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Post » Sun Jul 17, 2011 3:16 pm

Think I've got an idea that I could implement nicely in this RP. That is, Alex, if you have no qualms with a faction that'll fight against everything your crime syndicate stands for; an organisation serving as the bulwark of all that is righteouos, endeavouring only to bring justice to New Manhattan... through any means necessary. ;)

I'll get to work, shall I? :P
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Big Homie
 
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Post » Sun Jul 17, 2011 6:26 am

Think I've got a nice idea that I could implement nicely in this RP. That is, Alex, if you have no qualms with a faction that'll fight against everything your crime syndicate stands for; an organisation serving as the bulwark of all that is righteouos, endeavouring only to bring justice to New Manhattan... through any means necessary. ;)

I'll get to work, shall I? :P


I need some conflicts :D No RP is fun without them :P
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Eibe Novy
 
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Post » Sun Jul 17, 2011 2:26 pm

He is no longer a slaver.


The first half of it was meant for Reidster, sorry about the confusion.
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Fanny Rouyé
 
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Post » Sun Jul 17, 2011 4:40 pm

sounds interesting but i wirte up a CS can i make a mute Character?

( I do have a way from him to "talk" however)


edit: I might join Chriso123 faction/group once he posts it (if thats okay with him)
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Dragonz Dancer
 
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Post » Sun Jul 17, 2011 2:26 am

sounds interesting but i wirte up a CS can i make a mute Character?

( I do have a way from him to "talk" however)


edit: I might join Chriso123 faction/group once he posts it (if thats okay with him)


You can be whoever you like, so go ahead :D If Chriso allows you to join, I don't mind at all.
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Scott Clemmons
 
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Post » Sun Jul 17, 2011 5:13 am

Heh, you're more than welcome to join The Paragon (that's the name, obviously), though I'd imagine you'd benefit from further insight into what it's all about. You might hate the idea. :P I'll draw up a draft sheet for both my character and then faction -- then you can see how you'd be able to integrate your character into what I've got planned.

May I ask, what is the make up of your character?

EDIT: Just saw you Edited your post; ignore the first paragraph. :P The likelihood is that I'll have a sheet up in a few hours or so.
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Mrs. Patton
 
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Post » Sun Jul 17, 2011 2:44 pm

Here's the sheet for the Mafia.

Name: The Mafia, The Fidanzati Family.

Activities: Racketeering, Theft, Blackmail, Chem Sales, Kidnapping, Weapon and Human Smuggling, Fraud, Murder, Assassination, Rigging.

Territory Control: Cap-Town, Central Square, parts of Outer New Manhattan, Parts of Reuters Way.

Leader: Francisco "The Hawk" Fidanzati.

Rivals: The Irish Gang, anyone who opposes them.

History: Started shortly after the war, the mafia has always had control in the area. Only in recent years however, has it flourished. After the slavers were pushed out of Central Park, the mafia invested heavily in the casinos, becoming rich in the process. Now, the mafia has a large deal of power and influence in the city.

However, in recent years, they have come under intense pressure from the Irish Gang. The Mafia lost control of most of Reuters Way and all of Balsley in recent years, and much money has been thrown keeping them in check. However, the mafia has many ties high up, and due to rigging elections, they pretty much have control over politics in the city.

Unlike the Irish gang, the mafia is very opulent and likes to show off their wealth, either through expensive casinos, or expensive suits.
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Nany Smith
 
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Post » Sun Jul 17, 2011 4:10 am

Heh, you're more than welcome to join The Paragon (that's the name, obviously), though I'd imagine you'd benefit from further insight into what it's all about. You might hate the idea. :P I'll draw up a draft sheet for both my character and then faction -- then you can see how you'd be able to integrate your character into what I've got planned.

May I ask, what is the make up of your character?

EDIT: Just saw you Edited your post; ignore the first paragraph. :P The likelihood is that I'll have a sheet up in a few hours or so.


I shall wait until post your chr and The Paragon sheets but basically my Chr was going to mute Vault dweller who is against crime syndicate but is unable to do anything about it (until the Paragon showed up) although again i want to know more about the Paragon before deciding...
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Marie
 
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Post » Sun Jul 17, 2011 1:37 am

Cap-Town is also a seedy red light district. As long as the casino's are somewhat post war looking and full of, erm, red light activities deep in the casino, I don't mind. Not all the casinos need the red light activities. but some do.

Well, my idea was a more 'corporate' look. IE, only one casino would be having prosttutes, but the casinos themselves will obviously be Post-War introduced, namely since NYC doesnt have legal casinos. This place would be an old Pre-War high end retail street before the war. So the buildings on that strip would be classy. The idea is he bombed out the two city blocks around the mile long strip of road he owns so as to define 'his' space in the city. Also, reworked the backstory and character style. Instead of being a Howard Hughes/mega-corporate man, he's more along the lines of Roy Earl from LA Noire in personality and dress. The idea here is he bribed a friend in the military to 'lose' one of the military's experimental stasis machines. (Look at Fallout 2 in Sierra Depot to know what I mean) It's been five years since he emerged, and taking claim to that space of land and turning it into a rich mans heaven and a poor mans hell.
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Wayland Neace
 
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Post » Sun Jul 17, 2011 7:09 am

Now, I honestly do not intend to appear presumptuous, but am I at liberty to ask why we are forbidden to lead a faction?

The Paragon, for instance, is born out of my own creativity. Ergo, I see it only fair that I'm in direct control. Considering its small size, I wouldn't have the means to uber, anyway.

As long as there are power checks in place to repress ubering, I see no reason why people can't head their own faction, assuming the faction itself is not uber in its inherent nature... I think you know what I'm referring to. :P
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Bethany Watkin
 
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Post » Sun Jul 17, 2011 3:36 pm

Now, I honestly do not intend to appear presumptuous, but am I at liberty to ask why we are forbidden to lead a faction?

The Paragon, for instance, is born out of my own creativity. Ergo, I see it only fair that I'm in direct control. Considering its small size, I wouldn't have the means to uber, anyway.

As long as there are power checks in place to repress ubering, I see no reason why people can't head their own faction, assuming the faction itself is not uber in its inherent nature... I think you know what I'm referring to. :P


You're not forbidden, but I don't want a repeat of the Lake Federation and the Gauss Project, I'm sure you remember the smart behemoth and the never ending armies.

I'm going to change the rules slightly, but I don't want everyone to have their own factions like last time.
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Dorian Cozens
 
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Post » Sun Jul 17, 2011 11:52 am

Well, my idea was a more 'corporate' look. IE, only one casino would be having prosttutes, but the casinos themselves will obviously be Post-War introduced, namely since NYC doesnt have legal casinos. This place would be an old Pre-War high end retail street before the war. So the buildings on that strip would be classy. The idea is he bombed out the two city blocks around the mile long strip of road he owns so as to define 'his' space in the city. Also, reworked the backstory and character style. Instead of being a Howard Hughes/mega-corporate man, he's more along the lines of Roy Earl from LA Noire in personality and dress. The idea here is he bribed a friend in the military to 'lose' one of the military's experimental stasis machines. (Look at Fallout 2 in Sierra Depot to know what I mean) It's been five years since he emerged, and taking claim to that space of land and turning it into a rich mans heaven and a poor mans hell.


Alright, that, I don't mind at all, but a mile sounds a bit much, maybe half a mile or so?
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Eliza Potter
 
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Post » Sun Jul 17, 2011 3:13 pm

The first half of it was meant for Reidster, sorry about the confusion.

You said that Liberty Lost would hate my character because of the slaver business. Was that too meant for Reidster?

And I edited my character sheet and added a faction.

Also, why does my casino have to be small? I'm not arguing or asking for it to be as big as yours, but you said that most of the casinos were large and I don't want to be one of the smaller factions in New Manhattan.
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Alexander Lee
 
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Post » Sun Jul 17, 2011 1:12 pm

Well Alex, looks as though you've put the team back together (who'd have thought a line from a Lego game could be badass?); I'm going to have some words with compatriot Chriso but I think I may develop my own faction, hither-too be refered to as Majestic.
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MR.BIGG
 
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Post » Sun Jul 17, 2011 10:22 am

I would make my own faction as well as a CS, maybe just a CS but in 3 days I am leaving for two weeks so I would like to ask if it is alright if I roll one up anyways?

As well Alex, you dont have money laundering as the Mafia's activities, I would expect the Mob to do that as well?Just an idea/suggestion/thing?
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Ricky Rayner
 
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Post » Sun Jul 17, 2011 1:28 pm

You said that Liberty Lost would hate my character because of the slaver business. Was that too meant for Reidster?

And I edited my character sheet and added a faction.

Also, why does my casino have to be small? I'm not arguing or asking for it to be as big as yours, but you said that most of the casinos were large and I don't want to be one of the smaller factions in New Manhattan.


No, that was meant for you.

Well, I've had bad experiences in the past with huge factions, so, I take back my statement, your casino can be fairly big, I don't mind.
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kevin ball
 
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Post » Sun Jul 17, 2011 3:33 pm

Approved! I present, my Irish mob. :P

Beidh ár n-Dia breithiúnas críochnaitheach
"God will be our final judge."

Name: Sons of éire
Other names: The Irish Mob, The O'Reilly Family
Head: Oisin (Ush-een) O'Reilly Age: 57
Territory: Reuters Way, Harbour Town, Balsley.
Activities: Armed robbery, arms trafficking, assault, bribery, bootlegging, extortion, fraud, murder, money laundering.

Personality and Traits: The Sons of éire stress the importance of family, religion and loyalty. They're known for being brutally efficient and incredibly tenacious, however the Sons of Eire stress the importance of family, religion and loyalty, keeping hold of Celtic traditions and a Irish accent being prized, especially of a outsider can do it. Loyalty being a particularly highlighting feature, protective of their own, to cross someone with some form of connection will result in extreme retaliation. Though it is a rare occurrence, they have been members to betray the family. Punishment for such is extremely severe, the details of which aren't discussed in polite company.

Unlike the Mafia, who are known for their wealth and swagger. The Irish see this as a liability, you could be sat next to a Irish Gangster and never know it, giving them something of a edge. While money is important, they live more modestly. The idea of being a Son of éire is that of loyalty, the importance of family, and doing whatever is necessary.

History: The Sons of éire are the result of a massive influx of Irish immigrants who escaped a torn Ireland. Oisin O'Reilly was but nineteen when he united several clans of the Rebel County and seized control of Cork harbour and sailed for America. Spurred on by the story of the Moriarty family who set sail across the sea.

Upon arriving, they discovered the city of New Manhattan. Though young, it was ripe for colonization, which led to confrontation with the natives who treated the alien population with aggression. Especially with the established Mafia who made early days to settle down and actually get into New Manhattan. Yet O'Reilly was stubborn and persevered, and struck back at the overlords of the city. The newly christened Sons of éire gained footholds in Harbour Town and Reuters Way allowing them easier access to the city. O'Reilly also managed to win hearts and minds in Balsley which saw a massive increases in their numbers, and increased hostiles against the Mafia. Within a short space of five years the Sons of éire emerged as a serious power in the city, despite the Mafia's numerous attempts to put them down.

Now; The Irish and the Mafia are in a state of cease-fire, a beneficial deal for both factions. As both must focus on the ever changing nature of the city, though, they still undermine each other through non-violent means. It's unknown how long this period of peace between the two factions will last however.

My characters CS is also being worked on, so expect that soon.
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Andy durkan
 
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Post » Sun Jul 17, 2011 11:17 am

Alright, that, I don't mind at all, but a mile sounds a bit much, maybe half a mile or so?

Ehhh, how about 3/4 a mile? (I dont want to have ALOT of land, but the idea is it's a place of decadence and the more length (within reason) the more opulent it appears to be to the traveller. It's not expected to be a big power play. Unlike last time, this Mieux model will be in it for himself, not restoring humanity.
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M!KkI
 
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Post » Sun Jul 17, 2011 9:23 am

No, that was meant for you.

Well, I've had bad experiences in the past with huge factions, so, I take back my statement, your casino can be fairly big, I don't mind.

Thanks, I won't uber.

And Macharius, I'm Irish and that faction looks awesome.

I'm kind of considering scrapping this character to join yours :tongue:
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Alba Casas
 
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Post » Sun Jul 17, 2011 5:47 am

Ehhh, how about 3/4 a mile? (I dont want to have ALOT of land, but the idea is it's a place of decadence and the more length (within reason) the more opulent it appears to be to the traveller. It's not expected to be a big power play. Unlike last time, this Mieux model will be in it for himself, not restoring humanity.


Alright, sure, post a cs when ready then we'll get this thing started soon.
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Katie Samuel
 
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Post » Sun Jul 17, 2011 10:16 am

And Macharius, I'm Irish and that faction looks awesome.

I'm kind of considering scrapping this character to join yours :tongue:


Cheers. My family is from Ireland so I have deep Irish roots myself. I'm only second generation to be born in England. But yes, join your brothers and sisters! :P

Still hope the faction is okay still with you Alex.
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Alexander Horton
 
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Post » Sun Jul 17, 2011 2:20 am

Cheers. My family is from Ireland so I have deep Irish roots myself. I'm only second generation to be born in England. But yes, join your brothers and sisters! :P

Still hope the faction is okay still with you Alex.


Its fine, you can't have the Italian Mafia without Irish to be rivals with :D
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Alexis Estrada
 
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Post » Sun Jul 17, 2011 2:08 pm

quick qeustion other than Vault 110 are there any other Vaults nearby? Oh and how is Vault 110?
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Marquis T
 
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Post » Sun Jul 17, 2011 5:09 pm

quick qeustion other than Vault 110 are there any other Vaults nearby? Oh and how is Vault 110?


Yes, there are, i'll add them into the locations later. Vault 110, well, all but three people were completely massacred by mutants. Alexander Scalatti, his wife Ann Scalatti, and someone who is far away from the Empire Wasteland at the moment (some might know who he is, but I won't overpower the faction this time if they are introduced in any fashion besides caravans and the embassy).
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Lisa Robb
 
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Post » Sun Jul 17, 2011 2:08 am

Cheers. My family is from Ireland so I have deep Irish roots myself. I'm only second generation to be born in England. But yes, join your brothers and sisters! :P

Still hope the faction is okay still with you Alex.

Maybe my faction and yours could be close allies.

You're rivals with the Mafia, and the Mafia own Cap-town. Perhaps a bit of attempted usurping is in order :whisper:
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Causon-Chambers
 
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