New NERD TREK Q&A Released !

Post » Tue Aug 30, 2011 2:23 am

Assuming you actually succeed at pickpocketing them. Otherwise, you'll have to face a decently equipped enemy at full health who's pissed at you and is ready to alarm his friends. Worse, with all the perks you have to take to (apparently) get any mileage out of the skill, you're weakening yourself elsewhere. Still not impressed with pickpocketing.

Ditto for Smithing. I hope I'm wrong, but by the looks of things, you need to invest in perks in order to craft using different materials. What a waste.

Well with dedication comes reward. The more dedicated you are to pickpocketing the better the rewards. I'm planning on using a LOT of different skills and will invest more of my time into the skills that have the most interesting perks that benefit me the best. It's not like you will get any awesome perks if you don't spend time with the respective skill, right?
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Susan Elizabeth
 
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Post » Tue Aug 30, 2011 12:48 am

New info on the marriage system and confirmation on Deafric shrine quests is great.

I am disappointed with the fact you can't dye your clothing or armour. I am assuming that streches to weapons as well which disappoints me because I wanted a black glass sword or even red glass :sadvaultboy:

Oh well I suppose I will have to rely on mods
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Alessandra Botham
 
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Post » Tue Aug 30, 2011 4:58 am

Nice, thanks for the info. :)

I hope the underwater thing isn't being over sold, would be nice if Skyrim offers plenty to do down there besides look at fish. :)

As for what interested me the most, underwater exploration, Guild master stuff, Daedric quest, and summons, I would say. (Though, I'm curious about these shouts they've been keeping secret. Hopefully they are really good ones, like flying by sprouting dragon wings, or something..)
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Britta Gronkowski
 
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Post » Mon Aug 29, 2011 11:49 pm

Assuming you actually succeed at pickpocketing them. Otherwise, you'll have to face a decently equipped enemy at full health who's pissed at you and is ready to alarm his friends. Worse, with all the perks you have to take to (apparently) get any mileage out of the skill, you're weakening yourself elsewhere. Still not impressed with pickpocketing.

Ditto for Smithing. I hope I'm wrong, but by the looks of things, you need to invest in perks in order to craft using different materials. What a waste.


I don't know if it has been said but when you level up do you get 1 perk point that you can use to advance into a skills tree perk list thing?

Because if so then it will take a long time to get to the final area of a skill [like 7 perk points if not more!]. :(

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Cassie Boyle
 
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Post » Tue Aug 30, 2011 1:12 am

Great article. Nice to see they put some effort into romance and companions. And it sounds to me like sleeping in a real bed gives you a well rested perk like in fallout where you will get some kind of benefit. And sleeping w/wife gives you even more bonus. SLeeping in a camp site isn't as good. Nice. I love those little details.

What I love about Bethesda is they listen to the community, and observe what mods are great and then take the best stuff and put it in the next game.

Having stuff to do as guild head is good. I hope it's not something lame like in Oblivion as the dark brotherhood you go to the statue once a week for 200 gold. Lame. It would be most excellent if they somehow generated some random assassination for you to do to keep your skills up.

My view on werewolves is they are working on it, but unless they get it totally polished in time and bug free along with everything else on the todo list it will get cut and then possibly added on a DLC. THey can't confirm it or talk about it because it's not done and not 100% in the game yet. The only other possible scenario is that it's going to be so damn cool they want to keep it a surprise.

Honestly I'm glad there is only one more major show (the one in Europe) left as far as I know. I don't want to know much more about Skyrim. But I can't help myself to come here and learn more about it. I am looking forward to the trailer in HD.
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Umpyre Records
 
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Post » Tue Aug 30, 2011 6:27 am

This whole "No comment" on Werewolves has happened more then like 3 times in 3 separate interviews.....hmmm....


They did the same thing with vampires until they were exposed at PAX.

I will venture a guess and say they're in but they arn't talking yet because they want to surprise us like they did with vampires until they were outed at PAX.
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Mike Plumley
 
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Post » Mon Aug 29, 2011 9:48 pm

Well with dedication comes reward. The more dedicated you are to pickpocketing the better the rewards. I'm planning on using a LOT of different skills and will invest more of my time into the skills that have the most interesting perks that benefit me the best. It's not like you will get any awesome perks if you don't spend time with the respective skill, right?

But the question is, are the rewards even going to be worth the trouble? I have yet to see an RPG where pickpocketing is even remotely useful, for the simple reason that it's high risk, low reward; fail, and you get at least one angry NPC who probably wants your blood. Now, to Skyrim's credit, it does seem to be more rewarding than usual, as you can strip an enemy of his arms and poison him before starting the fight...but failure still yields nothing but added grief, deprives you of that sneak attack you probably could have also made while fiddling around in his pockets, and on top of that, the skill only applies to humanoids. To say nothing of how many useless perks (like Night Thief and Cutpurse) we'll have to invest in before getting to the better ones (like Poisoned or Misdirections). Which leaves me asking: is it really going to be worth weakening myself in other potentially more flexible areas for this? Not likely for me.

I don't know if it has been said but when you level up do you get 1 perk point that you can use to advance into a skills tree perk list thing?

Because if so then it will take a long time to get to the final area of a skill [like 7 perk points if not more!]. :(


From what I understand, yeah, you get 1 Perk point per level. They come in the form of trees, so some perks will probably act as prerequisites for others. I also imagine that some perks may have other requirements, such as a minimum skill level, but that hasn't been confirmed yet. As for how quickly we can advance...well, that's going to depend on how fast the Pickpocketing skill itself increases. Let's hope its rate is not as ridiculous as, say, Enchant was in Morrowind, or Restoration was in Oblivion.
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patricia kris
 
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Post » Mon Aug 29, 2011 11:24 pm

Why did they remove spell-making?
Because… The team worked really hard on creating unique spells. The magic system has been completely revamped and MUCH improved. They want us to focus on our immersion into the world of Skyrim. Matt is confident that you will have a great time using magic in this game.


I have no doubt they worked hard, and did a good job- but this seems like a really poor reason not to include spell making. Spell making is essential to RPing as a mage, and the reason given to be perfectly honest, to me at least downright svcks...We didn't include spell making because we worked hard at making our own spells? Come on..not cool..At least make somthing up "Everyone knows Nords don't cast spells, they can't even read ABCs for barbarians?"
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maria Dwyer
 
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Post » Mon Aug 29, 2011 10:32 pm

The following people are actually me :
1- The first Khalid .
2- Ray Johnson .
3- Sarah Donner .
4- Michael .
5- The General .

Lol wtf?
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Travis
 
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Post » Mon Aug 29, 2011 5:27 pm

Very informative interview - good job asking lots of questions everyone!

Interesting to note that the carry weight perk is under Pickpocketing...

Also found the following details very interesting:


  • When asked about Daedric quests, Matt indicated there is "involvement with “The Prince” and challenges along the way that should satisfy the Daedric fans."
  • Hand to hand is lethal, you can kill using your fists. (It has been previously mentioned that there are specific non-lethal "tavern brawls," so I assume these take place in specific environments, like taverns)
  • when you complete the faction quest lines for The Companions, College of Winterhold, Thieves'Guild or Dark Brotherhood, you automatically become the leader of the faction.
  • However, "previously you were done with an area of play once you become a Guildmaster, but in Skyrim you will be able to continue with specific guild gameplay after becoming the head of a guild."
  • Dragons will not be using every shout available in the game. " It is possible to assume that every shout has been used in the past by a dragon, however during the game, the dragons only use certain shouts that make sense for the situations. They are incredibly intelligent AI creatures that use what is appropriate. Some shouts don’t make sense for dragons to use in this game and won’t be used."
  • You start out being able to summon only one creature, but after you learn a particular perk in the Conjuration skill tree, you can summon two.
  • You cannot dye armor and clothing.
  • You cannot enchant arrows, but you can enchant bows
  • No magic finishing moves
  • Hundreds of different NPCs you can marry, if they want to marry you.
  • Many "Lover's bonuses" available
  • Spouse can cook for the PC once per day increasing your health.
  • You can delgate tasks and send your followers to do things for you such as attack, collect food, buy weapons and more.
  • No "bow chicka wow-wow" animations
  • No bedrolls

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Mel E
 
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Post » Tue Aug 30, 2011 3:23 am

I'm quite happy about this new info.
Shout-outs to NerdTrek for doing a great job!
The companion system sounds terrific now, but I'm concerned if all that only applies to people you've married. It would be nice to just have a non-romance traveling partner with all those benefits.
Pickpocketing seems quite viable for combat situations now that you can poison people and remove their weapons & armour.
I can see myself making an honourable fist fighter who removes all weapons from his foes before challenging them to fisticuffs.
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Tiffany Holmes
 
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Post » Mon Aug 29, 2011 6:24 pm

I'm looking forward to this companion system, and the pickpocketting perks are awesome, too.

I'm a little let down by the no armor customization, and smithing perk tree seems to be bland, and to offer little specialization.

Other than that these are great news.
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Lindsay Dunn
 
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Post » Mon Aug 29, 2011 2:23 pm

They were very forth coming with the information this time, I like that but then again people actually asked good questions for once.
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Marie Maillos
 
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Post » Tue Aug 30, 2011 6:10 am

Holy Smoke, there`s some nice new info here!

The Companion stuff i`m stoked about. Hundreds of NPC`s to choose from..who is going to be the next unlucky Mrs Dovahkiin.."Alright love, just pop down to the grocers and pick me up 1 steel great sword, some leather boots and a leg of mutton, there`s a good lass.."

I cannot wait for this game! It`s full of Win! :goodjob:
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Ruben Bernal
 
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Post » Tue Aug 30, 2011 12:29 am

I really like the new details about Conjuration and the Daedric Shrine Quests :smile:
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Sasha Brown
 
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Post » Tue Aug 30, 2011 1:46 am

"She can carry stuff for you increasing your inventory capacity. She can cook for you once a day increasing your health"

sounds like they put em in their place. in the kitchen where they belong. :tongue:
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Becky Cox
 
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Post » Mon Aug 29, 2011 5:03 pm

It makes perfect sense for bananas to be in Skyrim if you consider that two swallows could carry a bunch under the dorsal guiding feathers across Cyrodiil.



what kind of swallows, Cyrodiilic or hammerfellians? :P
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Rebecca Dosch
 
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Post » Mon Aug 29, 2011 5:35 pm

First mod I'm gonna get. The Banana mod!
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sexy zara
 
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Post » Mon Aug 29, 2011 4:29 pm

im a lefty, so im glad that ill be able to hold my longsword in my left hand :biggrin:
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Kay O'Hara
 
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Post » Tue Aug 30, 2011 4:06 am

Daedric Shrine quests :celebration:
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Jade Muggeridge
 
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Post » Mon Aug 29, 2011 6:57 pm

No bananas :sad: I am cancelling by pre-order.




Seriously, though, good info.
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Budgie
 
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Post » Tue Aug 30, 2011 12:35 am

Wow. Lots of new information, the best interview I have seen yet!! Now I guess we can assume we know the armor types available for use in Skyrim too, with the listed smithing skills.
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FoReVeR_Me_N
 
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Post » Mon Aug 29, 2011 5:31 pm

Not impressed with the pickpocketing perks. What a waste of a skill. What a waste... :nope:
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Pawel Platek
 
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Post » Tue Aug 30, 2011 1:03 am

The companion system sounds terrific now, but I'm concerned if all that only applies to people you've married. It would be nice to just have a non-romance traveling partner with all those benefits.

It was confirmed eralier that friends can be companions as well. And then there's also guildmates.

@NerdTrek: This is the single best batch of info in the last 6 months. You more than earned this: http://dl.dropbox.com/u/36077861/Legendary%20Wins%20call%20for%20a%20Fishystick.jpg :tops:
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Allison C
 
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Post » Tue Aug 30, 2011 5:01 am

Can't wait to play a pure thief now :D Pick pocket enemies weapons and reverse pick pocket a drain speed poison, letting me just grab what I need and leg it :bolt:
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Emma Louise Adams
 
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