This is my seconds attempt at making a mod using the CS, and I feel it is fit enough for people to use. Its still a work in progress and thanks to some feedback, the first dungeon has been completed.
This is a solo project and Labor of love, as I am also currently in college progress will take some time to complete. However, I intend to blow your mind of all previous assumptions of oblivion dungeons.
Would love feedback positive and negative alike, as long as its constructive criticism.
You can download it here:
4shared: http://www.4shared.com/file/QtnLB_iU/Water_Temple_v100.html
** Description **
This mod currently adds an Ayleid Runs, which utilizes concepts similar to those found in The Legend of Zelda series of games. Your usual means of opening
gates, and finding your way through a dungeon shan't work here. You must use your mind to solve puzzles which open the way to great treasures. This is the first
in a series of progressively increasing difficulty dungeons that I intent to create all influenced strongly by The Legend of Zelda series of games. Get out your thinking
caps, and prepare for a puzzle bananza. I also plan on including a quest "The Master Quest" in the future once the dungeons have been finalized.
This quest will incorporate finding key items in the less difficult dungeons that are required to progress in future dungeons. (If you missed item A
in dungeon C, you will not be able to complete 'or sometimes even enter' dungeon E without first going back to C).
Progress:
Dungeon #1 100% (Complete)
Dungeon #2 5% (Dungeon Floor Planning)
** How to Properly Setup **
1: Merge the Data folder with the one in your Oblivion Directory. (Default: C:/Program Files (x86)/Bethesda Softworks/Oblivion)
Within your Data folder there should be Sound/fx/MasterQuest filepath with a few custom sound files in it used by my dungeons.
Install the main file with your method of choice:
Standard
2a: Move the "Water Temple v1.00" file manually into your Data Folder, When launching Oblivion via the Launcher click Data and Check its entry in the list.
OBMM
2b: Alternatively you can open OBMM,
find the Create button at the bottom,
In the new window select to "Add Files" and Navigate to where you unzipped "Water Temple v1.00" and double click to add it to the omod. (Do not add the Archive as there is no Conversion Data, so the sounds won't be placed properly.)
At the bottom right of the window select "Create Omod".
Finally Activate it from the list