» Tue Oct 02, 2012 10:55 am
I'm gonna play devils advocate here because I agree with what all you guys are saying about energy management and how it was a big (maybe should have been better implemented though) part of Crysis 2 gameplay.
But the silver lining that I'm hoping for here is that the multiplayer will be totally different from Crysis 2.
Crysis 2's problems were also energy related, the fact that every one ran the same cookie cutter loadout that boosted energy. Even though there were modules to combat this style of loadout, it was still kinda powerful and annoying because it was producing stale gameplay.
What C3 brings to the table is an all new kind of power, with infinite sprint, separate cloak and armor energy bars. This changes gameplay for the better in my opinion. You wont have to worry about trifling matters like suit energy and possibly this would make gameplay more interesting. It would make it fast and more intense for one thing and with the addition of maximum speed (which I hope is a thing) no more crying OP stealth and OP armor. Think rock,paper, scissors gameplay..
Imagine the possibilities if all 3 suit functions were pushed to the extreme, absolute invisibility, maximum speed, and maximum armor equating you to a walking tank.
Imagine the battles - Cloaked nanosuit disappearing and reappearing from different sides (just being a pain in the arse), a walking tank trying to shoot a flying nanosuit mosquito.
I would love this kind of empowering gameplay provided for all 3 styles of play that the Crysis franchise provides us.. (Speed, cloak, armor) - You don't have to copy battlefield style MP or CoD, just be Crysis goddammit...
End of rant/wishful thinking
Although yeah, if MP is like C2 then... leave your brain behind....just go nuts.