This is a matter of philosophy here. You claim when Bethesda bought Fallout from Black Isles, it was ruined then. I say it was a good thing because Bethesda make good RPGs and I knew they would do good things to Fallout. Then, Obsidian took over for New Vegas and made it into a worse game compared to Fallout 3. If Obsidian got their hands on TES that would be the end of good RPGs and my personal trust for Bethesda. I hope you can understand my points.
Bethesda make good games, not good RPG's, that is something which Obsidian is actually good at.
And actually Bethesda does horrible things for Fallout like ignore lore, bend lore, break lore, completely screwed over the atmosphere and coherency of the gameworld and failed to implement SPECIAL, skills, quest design and dialogue in a proper Fallout design.
Obsidian actually brought back several Fallout mechanics and fleshed out previous one to great lengths and in doing so turning it into a far more superior Fallout game than Fallout 3 was.
Being a better game is completely subjective.
Being a better Fallout game on the other hand is not.
Fallout 3 wasn't a bad game, not by any means, it was actually a great game which I spent over 800 hours in.
But that doesn't mean that it was any better than Fallout: Brotherhood Of Steel was when considering it's a numbered Fallout title.
On that note, Obsidian should not make a TES game cause they don't follow the same game design as TES and Bethesda does.
Bethesda on the other hand needs to learn from Obsidian and produce an actual Fallout game when Fallout 4 comes around or at the very least make it a joint project.
That you dislike New Vegas is fine, it just wasn't the right kind of game for you.
But to say that Obsidian made a worse Fallout game than Bethesda did is absurd.
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Oh and by the way, for those who think New Vegas is linear: http://gabriel77cortez.deviantart.com/art/NV-map-how-to-get-north-216758132?q=gallery%3Agabriel77cortez%2F4398145&qo=5
:goodjob:
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"Bethesda make good games, not good RPG's"
Gonna expand on this one a little:
Oblivion had very little in the choice department, you could choose a race and your skills but that's about it.
You couldn't choose dialogue to represent how your character is portrayed, if he or she is a sarcastic person or a respectful person or just a little brat.
No choice, at all, only silly 'topic dialogue' which didn't define the character at all.
And there were no quest branching, it was either "Do this evil quest or don't do it."
Oblivion had a lot of dungeons, a lot of enemies, a nice story with a bunch of crappy side stories, but apart from choosing your race, appearance and skills (which you can all max anyway, and with attributes that doesn't really do too much.) there wasn't much choice in it at all.
An RPG is about role playing, if I have to create my own dialogue in my head and avoid content cause I want to be an evil character then it's bad RPG design.
Now, onto Fallout 3, it had choices and dialogue which was a major improvement for Bethesda, what it didn't have was good Fallout design or a good amount of the stuff already there.
Fallout 3 was more of a shooter than it was an RPG, the quests you were given mostly gave you directions for new places to go shoot stuff at.
And the dialogue never had much in the consequence department, hell, NPC's were essential and couldn't be killed or if you shot a town up you could just return three days later with happy smiles on the townfolks face's.
So it on the other hand "did" have choices, just far too few of them and the ones that were there had no real impact.
So Bethesda is good at making sandbox games, be it fantasy or shooter, but they are not good at actual roleplaying mechanics.
Which actually Obsidian excel at.
They know how to handle meaningful dialogue and choices, they know how to reward the player for good choices and how to punish the player for bad choices.
Unless over the years the RPG genre has
devolved into: Pick a class and murder stuff.
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Course, there is a dispute going on about what actually constitutes as an RPG.
So your perspective of it might differ from mine.
I just don't see where the acronyms for '
dungeon crawling and killing hordes of enemies with simplified dialogue mechanics and little to no choices and little to no choices and consequences' fit into RPG. :confused:
(DCaKHoEWSDMaLTNCaLTNCaCRPG )Or has the RP acronym changed from role-playing into something else while I was on vacation? Come on people give me the update here!
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And the irony of it all is that RPG's originated from: Pick a class and murder stuff.
Maybe games like Fallout: New Vegas needs a new genre?
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Still,
the point is that Fallout: New Vegas was more of a Fallout game and more of an RPG than Fallout 3 was.
And if you want to argue against that allow me to remind you that there are over 70 sidequests in New Vegas, many of which has several solutions to them while Fallout 3 (vanilla, DLC's don't count) had 17, New Vegas allowed 5 ways to end the main quest, it allowed you to kill anyone you wanted to, it made you pick perks more carefully and expanded on Black Widow/Lady Killer heavily and made counter perks for them too and it had tons and tons and tons of delicious well written dialogue.
Just that alone makes Fallout 3 shrink like it's made a snowangel face down on the northpole... Naked...