New interview from Todd Howard!

Post » Fri Nov 27, 2015 6:11 pm

Well combat in FO/NV was very clumsy and slow and not actiony. I'll take more actiony anyday over reverting back to those combat mechanics

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Len swann
 
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Post » Fri Nov 27, 2015 7:34 pm

I like that VATS time now ISNT a complete standstill. Time moves, just very very very slowly.

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naana
 
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Post » Fri Nov 27, 2015 8:02 pm

Yea I thinks its a good improvement. Perhaps some of those bugs that happened freezing the game to a standstill in the old VATS system where caused by stopping the game completely. I dunno. Is that a thing? I admittedly know very little about computers.

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Robert Jackson
 
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Post » Fri Nov 27, 2015 10:07 pm


Very true. I tend to agree with you. I know there will be more to the prologue but we did see most of I think
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Kahli St Dennis
 
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Post » Fri Nov 27, 2015 9:17 pm

Alright I keep seeing comments like this and I need to ask, is clunky [censored] combat a requirement to be an RPG now?

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Nichola Haynes
 
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Post » Sat Nov 28, 2015 2:16 am

heh, Ive just reinstalled FO3 as part of my journey to FO4 and noticed that VATS does intend tend to freeze up my game then crash me. Then I learned it was because Im running an I7 pc. For a while I was convinced it was VATS.

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Sharra Llenos
 
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Post » Fri Nov 27, 2015 9:31 pm


Agreed! You get past the bad mechanics because of the setting,lore, and characters but making the game a better shooter isn't going to hurt it at all. When 3 was revealed they said they added vats so any rpg player could still be a good FPS player and that's in the game. So this is only an improvement.
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Lucy
 
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Post » Sat Nov 28, 2015 1:50 am

Word

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QuinDINGDONGcey
 
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Post » Sat Nov 28, 2015 6:25 am

Also Dragon Age Inqustion has diffrent voices to.

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sarah
 
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Post » Sat Nov 28, 2015 5:33 am


Yeah, never really understood this idea that some people have that rpg and action is like the opposit ends of a spectrum.
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Dylan Markese
 
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Post » Sat Nov 28, 2015 12:27 am

There was a cut between the Vault Tec guy and Codsworth telling about the news. We don't know how large the cut is.

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Nice one
 
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Post » Sat Nov 28, 2015 6:55 am


Aw yup, that was actually what I was mentioning earlier when I said we didn't see the whole prologue.
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Phoenix Draven
 
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Post » Sat Nov 28, 2015 5:33 am


How is that different from Oblivion? Oh, right, Oblivion had skills :teehee:


What they believe (or atleast say) is a bit like North Korean news, where evil american air pirates threaten their peaceful nation :rofl:


Actually, no. The different voices had different lines and personalities. In three and four, at least.
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Antonio Gigliotta
 
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Post » Sat Nov 28, 2015 5:37 am

Maybe it does open up in 2075, and there's a few flash forwards until the bombs drop. Similar to Fallout 3.
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Sammygirl500
 
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Post » Sat Nov 28, 2015 8:17 am

The Fallout Pipboy boot up screen in the E3 presentation said "Copyright Robco 2075"

*Spooky noises*

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Mrs Pooh
 
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Post » Fri Nov 27, 2015 11:04 pm

True. who's to say the game doesn't start with the characters buying their first house, 2 years prior to the bombs. It's most likely a typo in the article, but anything's possible :)
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Marina Leigh
 
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Post » Sat Nov 28, 2015 3:04 am

Eh, maybe. Feels like the game starts in 2077 with respect to the 'fade from white into the bathroom character creation screen.' The CC would need to occur earlier if we were to see our character's interactions in the two years that followed up to 2077.

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Svenja Hedrich
 
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Post » Fri Nov 27, 2015 11:00 pm

Oblivion had skills and milestones. The milestones took the lion's share of character progression, granting the player new melee moves, the ability to cast higher level spells etc. In comparison, the role of skills was reduced to slightly increase damage and slightly increase the number of times you could cast a spell. Coincidentally, both of those things could be achieved by increasing your attributes as well.

Character progression has been mostly perk-based since Oblivion.

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Brian Newman
 
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Post » Sat Nov 28, 2015 12:41 am


Yea those milestones were essentially perks that auto unlock when your skill was high enough. Skyrim adopted pick 'n' mix perks from Fallout.
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Taylah Illies
 
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Post » Fri Nov 27, 2015 11:31 pm

As others have said, Oblivion had perks too. The only difference between Oblivion perks and Skyrim perks is that in Oblivion we had only four perks per skill and those four perks were forced on every character, whether it made any roleplaying sense or not.

It was a wretched, anti-roleplaying way to implement perks and I'm glad they realized their mistake and abandoned it.

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cutiecute
 
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Post » Fri Nov 27, 2015 6:29 pm

Kind of good in a way, people are already hyped. No need to spoil too much

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Skivs
 
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Post » Fri Nov 27, 2015 7:53 pm

I think you are reading too much into it

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Ross Thomas
 
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Post » Sat Nov 28, 2015 8:00 am

Agreed, its just the usual sloppy journalism for dates, facts, places, people......you know they unimportant stuff in a story. :D

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A Lo RIkIton'ton
 
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Post » Sat Nov 28, 2015 8:13 am

So does the game actually start in 2075? maybe its like Fallout 3's beginning. They said they want you to actually care about what you have lost so maybe there is more to the beginning of the game.

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Tiffany Carter
 
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Post » Sat Nov 28, 2015 7:30 am


Not unless there's a two-year timeskip in the middle of the Pre-War segment.
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brenden casey
 
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