then he goes and contradicts himself: "We have to build a first-person shooter, and it needs to be a really, really good one."
You also have this Game Informer article where he says he wants the shooting to stand shoulder to shoulder with the other great options (I'm assuming Halo, Doom, CoD).
So what the hell is he talking about? He says the game is an RPG then he contradicts it by saying you can play it as a first person shooter (FPS). You cannot have it both ways. Either the combat is influenced by RPG mechanics and character build, or it's a fluid shooter that is going to stand shoulder to shoulder with other big FPS games.
Edit: It has also become apparent that there is no intention to keep the two series separate when he says that you can look at the game as a sequel to Fallout 3, but that they developed the game with Skyrim in mind.
Edit 2 for clarifying: It can be an FPP game, but as an RPG the combat should be influenced by character build such as SPECIAL, Skills and Perks influencing the sway, range, reload, and the character's overall effectiveness with the weapon.
Am I reading this right? Static leveling like The Witcher 3 and DA:I?
Wow.. Just no.. If this is what is meant then I won't be playing or buying this game at all... ever.
It sounds almost exactly how Skyrim and Fallout 3 worked. What's the big deal?
I never ran into a level 30 enemy in skyrim when I was level 5 that would 'crush me" and that I would "have to run away from"
Giants were always level 32. Dragon Priests were always level 50. In fact, most enemies have a static level, and the scaling system worked by spawning enemies closest to your level. Within the minimum/maximum levels defined by the encounter zone.