» Fri Dec 31, 2010 9:40 am
"Nine times out of ten what kills a game narrative (and many mainstream movies) for me is the level of sheer contempt the story-tellers seem to have for the audience. Time and again, the assumption seems to be that the target is less competent than they truly are."
After reading some of this, I'm glad this guy is working with Crytek. He seems very devoted to his work and Crysis 2