Anyways, I was reading the "Mana and Scrolls" topic and decided to create this branching topic. If you want to discuss how that specific design should work, continue there. But here is where I want to invite people to express their total views on how the magic system should work in Skyrim. I'll start.
FIrst thing first, I feel like Oblivion is one of the first games to get Magic almost right. For once, playing as a pure caster was just as approachable as a pure fighter. So I commend that. Being able to instantly cast, the variety of stacking effects, and the magicka regeneration all contributed to that. I personally would like to keep this immediately approachable magic system in place, for the most part. Instant cast is great (no raising the arms). Hotkeying spells allowed for quick selection too. Stacking effects is the beauty in the magic system. I loved finding loopholes. It was during designing my own spells that I really felt like a Mage. The magicka regen though, i think, needs to be scaled by a bit. I like that it works off Willpower, but I think a better system would be bigger magicka bars. Something along the lines of chakra from Naruto where each character has a set amount that does come back over time, but not instantly.
I would like a success-failure rate back. And if you fail, I would like to see some effects. If I try to cast a fireball way to strong for me, I think it would be hilarious to have it blow up in your face. So a player can still risk trying to cast the spell and if they succeed it can be a great moment, especially if it saves your life.
I would like to see different animations. Everything is a step-up compared to morrowind with the animations but I would like to see more than just me sticking my arm out and seeing the same spell, just colored different for different effects. I look to Bioshock plasmids and DM for examples.
I would like the return of some of our beloved spells that were cut. Namely, slowfall. Sure, jump and levitation are nice, but nothing made me feel more like a bamf than jumping off a castle wall and slowfalling down to the ground
Self-enchantments and scroll-making would be a nice return. They add to the overall mage feel. If I am stuck in a dungeon and I'm low on magicka, I would like to be able to make a couple scrolls as back-ups.
I would like to see different approaches to studying the colleges. They all feel the same to me. I'm going to use the Arcane University for example. In a way, I wish it was more like a University. If you wanted to really get to understand the magic system, I think classes with teachers that taught tricks on how to stack spells would have been nice. I would like to see mages practicing destruction act different and do different studies than those practicing alteration. I think the atmosphere of the magic system needs work. And also, i would like to see necromancy separated from Conjuration. I think having its own skill that has to be learned (make it a minor skill in all cases) and having its own approach could really make my necromancer characters stand out. Having to perform certain rituals and commit certain acts to gain the abilities of necromancers. Even go so far as to go under the ritual to be a Lich (if you so wish) would be nice. These are the kinds of things I mean when they need to work on the atmosphere of being a mage. Give me a reason to sit down at a desk and make a scroll. And a nice touch would be seeing your characters hand write along the paper as you make the effects. I'm tired of menus that cover the whole screen. I'm all for menus (not a fan of Fable 3) but in the background have the action take place.
Anyways, thats all i got.