I've been slowing replacing items that make me unhappy from MGSO. This is mostly due to horrendous UV mapping. It was easier making my own meshes from scratch, so here we are. I'm going to eventually release these as a brand new mesh replacer.
http://imgur.com/a/Vctff#2
Things I've done so far:
- Started replacing candles that had like a billion unnecessary polygons with lower poly versions (that look exactly the same or better).
- Added a texture for the wooden trim on the ceramic and brass candlesticks (because it was never upgraded).
- Started re-doing almost all the redware (see image album for why).
- Completely redid the redware lamp (even though it doesn't appear in the game. I needed a good version of the mesh for another project).
- Redid the buglamp so it's back to the vanilla look, but better. Made a new texture for it as well as mesh improvements.
- Redid the peach glass pots so they're back to vanilla standard -- as in actually peach and actually glass. Made a new texture for them as well as mesh improvements. This texture will replace the MGSO one (I hate that bubbly red ceramic).
- Redid the mottled pot because the UV map is totally broken on the MGSO version.
- Redid the bug bowl because the MGSO mesh is totally wonky.
- Redid dwemer barrels with less polygons than the MGSO version and better texture mapping.
- Not shown are lower poly (and yet smoother) half-barrels and a smoother Bloodmoon forge (done because I needed them for my blacksmithing resource).
Almost all my meshes have 1/2-1/3 less polygons than the MGSO versions, and yet look the same or better (due to better UV mapping). When you have that many extraneous polygons on a tiny misc object, they add up. Do we really want all our computer crunch power dedicated to rendering cups and plates and bowls? No, but we still want them to look good. That's why I'm doing this.