Well with dedication comes reward. The more dedicated you are to pickpocketing the better the rewards. I'm planning on using a LOT of different skills and will invest more of my time into the skills that have the most interesting perks that benefit me the best. It's not like you will get any awesome perks if you don't spend time with the respective skill, right?
But the question is, are the rewards even going to be worth the trouble? I have yet to see an RPG where pickpocketing is even remotely useful, for the simple reason that it's high risk, low reward; fail, and you get at least one angry NPC who probably wants your blood. Now, to Skyrim's credit, it
does seem to be more rewarding than usual, as you can strip an enemy of his arms and poison him before starting the fight...but failure still yields nothing but added grief, deprives you of that sneak attack you probably could have also made while fiddling around in his pockets, and on top of that, the skill only applies to humanoids. To say nothing of how many useless perks (like Night Thief and Cutpurse) we'll have to invest in before getting to the better ones (like Poisoned or Misdirections). Which leaves me asking: is it really going to be worth weakening myself in other potentially more flexible areas for this? Not likely for me.
I don't know if it has been said but when you level up do you get 1 perk point that you can use to advance into a skills tree perk list thing?
Because if so then it will take a long time to get to the final area of a skill [like 7 perk points if not more!]. ![Sad :(](http://gamesas.com/images/smilies/icon_e_sad.gif)
From what I understand, yeah, you get 1 Perk point per level. They come in the form of trees, so some perks will probably act as prerequisites for others. I also imagine that some perks may have other requirements, such as a minimum skill level, but that hasn't been confirmed yet. As for how quickly we can advance...well, that's going to depend on how fast the Pickpocketing skill itself increases. Let's hope its rate is not as ridiculous as, say, Enchant was in
Morrowind, or Restoration was in
Oblivion.