To help you a little bit out, I will compile unofficial 64 bit versions of esper from now on since you are not able to.
I hope you don't mind.
http://www.4shared.com/file/233935719/778dd1a2/esper64_Beta13.html
..Merged records:Original: (I:/Bethesda Softworks/Morrowind/Data Files/Morrowind.esm)#Quite a number of other plugins change the Bitter Coast region, not included.# # # # # # # # # # # # # # # # >New:# # # # # # # # # # # # # # # # # >Merged:# # # # # # # # # # # # # # # # # >
Merged records:Original: (I:/Bethesda Softworks/Morrowind/Data Files/BT_Whitewolf_2_0.esp)#The displacement of the male part ID to be the first subrecord seems to be causing this problem. Also, esper's moving of a (fe)male part ID to be the first subrecord, before ID and Modelpath, seems to also be messing up icons. Somehow. F'rinstance, this one shows the old smiley face:# # # # # >New:# # # # # # # >Merged:# # # # # # # >
Merged records:Original: (I:/Bethesda Softworks/Morrowind/Data Files/Morrowind.esm)#Actually walking around in game I saw a lot of missing bodyparts (see my earlier post and guenthar's), I think this whole bnam / cnam displacement might be a problem, as well as the mulitple bnam / cnam subrecords. As an example (dump of output.esp from Enchanted Editor):# # # # # # # # # # # # >New:# # # # # # # # # # # # >Merged:# # # # # # # # # # # # # # >
CLOT CNAM BC_common_shirt_02_hh_FwCLOT CNAM BC_common_shirt_02_hh_FfCLOT CNAM BC_common_shirt_02_hh_FuaCLOT CNAM BC_common_shirt_02_hh_FwCLOT CNAM BC_common_shirt_02_hh_FfCLOT CNAM BC_common_shirt_02_hh_FuaCLOT CNAM BC_common_shirt_02_hh_FCLOT CNAM c_f_shirt_common_2hh_cCLOT NAME common_shirt_02_hhCLOT MODL c\C_M_Shirt_Common_2hh_GND.NIFCLOT FNAM Common ShirtCLOT CTDT 2CLOT CTDT 2CLOT CTDT 4CLOT CTDT 20CLOT ITEX c\tx_shirtcomm_2hh.tgaCLOT INDX CLOT BNAM BC_common_shirt_02_hh_MwCLOT INDX CLOT BNAM c_m_shirt_common_2hh_uaCLOT INDX CLOT BNAM c_m_shirt_common_2hh_uaCLOT INDX CLOT BNAM c_m_shirt_common_2hh_faCLOT INDX CLOT BNAM c_m_shirt_common_2hh_faCLOT INDX CLOT BNAM c_m_shirt_common_2hh_wCLOT INDX CLOT BNAM c_m_shirt_common_2hh_wI use the All Silt Strider Ports and All Boat Ports mods. These were created (I think) with Enchanted Editor and add all possible Silt Strider / Boat destinations to the travel NPCs, rather than just the four one has with the vanilla game. Anyway, on merge I lose all those extra destinations:
Merged records:Original: (I:/Bethesda Softworks/Morrowind/Data Files/Morrowind.esm)#It'd be nice to keep them# # # # # # # # # # # # # # # # # >New:# # # # # # # # # # # # # # # # # # # # # # >Merged:# # # # # # # # # # # # # # # # # # # >
Merged records:Original: (I:/Bethesda Softworks/Morrowind/Data Files/Morrowind.esm)#]# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # >New:# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # >Merged:# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # >
..Merged records:Original: (I:/Bethesda Softworks/Morrowind/Data Files/Morrowind.esm)#REGION-SOUND-NAME: "wind calm1?$?Xm??Ud?g"