Masters for: SavedBeforeWaiting.ess00 Oblivion.esm01 All Natural Base.esm [Version 1.2.1]02 Cobl Main.esm [Version 1.72]03 Waalx Animals & Creatures.esm04 VASE - core.esm05 CustomSpellIcons.esm06 Unofficial Oblivion Patch.esp [Version 3.2.0]07 Oblivion Citadel Door Fix.esp08 All Natural.esp [Version 1.2]09 Immersive Interiors.esp [Version 0.7]0A Enhanced Water v2.0 HD.esp0B All Natural - Real Lights.esp [Version 1.2]0C Ayleid Loot EXtension.esp0D GW71_Soulgems.esp0E ImprovedSigns.esp0F MoveQuestItems - OBSE.esp10 Raestloz Auto Reset Emotion.esp11 Venom.esp12 Enhanced Economy.esp [Version 5.2]13 WAC - Crowded Roads Revisited.esp [Version 1.1]14 BookTrackerOBSE.esp15 DarNifiedUI Config Addon.esp16 Display Stats.esp [Version 1.3.1]17 DS Time Manager.esp [Version 1.1]18 Get Wet Dark.esp19 Quest Log Manager.esp [Version 1.3.2]1A Streamline 3.1.esp1B Vacuity.esp [Version 0.2]1C Map Marker Overhaul.esp [Version 3.8]1D Enhanced Hotkeys.esp [Version 2.0]++ MaleBodyReplacerV4.esp1E DamascusGlamdring.esp1F DarkAdventuressBow.esp20 Explosives.esp21 FB_DC_Mega_Pack_OMOD.esp22 GizBladeset01OB.esp23 Nicos Gift.esp24 PTRepairKits.esp25 RealitySpectresThiefGarb.esp++ VASE - Vanilla Cyrodiil.esp26 WAC.esp27 WAC - OverSpawn.esp28 WAC - Dead Knights.esp29 WAC - Player Summons.esp2A WAC - TCOS.esp2B WAC - TCOS Shops.esp [Version 03]2C WAC - Legion.esp2D WAC - Magic.esp2E ZUSwordFlameAtro.esp++ ZUSwordFlameAtro_Vanilla.esp2F allinonebasemant_COBLnoCM.esp30 IC Atmospheric Shops Mod.esp31 JSRandomTasks.esp [Version 1.1a]32 Kragenir's Death Quest.esp33 EiAmod.esp [Version 1.1]34 Lem - The Nether.esp35 TalosBridgeGateHouse.esp36 zDangerSense.esp37 The Lost Spires.esp++ The Lost Spires v14 Delayer.esp [Version 2.2]38 Auto Repair.esp39 Automagic Bags.esp3A DecoratorAssistant with OBSE v1.1.esp3B DS Portable Sorters.esp [Version 1.3]3C Class Advantages.esp [Version 1.01]3D Respawning Varla & Welkynd Stones.esp3E RTSWelkyndClstrTreasure.esp [Version 2.0]++ ScriptIcon_Replacer.esp3F Toggleable Quantity Prompt.esp [Version 3.2.0]40 Quest Award Leveling.esp41 RealisticForceMedium.esp42 RealisticMagicForceLow.esp43 Duke Patricks - Nosferatu Class Vampires.esp [Version y]44 RefScope.esp [Version 2.1.2]45 MidasSpells.esp46 SSEE.esp47 ArcaneArchery.esp48 RshAlchemy.esp49 EnchantmentRestore.esp++ EnchantmentRestore_Wells.esp4A kuerteeCrimeHasWitnesses.esp4B Creature Damage Fix.esp [Version 2.4]4C mighty_bows_full.esp4D kuerteeAttributeAndSkillBasedDamageModifiers.esp4E Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]4F Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.esp50 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]51 Phitt's Phighting Phixes.esp52 nGCD.esp53 CTAddPose_Gaff_01.esp54 CTAddPose_Gaff_02.esp** Cava Obscura - Cyrodiil.esp** Cava Obscura - Filter Patch For Mods.esp55 DesuChan's Kawa-Khajiits.esp56 Ahtata Arquamer female got hair.esp** [GFX]_Initial_Glow-all.esp57 MiniMap.esp58 Sneaking Detection Recalibrated.esp [Version ises]++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp59 Bashed Patch, 0.esp
Now 3C Class Advantages.esp [Version 1.01] gives the player 3 advantages when you choose a standard OB class, and it allows you to choose 3 advantages if you make a custom class. My player is a custom class with Magic as specialization and sneak as one of the major skills. As such i could choose Automagic cloak at the beginning of the game. Automagic cloak does the following;
Requirements: Specialization- Magic, Major Skills- Sneak
Now could it be that the combination of an Expert level sneak skill and the automagic cloak nullifies the sound and light penalties from your mod? last night i could sneak up to a Dark Guardian(A skeleton type from WAC i think.) and stand right smack in front of it in sneak mode and it could not detect me even though there was a fire pretty close. Even jumping did not alert it. I tried the same thing with one of the guards in Bruma, he was standing next to the gate with a fire nearby as well and he also did not detect my player? The mod does seem to work because when i start the game and open the console i can see that SDR is initialized, and the sneak damages for melee and ranged attacks are applied as described in the SDR ini.
Maybe this is all as it should be, but it felt a bit weird to me so i thought i should mention it here.