For example here is a white draqe I have made as seen in nifskope:
http://img511.imageshack.us/i/whitedraqeinnifskope.jpg/
But here is how it looks in the GECK:
http://img413.imageshack.us/i/whitedraqeingeck.jpg/
Same normal map with a darker texture:
http://img88.imageshack.us/img88/2601/darkreddraqeingeck.jpg
It seems that lighter color textures always reflect more light. I tried tweaking the normal map and made the alpha as dark as possible, is there a different way to do this? Tried messing with some of the settings in Nifskope as well, but couldn't figure it out. Can anyone help shed some light on this issue?