Paraphased transcript (this is actually all the questions in this interview) - Gamereactor interviewing Craig Lafferty (who is chewing gum the entire time):
Q: What's it like showing your game at E3
A: It's fun
Q: It's a jaw dropping game
A: Thanks, we tried, and you can go where you want, be who you want.
Q: How long have you been working on it?
A: About 3 years. We have a new A.I. system, new renderer, new UI, lots of new stuff, we call it the Creation Engine.
Q: What does that mean for the gameplay?
A: You don't pick out, I want to be a wizard, or I want to be a mage or whatever. You just start playing and go where you want, be who you want.
Q: That's what's so great about TES, that you can really do whatever you want, even collect spoons.
A: Yeah, we have Radiant Story, so we take it to the next level, you can really go where you want, be who you want.
Q: That's a big dragon, tell us about the dragons
A: You find out you're a dragonborn and you can speak the language of the dragons and shout like the dragons.
Q: Is that magic?
A: Not exactly, you can learn magic, and the shouts are different.
Q: Can you tell us about the story?
A: You start out as a prisoner -- obviously you don't die --and you don't have to do the main quest right away, you can go where you want, be who you want,
Q: This game looks great - what does that mean for the player experience?
A: We have a new engine, it's very detailed, and you can go where you want, be who you want.
Q: You can affect the economy, right?
A: NPCs have jobs in the game and the player can do the same activites, even sabotage a lumbermill, so you can be who you want, do what you want.
Q: Thank you for your time, Craig. I'm looking forward to November.
A: So am i.
Lol... at the questions...
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Off-topic, and I'm not sure if it's been posted already... but Skyrim won "Best Console Game" and of course "Best Role Playing Game" by Game Critics Awards: http://www.gamecriticsawards.com/winners.html
Bioshock Infinite won the best of show awards though... like usual :confused: