[WIP] New merge objects program

Post » Tue Mar 15, 2011 4:13 am

No. Esper merges records (mostly) correct. Testool can mess some scripts up, that's why mlox suggests to deactivate them.


This is good to know. :) I might try giving Esper a workout then to see if I can get NPCs to carry their keys from Cities Unlocked while still having all their other things.
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stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue Mar 15, 2011 4:18 am

Every time I input a wrong option esper automatically goes into lisp debug mode. How do I end lisp and get back too the command line? All I get is this when do a mistake:
;;;;;; # requires access to Shared Terminal Input;;; Type (:y 2) to yield control to this thread.;;;> Break: interrupt signal> While executing: #, in process Initial(0).> Type :GO to continue, :POP to abort, :R for a list of available restarts.> If continued: Return from BREAK.> Type :? for other options.1 >

EDIT: After I have created a test esp with esper using the method described by FallenWizard Wrye Mash is reporting http://img401.imageshack.us/img401/4764/test2hz.png. Note the orange squared esper_output.esp. Is that a known bug?
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Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Tue Mar 15, 2011 2:00 am

Try pressing and keys simultaneously
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Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Tue Mar 15, 2011 12:58 am

Try pressing and keys simultaneously
Thanks for the tip. Before you wrote this I figured it out myself by typing:
:y 2(quit)
But for some completely unknown reason I think I prefer you method :P .
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..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Mon Mar 14, 2011 8:31 pm

Spoiler
Merged records:
Original: (NIL)
# #
#
#
#
#
#
#
#
# NPC-LEVEL: 14
NPC-DISPOSITION: 50
NPC-REPUTATION: 10
NPC-FACTION-RANK: 4
NPC-UNKNOWN1: 0
NPC-UNKNOWN2: 0
NPC-UNKNOWN3: 0
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "iron longsword">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_amulet_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_skirt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_belt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_shirt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_pants_01">
# AI-HELLO: 40
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 0
AI-ALARM: 90
AI-UNKNOWN2: 0
AI-UNKNOWN3: 0
AI-UNKNOWN4: 0
AI-FLAGS: NIL>
# AI-DISTANCE: 128
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (40 30 30 10 0 0 0 0)
AI-UNKNOWN1: 1>>

New:
# #
#
#
#
#
#
#
#
# NPC-LEVEL: 14
NPC-DISPOSITION: 50
NPC-REPUTATION: 10
NPC-FACTION-RANK: 4
NPC-UNKNOWN1: 243
NPC-UNKNOWN2: 88
NPC-UNKNOWN3: 124
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "iron longsword">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_amulet_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_skirt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_belt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_shirt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_pants_01">
# AI-HELLO: 40
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 0
AI-ALARM: 90
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# AI-DISTANCE: 128
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (40 30 30 10 0 0 0 0)
AI-UNKNOWN1: 1>>

Merged:
# # ITEM-COUNT: 1
ITEM-NAME: "p_cure_common_s">
# ITEM-COUNT: 1
ITEM-NAME: "bk_redbook426">
# ITEM-COUNT: 1
ITEM-NAME: "bk_nemindasorders">
#
#
#
#
#
#
#
#
# NPC-FLAGS: (FEMALE NONE?)>
# ITEM-COUNT: 1
ITEM-NAME: "iron longsword">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_amulet_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_skirt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_belt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_shirt_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "extravagant_pants_01">
# AI-HELLO: 40
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 0
AI-ALARM: 90
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# AI-DISTANCE: 128
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (40 30 30 10 0 0 0 0)
AI-UNKNOWN1: 1>
# NPC-LEVEL: 14
NPC-STRENGTH: 75
NPC-INTELLIGENCE: 50
NPC-WILLPOWER: 40
NPC-AGILITY: 71
NPC-SPEED: 86
NPC-ENDURANCE: 62
NPC-PERSONALITY: 48
NPC-LUCK: 40
NPC-SKILLS: (54 18 43 23 44 54 44 40 60 6 6 6 6 6 6 6 6 43 6 6 43 6 33 6 6 6 43)
NPC-UNKNOWN1: 0
NPC-HEALTH: 133
NPC-SPELL-POINTS: 100
NPC-FATIGUE: 248
NPC-DISPOSITION: 50
NPC-REPUTATION: 10
NPC-FACTION-RANK: 4
NPC-UNKNOWN2: 0
NPC-GOLD: 0>>

How do you get the output from esper writen too a text file. It would be great if esper was generating a log file like TESTool did. I use > too redirect the output, but how about you?
esper -r -B textfile.txt > report.txt
Is there an easier or more correct method?
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Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon Mar 14, 2011 4:18 pm

I use
esper -a -r --use-cache >aardwolf.txt
That creates esper_output.esp and pipes all the output to the (~50 MB) text file "aardwolf.txt"

[Edit:
OK, done some testing of esper16.

Weather settings look good, my Bitter Coast Region weather settings add up to 100% now

Caravanner's travel options are coping with All Strider Ports, see below
Spoiler
Merged records:
Original: (NIL)
# #
#
#
#
#
#
#
# NPC-LEVEL: 0
NPC-DISPOSITION: 50
NPC-REPUTATION: 0
NPC-FACTION-RANK: 0
NPC-UNKNOWN1: 0
NPC-UNKNOWN2: 0
NPC-UNKNOWN3: 0
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "common_shirt_02_t">
# ITEM-COUNT: 1
ITEM-NAME: "common_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "common_pants_04">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 30
AI-ALARM: 0
AI-UNKNOWN2: 0
AI-UNKNOWN3: 0
AI-UNKNOWN4: 0
AI-FLAGS: NIL>
# EXIT-X-POS: -21318.732 (float)
EXIT-Y-POS: -18232.406 (float)
EXIT-Z-POS: 1177.6636 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 32207.215 (float)
EXIT-Y-POS: -72223.805 (float)
EXIT-Z-POS: 1006.43726 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 4.712389 (float)>
# EXIT-X-POS: 53158.793 (float)
EXIT-Y-POS: -48228.83 (float)
EXIT-Z-POS: 984.1379 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 3.1415927 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.6611 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# AI-DISTANCE: 0
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 10 10 0 0 0 0)
AI-UNKNOWN1: 1>>

New:
# #
#
#
#
#
#
#
# NPC-LEVEL: 1
NPC-DISPOSITION: 50
NPC-REPUTATION: 0
NPC-FACTION-RANK: 0
NPC-UNKNOWN1: 0
NPC-UNKNOWN2: 0
NPC-UNKNOWN3: 0
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "common_shirt_02_t">
# ITEM-COUNT: 1
ITEM-NAME: "common_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "common_pants_04">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 30
AI-ALARM: 0
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# EXIT-X-POS: -21318.732 (float)
EXIT-Y-POS: -18232.406 (float)
EXIT-Z-POS: 1177.6636 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 32207.215 (float)
EXIT-Y-POS: -72223.805 (float)
EXIT-Z-POS: 1006.43726 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 4.712389 (float)>
# EXIT-X-POS: 53158.793 (float)
EXIT-Y-POS: -48228.83 (float)
EXIT-Z-POS: 984.1379 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 3.1415927 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.6611 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# AI-DISTANCE: 0
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 10 10 0 0 0 0)
AI-UNKNOWN1: 1>>

Merged:
# #
#
#
#
#
#
#
# NPC-LEVEL: 1
NPC-DISPOSITION: 50
NPC-REPUTATION: 0
NPC-FACTION-RANK: 0
NPC-UNKNOWN1: 0
NPC-UNKNOWN2: 0
NPC-UNKNOWN3: 0
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "common_shirt_02_t">
# ITEM-COUNT: 1
ITEM-NAME: "common_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "common_pants_04">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 30
AI-ALARM: 0
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# EXIT-X-POS: -21318.732 (float)
EXIT-Y-POS: -18232.406 (float)
EXIT-Z-POS: 1177.6636 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 32207.215 (float)
EXIT-Y-POS: -72223.805 (float)
EXIT-Z-POS: 1006.43726 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 4.712389 (float)>
# EXIT-X-POS: 53158.793 (float)
EXIT-Y-POS: -48228.83 (float)
EXIT-Z-POS: 984.1379 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 3.1415927 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.6611 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# AI-DISTANCE: 0
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 10 10 0 0 0 0)
AI-UNKNOWN1: 1>>

The subrecord ordering seems a bit off, but I'm yet to check the effect in game (see below).

ESM sizes are added to "esper_output.esp" correctly. However, the masters' ordering seems wrong, this leads to an Orange checkbox in Mash. But again, I haven't had time to check if this causes any issue in game:
Esper's order:
  • H.E.L.L.U.V.A._Merchant_Containers.esm
  • GDR_MasterFile.esm
  • MCA.esm
  • Morrowind Advanced.esm
  • Weapon Rotate.esm
  • Havish.esm
  • Book Rotate.esm
  • Tribunal.esm
  • Bloodmoon.esm
  • Morrowind.esm
Actual order (based on last modified date):
  • Morrowind.esm
  • Tribunal.esm
  • Bloodmoon.esm
  • GDR_MasterFile.esm
  • H.E.L.L.U.V.A._Merchant_Containers.esm
  • Book Rotate.esm
  • Morrowind Advanced.esm
  • Havish.esm
  • MCA.esm
  • Weapon Rotate.esm

As to the clothing errors I've been doing some checking and it's looking like it could be a problem my end. I need to re-edit some plugins and recreate some merged plugins I have before I can be sure though. I wanted to post what I'd found out so far as I'm conscious I've been a bit lax in reporting back.

From what I can work out the plugins I have that affect the clothing and pauldrons I reported issues with earlier in this thread are:
Avenger's Female Shirts
Sandman101's H.E.L.L.U.V.A. Awesome Armor Completion Set
Alaisiagae's Left Gloves Addon 2.0
Quorn et al's Morrowind patch v1.6.5 beta
Psychodog Studio's Better Clothes
So, feel free if anyone wants to do some testing to see if they can replicate my problem rather than waiting for me to extract a digit...]
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Tue Mar 15, 2011 12:18 am

Forgive the double post but there's quite a bit more text here than in my last edit to the above post so I'm making a new post rather than re-editing.

So, more testing results:
Regional weather
Weather settings add up to 100% now. No errors on loading game or moving around the Bitter Coast

Caravanners
Caravanners show all options as per All Strider Ports and All Boat Ports. Some oddities in the ordering of subrecords, but this isn't affecting fast travel in-game:
Spoiler
Merged records:
Original: (NIL)
# #
#
#
#
#
#
#
# NPC-LEVEL: 0
NPC-DISPOSITION: 50
NPC-REPUTATION: 0
NPC-FACTION-RANK: 0
NPC-UNKNOWN1: 0
NPC-UNKNOWN2: 0
NPC-UNKNOWN3: 0
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "common_shirt_02_t">
# ITEM-COUNT: 1
ITEM-NAME: "common_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "common_pants_04">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 30
AI-ALARM: 0
AI-UNKNOWN2: 0
AI-UNKNOWN3: 0
AI-UNKNOWN4: 0
AI-FLAGS: NIL>
# EXIT-X-POS: -21318.732 (float)
EXIT-Y-POS: -18232.406 (float)
EXIT-Z-POS: 1177.6636 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 32207.215 (float)
EXIT-Y-POS: -72223.805 (float)
EXIT-Z-POS: 1006.43726 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 4.712389 (float)>
# EXIT-X-POS: 53158.793 (float)
EXIT-Y-POS: -48228.83 (float)
EXIT-Z-POS: 984.1379 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 3.1415927 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.6611 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# AI-DISTANCE: 0
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 10 10 0 0 0 0)
AI-UNKNOWN1: 1>>

New:
# #
#
#
#
#
#
#
# NPC-LEVEL: 0
NPC-DISPOSITION: 50
NPC-REPUTATION: 0
NPC-FACTION-RANK: 0
NPC-UNKNOWN1: 0
NPC-UNKNOWN2: 0
NPC-UNKNOWN3: 0
NPC-GOLD: 0>
# NPC-FLAGS: (FEMALE NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "common_shirt_02_t">
# ITEM-COUNT: 1
ITEM-NAME: "common_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "common_pants_04">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 30
AI-ALARM: 0
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# EXIT-X-POS: -17640.62 (float)
EXIT-Y-POS: 54698.76 (float)
EXIT-Z-POS: 2866.861 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 90.0 (float)>
# EXIT-X-POS: -21322.7 (float)
EXIT-Y-POS: -18234.54 (float)
EXIT-Z-POS: 1183.242 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.661 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: -65882.91 (float)
EXIT-Y-POS: 135516.1 (float)
EXIT-Z-POS: 1111.169 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 78.5 (float)>
# EXIT-X-POS: -22369.43 (float)
EXIT-Y-POS: 100114.1 (float)
EXIT-Z-POS: 2523.587 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 103449.0 (float)
EXIT-Y-POS: -58402.79 (float)
EXIT-Z-POS: 1545.538 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 68.8 (float)>
# EXIT-X-POS: 53162.0 (float)
EXIT-Y-POS: -48230.25 (float)
EXIT-Z-POS: 984.138 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 180.0 (float)>
# EXIT-X-POS: 32206.38 (float)
EXIT-Y-POS: -72225.12 (float)
EXIT-Z-POS: 1006.658 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 270.0 (float)>
# AI-DISTANCE: 0
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 10 10 0 0 0 0)
AI-UNKNOWN1: 1>>

Merged:
# #
#
#
#
#
#
#
# NPC-LEVEL: 1
NPC-DISPOSITION: 50
NPC-REPUTATION: 0
NPC-FACTION-RANK: 0
NPC-UNKNOWN1: 60
NPC-UNKNOWN2: 109
NPC-UNKNOWN3: 124
NPC-GOLD: 0>
# NPC-FLAGS: (NONE? AUTOCALC)>
# ITEM-COUNT: 1
ITEM-NAME: "common_shirt_02_t">
# ITEM-COUNT: 1
ITEM-NAME: "common_shoes_01">
# ITEM-COUNT: 1
ITEM-NAME: "common_pants_04">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 30
AI-ALARM: 0
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# EXIT-X-POS: -21318.732 (float)
EXIT-Y-POS: -18232.406 (float)
EXIT-Z-POS: 1177.6636 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 32207.215 (float)
EXIT-Y-POS: -72223.805 (float)
EXIT-Z-POS: 1006.43726 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 4.712389 (float)>
# EXIT-X-POS: 53158.793 (float)
EXIT-Y-POS: -48228.83 (float)
EXIT-Z-POS: 984.1379 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 3.1415927 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.6611 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# AI-DISTANCE: 0
AI-DURATION: 5
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 10 10 0 0 0 0)
AI-UNKNOWN1: 1>
# ITEM-COUNT: 1
ITEM-NAME: "torch_infinite_time">
#
# EXIT-X-POS: -17640.62 (float)
EXIT-Y-POS: 54698.76 (float)
EXIT-Z-POS: 2866.861 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 90.0 (float)>
# EXIT-X-POS: -21322.7 (float)
EXIT-Y-POS: -18234.54 (float)
EXIT-Z-POS: 1183.242 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: -86786.09 (float)
EXIT-Y-POS: 89452.07 (float)
EXIT-Z-POS: 1130.661 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: -65882.91 (float)
EXIT-Y-POS: 135516.1 (float)
EXIT-Z-POS: 1111.169 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 78.5 (float)>
# EXIT-X-POS: -22369.43 (float)
EXIT-Y-POS: 100114.1 (float)
EXIT-Z-POS: 2523.587 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 1.4012985E-45 (float)>
# EXIT-X-POS: 103449.0 (float)
EXIT-Y-POS: -58402.79 (float)
EXIT-Z-POS: 1545.538 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 68.8 (float)>
# EXIT-X-POS: 53162.0 (float)
EXIT-Y-POS: -48230.25 (float)
EXIT-Z-POS: 984.138 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 180.0 (float)>
# EXIT-X-POS: 32206.38 (float)
EXIT-Y-POS: -72225.12 (float)
EXIT-Z-POS: 1006.658 (float)
EXIT-X-ROTATE: 1.4012985E-45 (float)
EXIT-Y-ROTATE: 1.4012985E-45 (float)
EXIT-Z-ROTATE: 270.0 (float)>>


Multiple bodypart clothing
I'm still seeing http://i22.photobucket.com/albums/b350/Dragon_32/Morrowind/exquisite_pants_01.jpg with some clothing items. As an example, exquisite_pants_01:
Spoiler
Merged records:
Original: (NIL)
# #
#
#
# CLOTHING-TYPE: 0
CLOTHING-WEIGHT: 2.0 (float)
CLOTHING-VALUE: 120
CLOTHING-ENCHANT-POINTS: 600>
#
# ENUM-VALUE: GROIN>
#
# ENUM-VALUE: RIGHT-ANKLE>
#
# ENUM-VALUE: LEFT-UPPER-LEG>
#
# ENUM-VALUE: RIGHT-UPPER-LEG>
#
# ENUM-VALUE: LEFT-KNEE>
#
# ENUM-VALUE: RIGHT-KNEE>
#
# ENUM-VALUE: LEFT-ANKLE>
#>

New:
# #
#
#
# CLOTHING-TYPE: 0
CLOTHING-WEIGHT: 2.0 (float)
CLOTHING-VALUE: 120
CLOTHING-ENCHANT-POINTS: 600>
#
# ENUM-VALUE: GROIN>
#
#
# ENUM-VALUE: RIGHT-ANKLE>
#
#
# ENUM-VALUE: RIGHT-KNEE>
#
#
# ENUM-VALUE: RIGHT-UPPER-LEG>
#
#>

Merged:
# #
#
#
# CLOTHING-TYPE: 0
CLOTHING-WEIGHT: 2.0 (float)
CLOTHING-VALUE: 120
CLOTHING-ENCHANT-POINTS: 600>
#
# ENUM-VALUE: GROIN>
#
# ENUM-VALUE: RIGHT-ANKLE>
#
# ENUM-VALUE: LEFT-UPPER-LEG>
#
# ENUM-VALUE: RIGHT-UPPER-LEG>
#
# ENUM-VALUE: LEFT-KNEE>
#
# ENUM-VALUE: RIGHT-KNEE>
#
# ENUM-VALUE: LEFT-ANKLE>
#
#
#
#
#>

I've performed a merge with just Avenger's Female Shirts and Better Clothes:
Esper, version Beta 16Released under GPL; see the file LICENSE for details.Command line arguments received:    ("-r" "--use-cache" "AV_fem_shirts.esp" "Better Clothes_v1.1.esp")
I still have the same weird looking clothes, and for example the output for "exquisite_pants_01" looks the same to me:
Spoiler
Merged records:
Original: (NIL)
# #
#
#
# CLOTHING-TYPE: 0
CLOTHING-WEIGHT: 2.0 (float)
CLOTHING-VALUE: 120
CLOTHING-ENCHANT-POINTS: 600>
#
# ENUM-VALUE: GROIN>
#
# ENUM-VALUE: RIGHT-ANKLE>
#
# ENUM-VALUE: LEFT-UPPER-LEG>
#
# ENUM-VALUE: RIGHT-UPPER-LEG>
#
# ENUM-VALUE: LEFT-KNEE>
#
# ENUM-VALUE: RIGHT-KNEE>
#
# ENUM-VALUE: LEFT-ANKLE>
#>

New:
# #
#
#
# CLOTHING-TYPE: 0
CLOTHING-WEIGHT: 2.0 (float)
CLOTHING-VALUE: 120
CLOTHING-ENCHANT-POINTS: 600>
#
# ENUM-VALUE: GROIN>
#
#
# ENUM-VALUE: RIGHT-ANKLE>
#
#
# ENUM-VALUE: RIGHT-KNEE>
#
#
# ENUM-VALUE: RIGHT-UPPER-LEG>
#
#>

Merged:
# #
#
#
# CLOTHING-TYPE: 0
CLOTHING-WEIGHT: 2.0 (float)
CLOTHING-VALUE: 120
CLOTHING-ENCHANT-POINTS: 600>
#
# ENUM-VALUE: GROIN>
#
# ENUM-VALUE: RIGHT-ANKLE>
#
# ENUM-VALUE: LEFT-UPPER-LEG>
#
# ENUM-VALUE: RIGHT-UPPER-LEG>
#
# ENUM-VALUE: LEFT-KNEE>
#
# ENUM-VALUE: RIGHT-KNEE>
#
# ENUM-VALUE: LEFT-ANKLE>
#
#
#
#
#>


Missing bodyparts
Templar pauldrons are missing some body parts, http://i22.photobucket.com/albums/b350/Dragon_32/Morrowind/templar_pauldron_.jpg. Imperial Templar Left Pauldron:
Spoiler
Merged records:
Original: (NIL)
# #
#
#
# ARMOUR-TYPE: 2
ARMOUR-WEIGHT: 10.0 (float)
ARMOUR-VALUE: 60
ARMOUR-HEALTH: 180
ARMOUR-ENCHANT-POINTS: 20
ARMOUR-ARMOUR: 18>
#
# ENUM-VALUE: LEFT-PAULDRON>
#>

New:
# #
#
#
# ARMOUR-TYPE: 2
ARMOUR-WEIGHT: 10.0 (float)
ARMOUR-VALUE: 60
ARMOUR-HEALTH: 180
ARMOUR-ENCHANT-POINTS: 20
ARMOUR-ARMOUR: 18>
#
# ENUM-VALUE: LEFT-PAULDRON>
#
# ENUM-VALUE: LEFT-FOREARM>
#
# ENUM-VALUE: LEFT-UPPER-ARM>
#>

Merged:
# #
#
#
# ARMOUR-TYPE: 2
ARMOUR-WEIGHT: 10.0 (float)
ARMOUR-VALUE: 60
ARMOUR-HEALTH: 180
ARMOUR-ENCHANT-POINTS: 20
ARMOUR-ARMOUR: 18>
#
# ENUM-VALUE: LEFT-PAULDRON>
#
# ENUM-VALUE: LEFT-UPPER-ARM>
#
# ENUM-VALUE: LEFT-FOREARM>
#
# ENUM-VALUE: LEFT-FOREARM>
# ENUM-VALUE: LEFT-UPPER-ARM>>

Imperial Templar Right Pauldron:
Spoiler
Merged records:
Original: (NIL)
# #
#
#
# ARMOUR-TYPE: 3
ARMOUR-WEIGHT: 10.0 (float)
ARMOUR-VALUE: 60
ARMOUR-HEALTH: 180
ARMOUR-ENCHANT-POINTS: 20
ARMOUR-ARMOUR: 18>
#
# ENUM-VALUE: RIGHT-PAULDRON>
#>

New:
# #
#
#
# ARMOUR-TYPE: 3
ARMOUR-WEIGHT: 10.0 (float)
ARMOUR-VALUE: 60
ARMOUR-HEALTH: 180
ARMOUR-ENCHANT-POINTS: 20
ARMOUR-ARMOUR: 18>
#
# ENUM-VALUE: RIGHT-PAULDRON>
#
# ENUM-VALUE: RIGHT-FOREARM>
#
# ENUM-VALUE: RIGHT-UPPER-ARM>
#>

Merged:
# #
#
#
# ARMOUR-TYPE: 3
ARMOUR-WEIGHT: 10.0 (float)
ARMOUR-VALUE: 60
ARMOUR-HEALTH: 180
ARMOUR-ENCHANT-POINTS: 20
ARMOUR-ARMOUR: 18>
#
# ENUM-VALUE: RIGHT-PAULDRON>
#
# ENUM-VALUE: RIGHT-UPPER-ARM>
#
# ENUM-VALUE: RIGHT-FOREARM>
#
# ENUM-VALUE: RIGHT-FOREARM>
# ENUM-VALUE: RIGHT-UPPER-ARM>>


Multiple SCRI subrecords
I've also noticed that multiple SCRI subrecords are being added to the Imperial Guard NPC record, see here:
Spoiler
Merged records:
Original: (NIL)
# #
#
#
#
#
#
#
# NPC-LEVEL: 20
NPC-STRENGTH: 100
NPC-INTELLIGENCE: 55
NPC-WILLPOWER: 45
NPC-AGILITY: 66
NPC-SPEED: 70
NPC-ENDURANCE: 98
NPC-PERSONALITY: 61
NPC-LUCK: 40
NPC-SKILLS: (64 48 64 64 54 75 48 75 64 7 7 7 7 7 7 7 7 7 7 7 7 12 75 34 17 17 12)
NPC-UNKNOWN1: 0
NPC-HEALTH: 285
NPC-SPELL-POINTS: 110
NPC-FATIGUE: 309
NPC-DISPOSITION: 50
NPC-REPUTATION: 4
NPC-FACTION-RANK: 2
NPC-UNKNOWN2: 0
NPC-GOLD: 0>
# NPC-FLAGS: (RESPAWN NONE?)>
# ITEM-COUNT: 1
ITEM-NAME: "imperial belt">
# ITEM-COUNT: 1
ITEM-NAME: "imperial right gauntlet">
# ITEM-COUNT: 1
ITEM-NAME: "imperial left gauntlet">
# ITEM-COUNT: 1
ITEM-NAME: "imperial boots">
# ITEM-COUNT: 1
ITEM-NAME: "imperial_greaves">
# ITEM-COUNT: 1
ITEM-NAME: "imperial cuirass_armor">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Helmet">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random LPauldron">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random RPauldron">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Shield">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Skirt">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Weapon">
# ITEM-COUNT: 1
ITEM-NAME: "torch_infinite_time">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 0
AI-ALARM: 100
AI-UNKNOWN2: 88
AI-UNKNOWN3: 109
AI-UNKNOWN4: 0
AI-FLAGS: NIL>
# AI-DISTANCE: 2000
AI-DURATION: 24
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 20 20 0 0 0 20)
AI-UNKNOWN1: 1>>

New:
# #
#
#
#
#
#
#
#
# NPC-LEVEL: 20
NPC-STRENGTH: 100
NPC-INTELLIGENCE: 55
NPC-WILLPOWER: 45
NPC-AGILITY: 66
NPC-SPEED: 70
NPC-ENDURANCE: 98
NPC-PERSONALITY: 61
NPC-LUCK: 40
NPC-SKILLS: (64 48 64 64 54 75 48 75 64 7 7 7 7 7 7 7 7 7 7 7 7 12 75 34 17 17 12)
NPC-UNKNOWN1: 0
NPC-HEALTH: 285
NPC-SPELL-POINTS: 110
NPC-FATIGUE: 309
NPC-DISPOSITION: 50
NPC-REPUTATION: 4
NPC-FACTION-RANK: 2
NPC-UNKNOWN2: 0
NPC-GOLD: 0>
# NPC-FLAGS: (RESPAWN NONE?)>
# ITEM-COUNT: 1
ITEM-NAME: "imperial belt">
# ITEM-COUNT: 1
ITEM-NAME: "imperial right gauntlet">
# ITEM-COUNT: 1
ITEM-NAME: "imperial left gauntlet">
# ITEM-COUNT: 1
ITEM-NAME: "imperial boots">
# ITEM-COUNT: 1
ITEM-NAME: "imperial_greaves">
# ITEM-COUNT: 1
ITEM-NAME: "imperial cuirass_armor">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Helmet">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random LPauldron">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random RPauldron">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Shield">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Skirt">
# ITEM-COUNT: 1
ITEM-NAME: "_MCA_guard_weapon">
# ITEM-COUNT: 1
ITEM-NAME: "torch_infinite_time">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 0
AI-ALARM: 100
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# AI-DISTANCE: 2000
AI-DURATION: 24
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 20 20 0 0 0 20)
AI-UNKNOWN1: 1>>

Merged:
# #
#
#
#
#
#
#
# NPC-LEVEL: 52
NPC-STRENGTH: 100
NPC-INTELLIGENCE: 96
NPC-WILLPOWER: 71
NPC-AGILITY: 100
NPC-SPEED: 100
NPC-ENDURANCE: 98
NPC-PERSONALITY: 61
NPC-LUCK: 40
NPC-SKILLS: (100 48 100 100 54 100 48 100 64 7 7 7 7 7 7 7 7 7 7 7 7 12 100 34 17 17 12)
NPC-UNKNOWN1: 0
NPC-HEALTH: 400
NPC-SPELL-POINTS: 192
NPC-FATIGUE: 371
NPC-DISPOSITION: 50
NPC-REPUTATION: 4
NPC-FACTION-RANK: 2
NPC-UNKNOWN2: 0
NPC-GOLD: 0>
# NPC-FLAGS: (RESPAWN NONE?)>
# ITEM-COUNT: 1
ITEM-NAME: "imperial belt">
# ITEM-COUNT: 1
ITEM-NAME: "imperial right gauntlet">
# ITEM-COUNT: 1
ITEM-NAME: "imperial left gauntlet">
# ITEM-COUNT: 1
ITEM-NAME: "imperial boots">
# ITEM-COUNT: 1
ITEM-NAME: "imperial_greaves">
# ITEM-COUNT: 1
ITEM-NAME: "imperial cuirass_armor">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Helmet">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random LPauldron">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random RPauldron">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Shield">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Skirt">
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Weapon">
# ITEM-COUNT: 1
ITEM-NAME: "torch_infinite_time">
# AI-HELLO: 30
AI-UNKNOWN1: 0
AI-FIGHT: 30
AI-FLEE: 0
AI-ALARM: 100
AI-UNKNOWN2: 255
AI-UNKNOWN3: 255
AI-UNKNOWN4: 255
AI-FLAGS: NIL>
# AI-DISTANCE: 2000
AI-DURATION: 24
AI-TIME-OF-DAY: 0
AI-IDLE: (60 20 20 20 0 0 0 20)
AI-UNKNOWN1: 1>
#
# ITEM-COUNT: 1
ITEM-NAME: "Imperial Guard Random Shirt TL">
#
# ITEM-COUNT: 1
ITEM-NAME: "imperial broadsword">
# ITEM-COUNT: 1
ITEM-NAME: "imperial right pauldron">
# ITEM-COUNT: 1
ITEM-NAME: "imperial left pauldron">
# ITEM-COUNT: 1
ITEM-NAME: "imperial helmet armor">
#
#
# ITEM-COUNT: 1
ITEM-NAME: "_MCA_guard_weapon">>

User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Mon Mar 14, 2011 2:48 pm

Is this still being developed? Just curious. I've been using this for almost 2 months and it is really more successful than TESTool.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Mon Mar 14, 2011 4:29 pm

Is this still being developed? Just curious. I've been using this for almost 2 months and it is really more successful than TESTool.
I was wondering the same thing, I hope so :unsure: eeeickythump hasn't been on the boards since 20th May...

If you do see this, eeeickythump, then http://www.gamesas.com/index.php?/topic/1097214-gameplay-mechanics-anolysis/ by Hrnchamd has his understanding of the autocalc formulae for NPCs. Could that be useful?
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Mon Mar 14, 2011 4:18 pm

I was just waiting for someone to come up with a GUI for it before I started messing with it...

I hope he returns. It looked extremely promising.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Tue Mar 15, 2011 2:14 am

I was just waiting for someone to come up with a GUI for it before I started messing with it...

I hope he returns. It looked extremely promising.


Exactly that. I need a GUI for this, desperately.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Mon Mar 14, 2011 4:37 pm

Well I could, if all you want to do is create an Merged Objects plugin esper style, knock up and post here a little batch file

You'd need to extract esper.exe and copy and paste the text into a new file in Data Files.

This would build the cache (if not present) and then run a merge records for all active plugins. Would that be uesful? GUIs and all that stuff are way beyond me...

(AFAIR, eeeickythump wasn't that keen on the idea of a GUI anyway...)
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Mon Mar 14, 2011 4:05 pm

Any help would be better than nothing in my case. Last time I tried using the regular esper - nothing but frustration. After two hours I gave up knowing I wouldn't be able to use it till it was at least a little more user friendly :shrug:
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue Mar 15, 2011 4:16 am

I got lost just looking through the thread. ^^" I don't quite understand exactly what you said, but as DarkDiva said "Any help would be better than nothing".

Hm...I still have visual basic on my desktop. I guess I'll look into how to make a GUI for it using VB. Esper is a command-line sorta thing right? It may not be too difficult then. I think its just calling it with parameters.

...or if thats the case it shouldn't be too much more difficult to use Java instead of VB. It would just take me longer as I'm still a newbie when it comes to GUIs in Java.

Edit: Oh..I guess I forgot to mention I'd have to really get to know how to use Esper. xD So that may take me some time.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Mar 14, 2011 3:10 pm

I also asked for a GUI, and eeeickythump replied that he won't do it. But running it from the command prompt is not as hard as it looks. Look at this post:

esper --find-conflicts -a

It will output the path to some esp files. Copy these entries in a txt file and use this command to merge them:

esper -r -B textfile.txt

You will get a new esp file. Activate it and put it at the end of your load order.



I'll try to explain how to get esper work in a few steps (assuming that you have already installed esper into your Data Files folder):

1)Go to your Data Files folder.

2)While pressing Shift button, right click on anywhere on the Data Files folder. In the menu that'll come up, click on "Open Command Prompt here"

3)The command prompt will open. Write "esper --find-conflicts -a" (without quotes, of course). Esper will search all your active plugins for conflicting entries that can be merged. It will take some time depending on the number and size of the mods.

4)In the end, it will list all the plugins that should be merged under the heading "Files with conflicts." Now, right click on the command prompt and click on "Select All." It will highligt all the page. Now press CTRL+C. Do not close the command prompt.

5)Paste the page you've just copied to a blank text file (a notepad file). Sometimes the copying process does not work as it should (nothing appears when you click on "Paste") and you have to repeat step 4. Try it until you can paste the page to the text file.

6)Before starting merging your mods, revise the text you've just created. Delete all the entries above and below the listing of conflicting plugins. There may be some plugins whose entries may continue to the second line, correct them, so that they take up only one line. In the end, your text should look like this:

Spoiler


D:/Oyunlar/Morrowind/Data Files/Dread.esp
D:/Oyunlar/Morrowind/Data Files/Theurgist.esp
D:/Oyunlar/Morrowind/Data Files/Of Human Bondage.esp
D:/Oyunlar/Morrowind/Data Files/Clean Morgiah's Destiny Version 3.esp
D:/Oyunlar/Morrowind/Data Files/Muck Shovel of Vivec v1.1.esp
D:/Oyunlar/Morrowind/Data Files/master_index.esp
D:/Oyunlar/Morrowind/Data Files/Vivec's Fate.esp
D:/Oyunlar/Morrowind/Data Files/Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp
D:/Oyunlar/Morrowind/Data Files/Hold it replacer.esp
D:/Oyunlar/Morrowind/Data Files/Vivec Expansion 2.0.esp
D:/Oyunlar/Morrowind/Data Files/Lgnpc_SN.esp
D:/Oyunlar/Morrowind/Data Files/Hold it-COM addon.ESP
D:/Oyunlar/Morrowind/Data Files/t_lostheir.esp
D:/Oyunlar/Morrowind/Data Files/Haldenshore_1.2.esp
D:/Oyunlar/Morrowind/Data Files/NPC LCV Schedules 03.esp
D:/Oyunlar/Morrowind/Data Files/Stinkers.esp
D:/Oyunlar/Morrowind/Data Files/Key Replacer Trib & BM.esp
D:/Oyunlar/Morrowind/Data Files/Book Rotate - Tribunal v5.3.esp
D:/Oyunlar/Morrowind/Data Files/Book Rotate - Bloodmoon v5.3.esp
D:/Oyunlar/Morrowind/Data Files/vn_economy_ItemLists.esp
D:/Oyunlar/Morrowind/Data Files/Clean Key Replacer MW Renamer.esp
D:/Oyunlar/Morrowind/Data Files/MW_Adv_PHW.esp
D:/Oyunlar/Morrowind/Data Files/IceNioLivRobeReplacerPLUS.esp
D:/Oyunlar/Morrowind/Data Files/Clean NOM_Com_TRmap1beta2.esp
D:/Oyunlar/Morrowind/Data Files/Expanded Sounds.esp
D:/Oyunlar/Morrowind/Data Files/Creatures.esp
D:/Oyunlar/Morrowind/Data Files/constance1_0.esp
D:/Oyunlar/Morrowind/Data Files/AV2-moved_Addon1.esp
D:/Oyunlar/Morrowind/Data Files/Improved Skilled Magicka.esp
D:/Oyunlar/Morrowind/Data Files/AV2-moved_Addon2_Castle_Avalon.ESP
D:/Oyunlar/Morrowind/Data Files/LOCH_Felsaad_Revamped.esp
D:/Oyunlar/Morrowind/Data Files/Great House Dagoth.esp
D:/Oyunlar/Morrowind/Data Files/BB_Clothiers_of_Vvardenfell_v1.1.esp
D:/Oyunlar/Morrowind/Data Files/GCD Restore Potions Fix.esp
D:/Oyunlar/Morrowind/Data Files/Morrowind Crafting 2-1.esp
D:/Oyunlar/Morrowind/Data Files/More Crafting.esp
D:/Oyunlar/Morrowind/Data Files/Daedric Sorcery.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_GnaarMok_v1_10.esp
D:/Oyunlar/Morrowind/Data Files/Tribun_Laura_3_0.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_HlaOad_v1_32.esp
D:/Oyunlar/Morrowind/Data Files/BadKarma's and Leeloo's Serenity V2.0.esp
D:/Oyunlar/Morrowind/Data Files/Tel Scelestus.esp
D:/Oyunlar/Morrowind/Data Files/Necromancy Realism.esp
D:/Oyunlar/Morrowind/Data Files/Clean Books 2.0 (w).ESP
D:/Oyunlar/Morrowind/Data Files/Juniper's Twin Lamps (1.1 Tribunal).esp
D:/Oyunlar/Morrowind/Data Files/The Khuul Expansion.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 2.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Weapons.ESP
D:/Oyunlar/Morrowind/Data Files/Horror Mod.esp
D:/Oyunlar/Morrowind/Data Files/Weapons Lists.ESP
D:/Oyunlar/Morrowind/Data Files/Lich Father Act I.esp
D:/Oyunlar/Morrowind/Data Files/BT_Whitewolf_2_0.esp
D:/Oyunlar/Morrowind/Data Files/Lich Father Act II.esp
D:/Oyunlar/Morrowind/Data Files/Clean Head & Hairpacks.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Solstheim_Castle_v1.1.esp
D:/Oyunlar/Morrowind/Data Files/Clean SCastle_LoKKen_Patch.esp
D:/Oyunlar/Morrowind/Data Files/Minions of House Dagoth.esp
D:/Oyunlar/Morrowind/Data Files/Real_wildlife_2b Complete.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_Aldruhn_v1_20.esp
D:/Oyunlar/Morrowind/Data Files/CM_Partners_3.0.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_Pelagiad_v1_22.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_TelMora_v1_20.esp
D:/Oyunlar/Morrowind/Data Files/The Tribe Unmourned (GHD).esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_VivecFQ_v2_10.esp
D:/Oyunlar/Morrowind/Data Files/Clean Book Jackets (All).ESP
D:/Oyunlar/Morrowind/Data Files/Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
D:/Oyunlar/Morrowind/Data Files/Farmer Mod v4.3.esp
D:/Oyunlar/Morrowind/Data Files/KatsKastle.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_SecretMasters_v1_30.esp
D:/Oyunlar/Morrowind/Data Files/Cleaned_Pearl_Palace_v1.esp
D:/Oyunlar/Morrowind/Data Files/Less_Generic_Nerevarine.esp
D:/Oyunlar/Morrowind/Data Files/The Shrine of Mephala by Westly.esp
D:/Oyunlar/Morrowind/Data Files/MC_for_TR1v09.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_IndarysManor_v1_51.esp
D:/Oyunlar/Morrowind/Data Files/Snakes on a Plane.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_VivecRedoran_v1_50.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_PaxRedoran_v1_20.esp
D:/Oyunlar/Morrowind/Data Files/NX9_liches.esp
D:/Oyunlar/Morrowind/Data Files/Less_Generic_Bloodmoon.esp
D:/Oyunlar/Morrowind/Data Files/Antares' Big Mod 5.esp
D:/Oyunlar/Morrowind/Data Files/Clean Creatures I.esp
D:/Oyunlar/Morrowind/Data Files/Clean Miscellaneous.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 3.2.ESP
D:/Oyunlar/Morrowind/Data Files/UniqueFinery_NoRobe.esp
D:/Oyunlar/Morrowind/Data Files/DN-GDRv1.esp
D:/Oyunlar/Morrowind/Data Files/Museum of Artifacts Improved Expanded.esp
D:/Oyunlar/Morrowind/Data Files/Starfires NPC Additions ver-1.11.esp
D:/Oyunlar/Morrowind/Data Files/Hilgya the Seamstress Expansion 1.esp
D:/Oyunlar/Morrowind/Data Files/Less_Generic_Tribunal.esp
D:/Oyunlar/Morrowind/Data Files/Hold it - SF npc addon.esp
D:/Oyunlar/Morrowind/Data Files/MoreGems for MC.esp
D:/Oyunlar/Morrowind/Data Files/DNGDR-GHD Patch OV.esp
D:/Oyunlar/Morrowind/Data Files/Ravenous Hunger - Lite.esp
D:/Oyunlar/Morrowind/Data Files/Illuminated Order (Merged & Particle).ESP
D:/Oyunlar/Morrowind/Data Files/SF NPC111 - Hilgya Exp1 Addon (Hold It).esp
D:/Oyunlar/Morrowind/Data Files/JAC_Jasmine.esp
D:/Oyunlar/Morrowind/Data Files/Go To Jail 3.5 - T B - NOM.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 4.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Slave Companions.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Histaang Forest V4.esp
D:/Oyunlar/Morrowind/Data Files/Clean Dance of the Three-Legged Guar v0pt952.esp
D:/Oyunlar/Morrowind/Data Files/Clean To Serve Sithis_.esp
D:/Oyunlar/Morrowind/Data Files/Vurt's Ashlands Overhaul.ESP
D:/Oyunlar/Morrowind/Data Files/Fligg's Slave Mod.esp
D:/Oyunlar/Morrowind/Data Files/MDP Compilation.ESP
D:/Oyunlar/Morrowind/Data Files/Vurt's Leafy West Gash.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Antares' Little Mods.ESP
D:/Oyunlar/Morrowind/Data Files/Animated Morrowind 1.0.esp
D:/Oyunlar/Morrowind/Data Files/Sris_Alchemy_BM.esp
D:/Oyunlar/Morrowind/Data Files/Clean Staff Agency v.1pt0.ESP
D:/Oyunlar/Morrowind/Data Files/Holgarr Village V 1.5.esp
D:/Oyunlar/Morrowind/Data Files/Alakazar's Lamp.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 5.ESP
D:/Oyunlar/Morrowind/Data Files/The Raven.esp
D:/Oyunlar/Morrowind/Data Files/Knights of Tamriel.esp
D:/Oyunlar/Morrowind/Data Files/Mixed 6.2.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Fixes.ESP
D:/Oyunlar/Morrowind/Data Files/Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp
D:/Oyunlar/Morrowind/Data Files/DA_Sobitur_Facility_Clean.ESP
D:/Oyunlar/Morrowind/Data Files/DA_Sobitur_Quest_Part_1 Clean.esp
D:/Oyunlar/Morrowind/Data Files/Clean Weapons II.ESP
D:/Oyunlar/Morrowind/Data Files/Imperial Employment Office.esp
D:/Oyunlar/Morrowind/Data Files/DA_Sobitur_Quest_Part_2 Clean.esp
D:/Oyunlar/Morrowind/Data Files/Clean Welcome to the Arena!.esp
D:/Oyunlar/Morrowind/Data Files/The Sable Dragon 1.5.esp
D:/Oyunlar/Morrowind/Data Files/Passive_Healthy_Wildlife.esp
D:/Oyunlar/Morrowind/Data Files/fkoa.esp
D:/Oyunlar/Morrowind/Data Files/SMRebuild.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Balmora Council Club.esp
D:/Oyunlar/Morrowind/Data Files/@_armorSuit(ST).esp
D:/Oyunlar/Morrowind/Data Files/Better armor (FullRev_Imperial(ST).esp
D:/Oyunlar/Morrowind/Data Files/Mythic Creatures.esp
D:/Oyunlar/Morrowind/Data Files/UG2PhaseC_v06.esp
D:/Oyunlar/Morrowind/Data Files/Clean Stanegau Isle.esp
D:/Oyunlar/Morrowind/Data Files/NOM 2.13.esp
D:/Oyunlar/Morrowind/Data Files/Hold it - NOM addon.esp
D:/Oyunlar/Morrowind/Data Files/Piratelords Trade Enhancements.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed - 1.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Specific Minor Replacers II.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Houses & Castles.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Random Mods.ESP


7)Rename this text file to your liking. My text file is named "tomerge.txt" Renaming it will make the process somewhat easier.

8)The command prompt should still be open. Write "esper -r -B textfile.txt" (without quotes). Write the name of your text instead of the "textfile.txt" part. For example, I write "esper -r -B tomerge.txt"

9)Esper will start merging your mods. It will take some time, depending on, again, the number and size of your active plugins.

10)When the process finishes, it will create a new .esp file, named "esper_output" Put it (preferably) at the end of your load order. As esper is still in the development process, http://img94.imageshack.us/img94/8739/screenshot3zw.png http://img20.imageshack.us/img20/3084/screenshot0li.png be http://img43.imageshack.us/img43/7017/screenshot2wo.png. In such a case, putting the problematic plugins (in my case it was "Better Armors" by Hedgehod, as you can see in the screenshots) lower than esper_output in your loading list http://www.gamesas.com/index.php?/topic/1098622-tamriel-rebuilt-script-error/page__view__findpost__p__16061360 (but this is probably a temporary solution, as doing so means the overriding of all the related merged entries in the esper_output by the plugin that is made to load after it).

I hope I could be of help. I was also unable to use this tool due to lack of GUI but later I managed to make it out with the help of FallenWizard.

By the way, I think the first thing eeeickythump should look at when(or if) he comes back is this disappearing body parts issue, as Dragon32 pointed out.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Mon Mar 14, 2011 1:45 pm

I also asked for a GUI, and eeeickythump replied that he won't do it. But running it from the command prompt is not as hard as it looks. Look at this post:




I'll try to explain how to get esper work in a few steps (assuming that you have already installed esper into your Data Files folder):

1)Go to your Data Files folder.

2)While pressing Shift button, right click on anywhere on the Data Files folder. In the menu that'll come up, click on "Open Command Prompt here"

3)The command prompt will open. Write "esper --find-conflicts -a" (without quotes, of course). Esper will search all your active plugins for conflicting entries that can be merged. It will take some time depending on the number and size of the mods.

4)In the end, it will list all the plugins that should be merged under the heading "Files with conflicts." Now, right click on the command prompt and click on "Select All." It will highligt all the page. Now press CTRL+C. Do not close the command prompt.

5)Paste the page you've just copied to a blank text file (a notepad file). Sometimes the copying process does not work as it should (nothing appears when you click on "Paste") and you have to repeat step 4. Try it until you can paste the page to the text file.

6)Before starting merging your mods, revise the text you've just created. Delete all the entries above and below the listing of conflicting plugins. There may be some plugins whose entries may continue to the second line, correct them, so that they take up only one line. In the end, your text should look like this:

Spoiler


D:/Oyunlar/Morrowind/Data Files/Dread.esp
D:/Oyunlar/Morrowind/Data Files/Theurgist.esp
D:/Oyunlar/Morrowind/Data Files/Of Human Bondage.esp
D:/Oyunlar/Morrowind/Data Files/Clean Morgiah's Destiny Version 3.esp
D:/Oyunlar/Morrowind/Data Files/Muck Shovel of Vivec v1.1.esp
D:/Oyunlar/Morrowind/Data Files/master_index.esp
D:/Oyunlar/Morrowind/Data Files/Vivec's Fate.esp
D:/Oyunlar/Morrowind/Data Files/Thief Experience Overhaul 1.3b (Tribunal) (Combined).esp
D:/Oyunlar/Morrowind/Data Files/Hold it replacer.esp
D:/Oyunlar/Morrowind/Data Files/Vivec Expansion 2.0.esp
D:/Oyunlar/Morrowind/Data Files/Lgnpc_SN.esp
D:/Oyunlar/Morrowind/Data Files/Hold it-COM addon.ESP
D:/Oyunlar/Morrowind/Data Files/t_lostheir.esp
D:/Oyunlar/Morrowind/Data Files/Haldenshore_1.2.esp
D:/Oyunlar/Morrowind/Data Files/NPC LCV Schedules 03.esp
D:/Oyunlar/Morrowind/Data Files/Stinkers.esp
D:/Oyunlar/Morrowind/Data Files/Key Replacer Trib & BM.esp
D:/Oyunlar/Morrowind/Data Files/Book Rotate - Tribunal v5.3.esp
D:/Oyunlar/Morrowind/Data Files/Book Rotate - Bloodmoon v5.3.esp
D:/Oyunlar/Morrowind/Data Files/vn_economy_ItemLists.esp
D:/Oyunlar/Morrowind/Data Files/Clean Key Replacer MW Renamer.esp
D:/Oyunlar/Morrowind/Data Files/MW_Adv_PHW.esp
D:/Oyunlar/Morrowind/Data Files/IceNioLivRobeReplacerPLUS.esp
D:/Oyunlar/Morrowind/Data Files/Clean NOM_Com_TRmap1beta2.esp
D:/Oyunlar/Morrowind/Data Files/Expanded Sounds.esp
D:/Oyunlar/Morrowind/Data Files/Creatures.esp
D:/Oyunlar/Morrowind/Data Files/constance1_0.esp
D:/Oyunlar/Morrowind/Data Files/AV2-moved_Addon1.esp
D:/Oyunlar/Morrowind/Data Files/Improved Skilled Magicka.esp
D:/Oyunlar/Morrowind/Data Files/AV2-moved_Addon2_Castle_Avalon.ESP
D:/Oyunlar/Morrowind/Data Files/LOCH_Felsaad_Revamped.esp
D:/Oyunlar/Morrowind/Data Files/Great House Dagoth.esp
D:/Oyunlar/Morrowind/Data Files/BB_Clothiers_of_Vvardenfell_v1.1.esp
D:/Oyunlar/Morrowind/Data Files/GCD Restore Potions Fix.esp
D:/Oyunlar/Morrowind/Data Files/Morrowind Crafting 2-1.esp
D:/Oyunlar/Morrowind/Data Files/More Crafting.esp
D:/Oyunlar/Morrowind/Data Files/Daedric Sorcery.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_GnaarMok_v1_10.esp
D:/Oyunlar/Morrowind/Data Files/Tribun_Laura_3_0.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_HlaOad_v1_32.esp
D:/Oyunlar/Morrowind/Data Files/BadKarma's and Leeloo's Serenity V2.0.esp
D:/Oyunlar/Morrowind/Data Files/Tel Scelestus.esp
D:/Oyunlar/Morrowind/Data Files/Necromancy Realism.esp
D:/Oyunlar/Morrowind/Data Files/Clean Books 2.0 (w).ESP
D:/Oyunlar/Morrowind/Data Files/Juniper's Twin Lamps (1.1 Tribunal).esp
D:/Oyunlar/Morrowind/Data Files/The Khuul Expansion.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 2.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Weapons.ESP
D:/Oyunlar/Morrowind/Data Files/Horror Mod.esp
D:/Oyunlar/Morrowind/Data Files/Weapons Lists.ESP
D:/Oyunlar/Morrowind/Data Files/Lich Father Act I.esp
D:/Oyunlar/Morrowind/Data Files/BT_Whitewolf_2_0.esp
D:/Oyunlar/Morrowind/Data Files/Lich Father Act II.esp
D:/Oyunlar/Morrowind/Data Files/Clean Head & Hairpacks.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Solstheim_Castle_v1.1.esp
D:/Oyunlar/Morrowind/Data Files/Clean SCastle_LoKKen_Patch.esp
D:/Oyunlar/Morrowind/Data Files/Minions of House Dagoth.esp
D:/Oyunlar/Morrowind/Data Files/Real_wildlife_2b Complete.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_Aldruhn_v1_20.esp
D:/Oyunlar/Morrowind/Data Files/CM_Partners_3.0.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_Pelagiad_v1_22.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_TelMora_v1_20.esp
D:/Oyunlar/Morrowind/Data Files/The Tribe Unmourned (GHD).esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_VivecFQ_v2_10.esp
D:/Oyunlar/Morrowind/Data Files/Clean Book Jackets (All).ESP
D:/Oyunlar/Morrowind/Data Files/Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
D:/Oyunlar/Morrowind/Data Files/Farmer Mod v4.3.esp
D:/Oyunlar/Morrowind/Data Files/KatsKastle.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_SecretMasters_v1_30.esp
D:/Oyunlar/Morrowind/Data Files/Cleaned_Pearl_Palace_v1.esp
D:/Oyunlar/Morrowind/Data Files/Less_Generic_Nerevarine.esp
D:/Oyunlar/Morrowind/Data Files/The Shrine of Mephala by Westly.esp
D:/Oyunlar/Morrowind/Data Files/MC_for_TR1v09.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_IndarysManor_v1_51.esp
D:/Oyunlar/Morrowind/Data Files/Snakes on a Plane.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_VivecRedoran_v1_50.esp
D:/Oyunlar/Morrowind/Data Files/LGNPC_PaxRedoran_v1_20.esp
D:/Oyunlar/Morrowind/Data Files/NX9_liches.esp
D:/Oyunlar/Morrowind/Data Files/Less_Generic_Bloodmoon.esp
D:/Oyunlar/Morrowind/Data Files/Antares' Big Mod 5.esp
D:/Oyunlar/Morrowind/Data Files/Clean Creatures I.esp
D:/Oyunlar/Morrowind/Data Files/Clean Miscellaneous.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 3.2.ESP
D:/Oyunlar/Morrowind/Data Files/UniqueFinery_NoRobe.esp
D:/Oyunlar/Morrowind/Data Files/DN-GDRv1.esp
D:/Oyunlar/Morrowind/Data Files/Museum of Artifacts Improved Expanded.esp
D:/Oyunlar/Morrowind/Data Files/Starfires NPC Additions ver-1.11.esp
D:/Oyunlar/Morrowind/Data Files/Hilgya the Seamstress Expansion 1.esp
D:/Oyunlar/Morrowind/Data Files/Less_Generic_Tribunal.esp
D:/Oyunlar/Morrowind/Data Files/Hold it - SF npc addon.esp
D:/Oyunlar/Morrowind/Data Files/MoreGems for MC.esp
D:/Oyunlar/Morrowind/Data Files/DNGDR-GHD Patch OV.esp
D:/Oyunlar/Morrowind/Data Files/Ravenous Hunger - Lite.esp
D:/Oyunlar/Morrowind/Data Files/Illuminated Order (Merged & Particle).ESP
D:/Oyunlar/Morrowind/Data Files/SF NPC111 - Hilgya Exp1 Addon (Hold It).esp
D:/Oyunlar/Morrowind/Data Files/JAC_Jasmine.esp
D:/Oyunlar/Morrowind/Data Files/Go To Jail 3.5 - T B - NOM.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 4.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Slave Companions.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Histaang Forest V4.esp
D:/Oyunlar/Morrowind/Data Files/Clean Dance of the Three-Legged Guar v0pt952.esp
D:/Oyunlar/Morrowind/Data Files/Clean To Serve Sithis_.esp
D:/Oyunlar/Morrowind/Data Files/Vurt's Ashlands Overhaul.ESP
D:/Oyunlar/Morrowind/Data Files/Fligg's Slave Mod.esp
D:/Oyunlar/Morrowind/Data Files/MDP Compilation.ESP
D:/Oyunlar/Morrowind/Data Files/Vurt's Leafy West Gash.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Antares' Little Mods.ESP
D:/Oyunlar/Morrowind/Data Files/Animated Morrowind 1.0.esp
D:/Oyunlar/Morrowind/Data Files/Sris_Alchemy_BM.esp
D:/Oyunlar/Morrowind/Data Files/Clean Staff Agency v.1pt0.ESP
D:/Oyunlar/Morrowind/Data Files/Holgarr Village V 1.5.esp
D:/Oyunlar/Morrowind/Data Files/Alakazar's Lamp.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed 5.ESP
D:/Oyunlar/Morrowind/Data Files/The Raven.esp
D:/Oyunlar/Morrowind/Data Files/Knights of Tamriel.esp
D:/Oyunlar/Morrowind/Data Files/Mixed 6.2.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Fixes.ESP
D:/Oyunlar/Morrowind/Data Files/Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp
D:/Oyunlar/Morrowind/Data Files/DA_Sobitur_Facility_Clean.ESP
D:/Oyunlar/Morrowind/Data Files/DA_Sobitur_Quest_Part_1 Clean.esp
D:/Oyunlar/Morrowind/Data Files/Clean Weapons II.ESP
D:/Oyunlar/Morrowind/Data Files/Imperial Employment Office.esp
D:/Oyunlar/Morrowind/Data Files/DA_Sobitur_Quest_Part_2 Clean.esp
D:/Oyunlar/Morrowind/Data Files/Clean Welcome to the Arena!.esp
D:/Oyunlar/Morrowind/Data Files/The Sable Dragon 1.5.esp
D:/Oyunlar/Morrowind/Data Files/Passive_Healthy_Wildlife.esp
D:/Oyunlar/Morrowind/Data Files/fkoa.esp
D:/Oyunlar/Morrowind/Data Files/SMRebuild.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Balmora Council Club.esp
D:/Oyunlar/Morrowind/Data Files/@_armorSuit(ST).esp
D:/Oyunlar/Morrowind/Data Files/Better armor (FullRev_Imperial(ST).esp
D:/Oyunlar/Morrowind/Data Files/Mythic Creatures.esp
D:/Oyunlar/Morrowind/Data Files/UG2PhaseC_v06.esp
D:/Oyunlar/Morrowind/Data Files/Clean Stanegau Isle.esp
D:/Oyunlar/Morrowind/Data Files/NOM 2.13.esp
D:/Oyunlar/Morrowind/Data Files/Hold it - NOM addon.esp
D:/Oyunlar/Morrowind/Data Files/Piratelords Trade Enhancements.esp
D:/Oyunlar/Morrowind/Data Files/Clean Mixed - 1.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Specific Minor Replacers II.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Houses & Castles.ESP
D:/Oyunlar/Morrowind/Data Files/Clean Random Mods.ESP


7)Rename this text file to your liking. My text file is named "tomerge.txt" Renaming it will make the process somewhat easier.

8)The command prompt should still be open. Write "esper -r -B textfile.txt" (without quotes). Write the name of your text instead of the "textfile.txt" part. For example, I write "esper -r -B tomerge.txt"

9)Esper will start merging your mods. It will take some time, depending on, again, the number and size of your active plugins.

10)When the process finishes, it will create a new .esp file, named "esper_output" Put it (preferably) at the end of your load order. As esper is still in the development process, http://img94.imageshack.us/img94/8739/screenshot3zw.png http://img20.imageshack.us/img20/3084/screenshot0li.png be http://img43.imageshack.us/img43/7017/screenshot2wo.png. In such a case, putting the problematic plugins (in my case it was "Better Armors" by Hedgehod, as you can see in the screenshots) lower than esper_output in your loading list http://www.gamesas.com/index.php?/topic/1098622-tamriel-rebuilt-script-error/page__view__findpost__p__16061360 (but this is probably a temporary solution, as doing so means the overriding of all the related merged entries in the esper_output by the plugin that is made to load after it).

I hope I could be of help. I was also unable to use this tool due to lack of GUI but later I managed to make it out with the help of FallenWizard.

By the way, I think the first thing eeeickythump should look at when(or if) he comes back is this disappearing body parts issue, as Dragon32 pointed out.


I finally figured out how to run a test install of Morrowind from my external hdd while my pc is being fixed. Got as far as 1 on the loaner machine which is Vista before getting stalled. There is no option when pressing shift and right clicking to open command prompt...

edit - well I'll be f*cked. Tried again and now I can open command prompt. I hate this machine sometimes. Will keep trying the steps.

edt2 - now I get stopped with a message that I don't have the right version of esper for the version of windows I'm running :P so that's moot till I get my machine back I guess.
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Mon Mar 14, 2011 7:20 pm

edt2 - now I get stopped with a message that I don't have the right version of esper for the version of windows I'm running :P so that's moot till I get my machine back I guess.


There are 2 versions of esper, 32bit and 64bit.

You can download the 32bit version http://bitbucket.org/eeeickythump/esper/downloads/esper16.zip, and the 64bit version http://www.4shared.com/file/258967438/967b2769/esper64_Beta16.html (may Akatosh bless FallenWizard for compiling this).

Download the version which applies to your operating system and try it again. It should work.

By the way, there is a minor problem with esper; it still shows it's version 15 (At least that's what FallenWizard reported, I've never checked it. Honestly, I don't even know where the version number shows up).
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Mon Mar 14, 2011 6:53 pm

Oh? Thought the problem was vista, but I guess I was using 64bit since I grabbed the one up the page a bit. I'll try this one next.

Yay! I think that did it! It was fast since this is just a test install and I'm running very few mods at all. Gonna give it a try in a minute.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Tue Mar 15, 2011 12:24 am

I finally figured out how to run a test install of Morrowind from my external hdd while my pc is being fixed. Got as far as 1 on the loaner machine which is Vista before getting stalled. There is no option when pressing shift and right clicking to open command prompt...

edit - well I'll be f*cked. Tried again and now I can open command prompt. I hate this machine sometimes. Will keep trying the steps.

edt2 - now I get stopped with a message that I don't have the right version of esper for the version of windows I'm running :P so that's moot till I get my machine back I guess.
That's why someone is still using Windows XP. As long as I don't have a good reason for upgrading too Win7, like when I get a new super PC later this year, I'm a happy WinXP user :twirl:
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Mon Mar 14, 2011 10:51 pm

Using Vista is sure as hell not my choice - if you noticed in the post you quoted, I'm borrowing a netbook while waiting for my gaming pc to be fixed :rolleyes:
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Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue Mar 15, 2011 2:13 am

@eeeickythump
Any more news? There are still some bugs left and you didn't work on esper for months now.
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CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Mon Mar 14, 2011 9:29 pm

Hellooooooo :poke:
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Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Mon Mar 14, 2011 8:37 pm

The "disappearing body parts" problem has become somewhat a major issue for my game. It was OK when my Morrowind setup was ligthweight, but I've now installed 350+ mods and I'm seeing armored people with their arms/upper legs missing all over the place.
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Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Tue Mar 15, 2011 3:16 am

I get this error when I try to run Esper:


This CPU doesn't support the SSE2 instruction set
CPU doesn't support required features

:blink:
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Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Mon Mar 14, 2011 8:06 pm

I PMed Eeeickythump a month ago and finally got a response. But it seems he's not really interested in working on this anymore. He feels Esper is pretty much done. I suppose if you PM him with a bug report he might answer and come up with a fix. But I wouldn't plan on seeing him work on this again.
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X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

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