New(ish) Video shows Perk Chart option on Pipboy

Post » Sat Nov 28, 2015 4:14 am

Okay, so skill points don't exist anymore, which essentially means that skills as we know them are gone. The Barter bobblehead could easily provide a perk rank or a bonus like the challenge perks from New Vegas.

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Alina loves Alexandra
 
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Post » Sat Nov 28, 2015 4:54 am

They could also go the New Vegas route and make it so collecting bobbleheads doesn't magically increase your stats but, instead, is just a fun thing to do (with maybe some tiny monetary rewards).

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Adam Kriner
 
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Post » Sat Nov 28, 2015 3:31 am

I'm pretty sure Todd Howard was asked what some of his favorite perks were and he said something like, "There are some new ones that I'm not ready to discuss yet". If I remember correctly, it was the post Bethesda E3 interview.

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BEl J
 
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Post » Sat Nov 28, 2015 7:21 am

There's nothing new here, we know there's a perk chart. We even already have a vague idea of what it looks like, since it was shown in the promotional screenshot (although small), and they're selling a poster of it with the Collector's Edition.

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gemma
 
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Post » Sat Nov 28, 2015 1:45 am

While I will agree that Perk Chart isn't new (I didn't know), you've succumbed to the error of claiming "nothing is new here" by neglecting to review the video posted in its entirety, and only focusing on one single thing mentioned.

I invite you to review the video link posted, and you will be welcome to notice some differences in previous game play videos, as well as the Deathclaw fight in Concord which is, as mentioned, extended, and features a rather acrobatic, and fast Deathclaw.

I'm quite sure you'll find yourself satisfied to agree that such does not equate to "nothing new here", and I will be ever so delighted to thank you for an apology in your error of dismissal.

:smile:

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Blackdrak
 
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Post » Sat Nov 28, 2015 11:16 am


Actually, this the exact video that was shown at the E3 Microsoft conference (which was a bit different than the Bethesda conference video). Nothing was cut out or added, this is just the raw feed without Todd's commentary.
What makes you say that the Pipboy doesn't freeze time? I watched carefully while the Pipboy was open, and I didn't see any background movement or anything to say that it was realtime.
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N3T4
 
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Post » Sat Nov 28, 2015 6:53 am

lol jeez, I only meant there's nothing new about the perk chart. Sorry.

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ImmaTakeYour
 
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Post » Fri Nov 27, 2015 7:01 pm

Not entirely exactly.

There's a segment after leaving the vault poling at the pipboy.

There's also a patchwork of segments, especially during the Deathclaw fight in Concord where ammo can be seen getting used in first person, then, suddenly it's god-mode. Additionally, there's that Deathclaw dodging, and strafing almost acrobatically during the fight which is additional new footage patched in.

:)

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Sabrina garzotto
 
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Post » Sat Nov 28, 2015 10:13 am

Who says stupid things and sounds absolutely stupid

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Stu Clarke
 
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Post » Fri Nov 27, 2015 8:13 pm

Nowhere has it been confirmed or even suggested that skills have been removed, or merged with perks. The only thing we know for certain is that they haven't been discussed yet.

If we look at http://api.ning.com/files/t4lRGZ5APQuneZtyDz8*rD*vmzuNDAQR1daBzyo5MEtmKaxesmYTLs75vohN0Z0suM-bq24ujrgtG1mtBoaHCZzMPRuYI2X0/pcjDEh0.jpg chart, we can see our SPECIAL stats along the top, as well as 10 perks down the side for each stat. This gives us a total of 70 perks. And yet the official Fallout page, the Steam page, and many other sources all suggest hundreds of perks.

Looking at the showcase footage at https://youtu.be/D5esyZPt5Jo?t=24m10s we see a bobblehead stand. On the stand, there are 20 spaces for bobbleheads. The ones we see listed are Agility, Barter, and Charisma. If all 20 of these had 10 related perks each, then we would have a total of 200. Again, going back to the footage: from https://youtu.be/D5esyZPt5Jo?t=27m1s, whilst modifying laser weapons, we can see rank requirement of level 1-3 in Science, which we know as being a skill. Also, whilst modifying conventional weapons, we can see rank requirements of level 1-4 in Gun Nut, which could either be a skill or a perk. If we assume that each of the 200 perks as suggested had an average of 2 ranks, that would be a total of 400 perks across the board. Going back to the bobblehead stand, the 20 total slots, as mentioned above, would suggest 7 primary stats and 13 skills, just like in previous games.

My point is, we do not know for certain that skills have actually been removed. In fact the evidence, as I have presented here, would suggest that they are almost certainly still a part of the game.

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carrie roche
 
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Post » Sat Nov 28, 2015 3:21 am

I'm on the iPad, so I can't link to a YouTube clip, but if you search YouTube for Fallout 4 E3 Microsoft, you'll see the exact same video from a month ago ( look at the YangYea one or the Kotaku one, those are the first two results I get). It contains the Pipboy/vault exit sequence while Todd is doing the introduction, and has the same 24 seconds of Deathclaw footage including the fast dodging.
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Juanita Hernandez
 
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Post » Fri Nov 27, 2015 11:44 pm


One bit of baseless speculation I've had to reconcile the 7x10 perk chart with the "hundreds of perks" boast is that ranked perks might actually add different effects, instead of adding the same effect multiple times. So like, the first rank of Lead Belly could reduce radiation from water sources, and the second rank could reduce radiation from consumables, and the third rank could remove *any* negative effects from consumables. Or the first rank of Medic could improve Stimpaks, the second could improve Rad-X and RadAway, and the third could improve chems or our addiction resilience.

I shouldn't get my hopes up, but it would be a nice improvement to ranked perks.
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Manuel rivera
 
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Post » Sat Nov 28, 2015 8:00 am

I wish confirmed bachelor and cherez la femme were in it but Bethesda apparently hates FO:NV like a redheaded stepchild...>.<

In other news, "Phil Spencer?" Do we have a last name (like Shepard in Mass Effect) or did the person just type in Phil Spencer as a first name?

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Leanne Molloy
 
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Post » Sat Nov 28, 2015 10:24 am


They definitely do not hate New Vegas like the red-headed stepchild. And we still know very little of what perks made it into the game and which ones didn't.

In Bethesda's press conference they showed exactly where you name your character, and there's no superimposed surname. He went with Phil Spencer for the XB1 conference because, well, Phil Spencer is the Xbox guy.
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Amanda Furtado
 
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Post » Sat Nov 28, 2015 4:22 am

Or they're just using 'hundreds of perks' in the technical sense, since in the Skyrim engine different perk levels are considered to be entirely different perks.

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Krystal Wilson
 
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Post » Sat Nov 28, 2015 12:50 am

For those interested, there's this Perk Poster that supposedly comes with the Pipboy Edition of the game

There's 12 perks shown, and what looks to be an Explosives perk peeking from underneath -

http://i.imgur.com/7C1eld4.png

Make of them what you will :)

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Louise Andrew
 
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Post » Fri Nov 27, 2015 9:54 pm


Yeah, that's the safe bet. If it's not already like what I guessed, I'll just make a mod. :P
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Rachel Cafferty
 
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Post » Sat Nov 28, 2015 4:58 am

Okay, I've watched this video 3 times now. That laser musket sounds SICK. lol

I'm wondering if a Pip-Boy was required to access that power armor. Otherwise, why didn't they try using it?

https://www.youtube.com/watch?v=GrX-QT19Ro0&feature=youtu.be

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emily grieve
 
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Post » Fri Nov 27, 2015 11:58 pm

Anyone else notice the raider leaning out of cover at 2:58? Looks awesome! Thank goodness for new animations and better AI.


Also, heres hoping we as the PC can lean, I find that mechanic immerses me more.
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Jessie Butterfield
 
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Post » Sat Nov 28, 2015 2:06 am

The character is moving his arm. (Stretching it and then you see the world around on like 80% of the screen instead of 90% pipboy menu)

From that i assume if the character is moving when using the pipboy then other things also happen. (Fits in with non pause dialogue and non pause vats)

I really hope i am correct as stopping time and healing to full at any moment is beyond stupidly overpowered and immersion breaking
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Steve Bates
 
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Post » Sat Nov 28, 2015 9:19 am

The perk chart option could be seen in the last lot of videos that came out.

On skills, that there is no option for skills on the Pipboy would indicate no skills, it's not a big deal to me anyway. Perks might work better,

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c.o.s.m.o
 
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Post » Sat Nov 28, 2015 6:31 am


Yet Beth has neither mention, nor showed them, they have showed perks exist, yet not even a hint of skills, which ya think Beth would have at least glanced over like the glanced over SPECIAL, equipment screen, etc.
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M!KkI
 
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Post » Sat Nov 28, 2015 10:23 am

Proof? I don't recall anyone saying this.

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Bedford White
 
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Post » Sat Nov 28, 2015 12:24 am

I wondered if that arm movement was just a one-off to show the Pipboy model, or if he'll do that as an idle animation now and then if you're not clicking on anything. I hope that's not the case, that'll get annoying pretty quickly.
I'm still not sure it means the rest of the world isn't frozen. We'll have to see the Pipboy used in the presence of other people to know for sure.
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Mr. Ray
 
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Post » Sat Nov 28, 2015 7:50 am

Guys I climixed when Ithe power armor jumped down onto the street and landed like the [censored] hulk!! And also the dog kill animation is superb! Im going to watch again for the deathclaw agility.
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Mylizards Dot com
 
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