Well combat in FO/NV was very clumsy and slow and not actiony. I'll take more actiony anyday over reverting back to those combat mechanics
Well combat in FO/NV was very clumsy and slow and not actiony. I'll take more actiony anyday over reverting back to those combat mechanics
I like that VATS time now ISNT a complete standstill. Time moves, just very very very slowly.
Yea I thinks its a good improvement. Perhaps some of those bugs that happened freezing the game to a standstill in the old VATS system where caused by stopping the game completely. I dunno. Is that a thing? I admittedly know very little about computers.
Alright I keep seeing comments like this and I need to ask, is clunky [censored] combat a requirement to be an RPG now?
heh, Ive just reinstalled FO3 as part of my journey to FO4 and noticed that VATS does intend tend to freeze up my game then crash me. Then I learned it was because Im running an I7 pc. For a while I was convinced it was VATS.
There was a cut between the Vault Tec guy and Codsworth telling about the news. We don't know how large the cut is.
The Fallout Pipboy boot up screen in the E3 presentation said "Copyright Robco 2075"
*Spooky noises*
Eh, maybe. Feels like the game starts in 2077 with respect to the 'fade from white into the bathroom character creation screen.' The CC would need to occur earlier if we were to see our character's interactions in the two years that followed up to 2077.
Oblivion had skills and milestones. The milestones took the lion's share of character progression, granting the player new melee moves, the ability to cast higher level spells etc. In comparison, the role of skills was reduced to slightly increase damage and slightly increase the number of times you could cast a spell. Coincidentally, both of those things could be achieved by increasing your attributes as well.
Character progression has been mostly perk-based since Oblivion.
As others have said, Oblivion had perks too. The only difference between Oblivion perks and Skyrim perks is that in Oblivion we had only four perks per skill and those four perks were forced on every character, whether it made any roleplaying sense or not.
It was a wretched, anti-roleplaying way to implement perks and I'm glad they realized their mistake and abandoned it.
Kind of good in a way, people are already hyped. No need to spoil too much
Agreed, its just the usual sloppy journalism for dates, facts, places, people......you know they unimportant stuff in a story.
So does the game actually start in 2075? maybe its like Fallout 3's beginning. They said they want you to actually care about what you have lost so maybe there is more to the beginning of the game.