New to Modding - kick in the right direction

Post » Sun Dec 22, 2013 5:25 pm

Hey all,

Been using mods for quite sometime now and thought id like to contribute something back :smile:

Basically the mod I am looking to create is:

While equipped with a 2handed weapon:

  1. Press a hotkey - magically "charging" my character/weapon
  2. Do a power attack
  3. Enemy hit by power attack
  4. Enemy hit by the spell effect I previously charged - charge released

I was intending this to be a way to add diversity to 2H combat, but adding in the ability magically enhance my power attacks with say, freezing, fear etc...

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As I am new to modding I was hoping for a friendly kick in the right direction in terms of where I should be starting to focus on.

So as an example: I want a sideways power attack to freeze the enemies it hits (I chose this as I have found a mod that I can compare with)

Initial research from these forums and good old googling suggests:

  1. That I cannot use the Start of the power attack animation event in order to trigger a script? - because this is bugged? the event does not give a trigger?
  2. That the only way is to use the "on combat hit" perk option?

With the "on combat hit" perk I imagine I would have to create a script that altered the perk every time I changed what spell/effect I was adding through my hotkey? So something like:

Perk: Causes (X) effect to be applied on sideways power attack

Effect: The spells/magical effects i create

Hotkey: a script which loads/alters the corresponding Effect into the value (X)

So I could then with each keypress alter what my power attacks are doing? Is this the right direction to start looking into? :smile:

Thanks in advance: Solar

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Kim Kay
 
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