New Monsters & Enemies: Lore friendly or not

Post » Wed Dec 02, 2015 5:08 am

Not worried about lore friendliness. I would love to see how many different types of critters are present. The more, the merrier. Hope there are some interesting foes that you can interact (dialog) with before you have to kill them. Would like to see non-hostile wildlife. At least something with relatively close aggro triggers. I want to see the return of the FO3 style mirelurks, but I doubt that is going to happen. I want to see the inclusion of FONV style legendary beasts, but I want more lore and possibly a commonly associated nickname (Moby dike) associated with them. Legendary Deathclaw is just a lazy shortcut.

Of course, I will probably have to rely upon mods for most of the things I want.

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Smokey
 
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Post » Wed Dec 02, 2015 1:35 am

Neutral fauna (until provoked) would be great. Would like see a lot of interaction between the neutral beasts, mutual foxes/weasels, chasing rats, mole rats (would like to see the aggro to player reduced) seeing off the foxes etc etc

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Charles Weber
 
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Post » Wed Dec 02, 2015 12:12 am

Well, at a certain point they almost have to, otherwise you just end up with stale, repeated foes. Bring on the new stuff.

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Sanctum
 
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Post » Wed Dec 02, 2015 6:48 am

How? They're weaker than radroaches lol

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Vera Maslar
 
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Post » Wed Dec 02, 2015 11:12 am

Doesn't matter if Bethesda owns the franchise. If they contradict established lore then they are contradicting established lore. So yeah, they can do whatever they want with it. Doesn't mean that they are handling the lore appropriately or that the new lore should be taken seriously or even be considered canon to Fallout as a whole.

Personally, I think everything should be according to established lore. If a writer or designer can't work with the lore or work around it and instead breaks it or tries to write over it then they are a bad writer/designer. New stuff can definitely be lore-friendly because they don't have any established lore that would be broken or retconned or contradicted. But I really think Bethesda needs to create more pre-war facilities that studied stuff that post-war got out of hand and mutated thanks to the airborne FEV and in turn mutates whatever came into contact with it in strange ways.

Like Vault 22.

Except not a vault. I'm talking about new pre-war companies, not reusing the old ones over and over.

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Chantel Hopkin
 
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Post » Wed Dec 02, 2015 6:51 am

Well, there's such a thing as a Yao-Quai, so it appears nothing is too far fetched.

A few new ones would be fun, but I also hope they've taken the time to make at least a handful of different variations of the well known ones, just for diversity. All mole rats look exactly the same, all Death Claws look exactly the same, etc., etc.

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Claire Jackson
 
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Post » Wed Dec 02, 2015 12:50 am


So things done by the people that own the Canon shouldn't be considered Canon....eh...
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OTTO
 
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Post » Wed Dec 02, 2015 8:07 am

the classic example is Han Solo and Greedo. Han shot first in every version of the movies except the rerelease so which is canon? The one that happened first or the most recent one? Both were choices made by George Lucas who owns the canon. Canon and lore is a difficult subject on its own without it being passed around between designers.
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Devils Cheek
 
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Post » Wed Dec 02, 2015 3:50 am

Things that are canon now were created at some point, otherwise it couldn't become canon. If Beth adds something new, guess what? It's been there all along, we just never ran into it before because we haven't been to Boston.

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Sam Parker
 
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Post » Wed Dec 02, 2015 11:30 am


Out of a technical standpoint the later, what each viewers standpoint is on this is different, but technically the later.

Similar thing with Fallout, a private person might have there own personal opinion on what is Canon or not, but in the end out of a technical standpoint Beth decides what is Canon or not, and yes that also means any Canon that would contradict anything Interplay established.
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GRAEME
 
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Post » Wed Dec 02, 2015 5:09 am


Bingo. The exception being something silly like all ghouls are actually circus clowns who can spit out live Cobras.
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Helen Quill
 
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Post » Wed Dec 02, 2015 1:36 am

Lol, that and maybe little aliens floating around in a spaceship above Earth =)

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Kieren Thomson
 
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Post » Wed Dec 02, 2015 4:57 am

If there is new lore it's just lore.

It is neither friendly or unfriendly, it just is.

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Kayleigh Mcneil
 
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Post » Wed Dec 02, 2015 9:26 am

Yeah, Dogg! You got foes.

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Jade Muggeridge
 
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Post » Tue Dec 01, 2015 11:05 pm

I'm hoping for squirrels this time, maybe a squirrel hunting side quest. Put 'em on a stick.

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Sami Blackburn
 
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Post » Wed Dec 02, 2015 1:20 am

The Naked Chef Challenge Quest?

How many things can you cook on a stick?!

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Shae Munro
 
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Post » Tue Dec 01, 2015 7:17 pm

Pretty much this, they own it and now have the final say in it, they can create as they please.

I would love sea creatures, and seeing how radiation works in this setting, although maybe hoping for a Kraken might be a bit a bit crazy. :P

Anyway, docile creatures, I would love them. Or just killer rabbits, that would be fun too.

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yermom
 
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Post » Tue Dec 01, 2015 10:24 pm

Saying a new entry in a game series can't add anything new would be an incredibly silly thing to say. I hope no one says it.

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Princess Johnson
 
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Post » Wed Dec 02, 2015 8:51 am

I want some really creepy sneaky enemies. I've never been a jump scare type of person but there's something about video games that makes jump scares kind of fun.. Not the 'popping out from behind a cupboard and going "boo" type of jump scare but the 'I'm walking around outside in the sunshine thinking everything is fine and somehow a deathclaw snuck up behind me' type of jump scare. A creature that could intentionally stealthily stalk you would be an amazingly fun addition. In Skyrim I'd often get caught off guard by bears somehow. "Ahhh!, What the hell? Where did that come from?"

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quinnnn
 
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Post » Wed Dec 02, 2015 2:51 am

Yes! Awesome input and yes this would definitely make a great addition to the new cast of Fallout enemies! Here's to hoping we wet ourselves in a month! :bonk: :banana: :D

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Jimmie Allen
 
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Post » Wed Dec 02, 2015 7:44 am

Those have always been one of my most fun experiences. Back in Fallout 3 I came out of a dungeon, with only a sliver of health left and with only a combat knife left since i had no ammo. Then suddenly a Yao-Quai appears from behind. It ended up with me "dancing" around the Yao-Quai to avoid it's attacks and keep on slashing it. Happened when I first started Fallout 3 and I still remember how heart pounding it was. :)

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Jennifer Rose
 
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Post » Wed Dec 02, 2015 3:37 am

This so much... It would make me so happy.

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Benji
 
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Post » Wed Dec 02, 2015 5:03 am

I'm good with any new faces and forms they put out there as long as they taste good with salt, and there is plenty of salt to go around.

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JD FROM HELL
 
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Post » Wed Dec 02, 2015 11:00 am


I hate mosquitos IRL and I hate cazadors more than any other creature in Fallout so far (which means they were very well designed in my opinion), so the possibility of combining them is somewhat terrifying to me, but in a good, I'm happy if this is the case, way.


I'm also excited about the android enemies and I really hope that we get to occasionally run into an advanced model that we can't instantly recognize as an android. New robot variations would also be quite welcome too.


I would also love some additions like this.
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Maya Maya
 
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Post » Tue Dec 01, 2015 7:00 pm

It's about artistic integrity, if a writer cannot respect the established lore and adhere to it then why the hell should his/her work be respected or even be taken seriously? No, it doesn't matter who owns the IP, because whoever owns the IP could very well end up ruining it. This goes for Black Isle as well, if Interplay hadn't canned them, if Van Buren hadn't been cancelled and if it had been a relative success then there is nothing that says that Black Isle themselves won't go off the deep end and ruin Fallout.

It doesn't matter who owns the IP. What matters is whether or not their continuation of it respects, adheres and furthers what has already been established. If they don't then they have no artistic integrity and whatever they came up with is nothing more than a bitter joke. Bethesda is already in a bad spot right now as they bought the IP, they didn't create it. And the way they handled the franchise with Fallout 3 was bad, at best. Bethesda walks a thin line, we'll see when Fallout 4 comes out what direction they will go. But if it is as bad as Fallout 3 or worse when it comes to the lore then I'm just about ready to call it FBOS2.

And no one likes FBOS' lore. Even though it was created by Interplay who owned the IP and could do whatever they wanted with it. And even back then no one accepted it as being canon. FBOS went so far against what had already been established that it was not accepted as canon in the slightest. Why should Bethesda be given any different treatment if their lore gets as twisted? Cause its not just Fallout 4 on its own that determines that, it's about what all Bethesda products has contributed to the lore. Fallout 3 had its screw-ups. Whatever screw-ups Fallout 4 has will be added upon FO3's.

The reason why the lore should be respected is because if it is not then what is the point to it in the first place? Why not just turn the series into Saints Row and just have wacky comedy all over the place? If the lore stops being consistent as it is rewritten every game then it means that there is no coherent transition between the games. It doesn't matter what you learn from them. Nothing matters. Why even have any lore at all, why even call it lore? Why limit the games at all? Any and all fictional worlds need to have a backbone that the rest is built upon. The lore is a very important part of the backbone. Take that away and it falls apart.

Or in simpler terms, if Bethesda continues to screw with the lore then eventually Fallout 1, the original Fallout game, won't be considered canon any longer becuase 'it' contradicts the lore.

It's not like it's difficult to come up with new lore. A small company that studied the effects of biological warfare agents on animals survived the blast and the apes or kangaroo's in there managed to escape, mutate through their exposure to the BWA and the airborne FEV. Done. It's not the most well-written but it is new lore and it doesn't screw over any previous lore. Oh and we'd get mutated kangaroo's. If I can do it in 2 minutes then why can't Bethesda do it in 5 years?

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Genocidal Cry
 
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