New Modes, Mod SDK, Crysis Warhead Like Maps

Post » Sun Apr 14, 2013 11:36 am

OK, other than the short campaign, abundance of cheaters (biggest annoyance here), Crysis 3 needs to be "freshened up". First of all, Mod SDK needs to be released, BUT, it shouldn't be rushed as we want it to be VERY good. Crysis 3 should have good support for mods, the mods should be a big part of the game and mods should be able to be downloaded from the server directly(like TF2 or Gmod).

Now, first up on new modes is power struggle. Crysis Warhead players love this mode and it's disappointing that it didn't appear at release (Crysis 3 was probably rushed, sound like Crysis 2's mistake?) This kind of DLC should be free so it doesn't divide the not-so-large amount of players (sound like another Crysis 2 mistake?) I also think the hunter mode could be better or have variations. I think that the hunters (or troopers) should have an objective like getting to the helicopter or sabotaging a structure (of course "dead trooper becomes a hunter" should be changed or removed, possibly just starting with more hunters). It would also be nice if we saw some co-op modes. No, I don't mean co-op single player (it was already too easy on post-human), I mean like a survival mode, where there is an onslaught of cell or ceph and you have to stay alive with agility and killing skills.

Now, all of this would need new maps. But the only thing about maps that I will talk about, is some maps more like Crysis Warhead. We were all disappointed when we saw that all the maps were not much bigger than the Crysis 2 maps (bringing back lighthouse would be nice though). Also, we were also disappointed by the lack of vehicles (VTOL doesn't really count, leaving only the pinger, which is only available once and is very large and slow) When Crytek said Crysis 3 was a mix of Crysis 2 and the original Crysis, we find that it actually just means slightly bigger Crysis 2 maps with an overgrowth of plant-life.

I suggest everyone should discuss this WITHOUT flaming, insulting, de-railing, etc. (you know, without breaking the forum rules, something I must remind people)
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Setal Vara
 
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Post » Sun Apr 14, 2013 2:49 am

idc abotu warhead its a vehicle fest where if you dont get a tank, you're at a horrible disadvantage....
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Taylrea Teodor
 
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Post » Sun Apr 14, 2013 4:58 am

The sdk mod would be nice, would it be possible to make weapon camo skins tht can be downloaded for xbox and ps3? Idk but it might bring more ppl in if they saw the awesome gun skins tht the pc mod players made and fan made generated maps it could make a slight difference and get ppl to come bck playing on pc and xbox/ps3 its just a thought :).
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Jason Wolf
 
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Post » Sun Apr 14, 2013 1:30 pm

Vehicles could be balanced by being hijack-able and allowing you to get past them if you have enough skill. Didn't they manage in BF3? While cover is destroyable, not all of them were and you could skillfully pass a tank in BF3.

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Killah Bee
 
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Post » Sun Apr 14, 2013 5:28 pm

That would probably happen only to the most popular mods (like TTT in Gmod) IF mods become highly popular in the PC version and enough ppl were still playing console.
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Kira! :)))
 
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