New to New Vegas, which mods to use?

Post » Tue May 01, 2012 7:27 pm

If you're using EVE make sure the "True Iron Sights" option in the Gameplay settings is set to On. EVE includes new animations for Laser Rifles and Pistols and they require Iron Sights to be on.
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Josh Sabatini
 
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Post » Tue May 01, 2012 8:42 pm

If you're using EVE make sure the "True Iron Sights" option in the Gameplay settings is set to On. EVE includes new animations for Laser Rifles and Pistols and they require Iron Sights to be on.

I immediately went to test it but I already sold the bugged laser pistol. When I add another one through console commands (just to test) the problem was already fixed before I ever did anything. :smile:
My ironsight settings were already on the whole time though. I think it must be either a) the laser pistol you automatically get (mods?) in your inventory is bugged but the game is not. Or it got fixed when I created a new merged patch after switching some load orders around.
Either way, it seems okey now. Thanks!

The only thing that bugs me at the moment (Because I don't know if it IS bugged or not..) is the lighting. Is it possible for Nevada skies to bug out a little regarding the brightness? I've tried all 3 models and only use the 0.63 one. I remember having *very* dark nights, so much that even I upped the brightness through the ingame additional mod gadget it became right for me. But for whatever reason my nights now are almost vanilla, too bright, even with the gadget set to the default 0. Perhaps some old values got stuck in transition or something?

Also, am I right in detecting a clear difference in lighting environment from the normal game content and in the A World of Pain mod? It seems lights in AWOP are extremely bright. Maybe their default lighting is higher and with my bug it's just too much.

Dunno.. whats my best option to try and fix it here? Deactivate all mods, start game, and reactivate again or something? Or will I lose items like that?

Thanks.

PS: V1id, I downloaded your Smoothlight Pip Boy light enhancer and replaced it with the one I had that simply increased light/range by 2. Much better lighting in the Smoothlight mod. Good stuff.
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Dean
 
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Post » Wed May 02, 2012 3:13 am

Every mod is working as intended now. Including the Nevada skies which was a little stubborn at first. :) The graphics really are so much better.

My only problem now is that the game does crash from time to time and sometimes freezes at loading screens. Not too often though but still annoying. Is this common in the vanilla game as well or caused by some interference of mods? Anyone has suggestions on how to fix these crashes?
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Alex Vincent
 
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Post » Tue May 01, 2012 6:24 pm

Regarding the compatibility between Project Nevada and FOOK, they are compatible as long as you do not install the project nevada equipment esm. In fact, PN includes a lot of weapons which are already added in game by FOOK.
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adame
 
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Post » Tue May 01, 2012 6:53 pm

Regarding the compatibility between Project Nevada and FOOK, they are compatible as long as you do not install the project nevada equipment esm. In fact, PN includes a lot of weapons which are already added in game by FOOK.

Thanks. I'm not using FOOK at the moment but I considered it. As well as nVamp (a lot of mods rolled into one package).
Perhaps I'll add FOOK later to shake things up but for now I'm quite content with the.. content.
FatalIllusion, What do you consider the main addition from adding FOOK when you already have Project Nevada?

I did add Increased Wasteland Spawns today as I found the area's in between camps really desolate. It's much better now, starting with low spawns and might increase it as I see fit. Not sure if the increased XP will be an issue though... :)
I'm still thinking about Very Ferocious Vermin, another monster mod, but I'm already using one and don't know if it really adds much, or if they're even compatible with each other.
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Strawberry
 
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Post » Tue May 01, 2012 10:41 pm

Thanks. I'm not using FOOK at the moment but I considered it. As well as nVamp (a lot of mods rolled into one package).
Perhaps I'll add FOOK later to shake things up but for now I'm quite content with the.. content.
FatalIllusion, What do you consider the main addition from adding FOOK when you already have Project Nevada?

I did add Increased Wasteland Spawns today as I found the area's in between camps really desolate. It's much better now, starting with low spawns and might increase it as I see fit. Not sure if the increased XP will be an issue though... :smile:
I'm still thinking about Very Ferocious Vermin, another monster mod, but I'm already using one and don't know if it really adds much, or if they're even compatible with each other.
Well FOOK gives you a lot of better textures for various items,creatures and so on..it also makes the crafting system better! Just visit the fook - new vegas nexus page :happy: Basically, FOOK is not really a gameplay overhaul .. it adds a lot of items, fixes a great amount of bugs and so on :wink:

IWS is a fantastic mod! Great choice!

I've tried VVV but I've found monster mod ( I reccomend to use the wasteland edition along with rebalanced leveled lists) to be way more rich both in terms of creatures and creatures added!

DO NOT USE NVAMP. It is outdated. The nVamp team is working on a new rpg game.
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leni
 
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Post » Tue May 01, 2012 7:17 pm

If you want new/more enemies you could download my mod: http://newvegas.nexusmods.com/downloads/file.php?id=42840
It requires Old World Blues, Lonesome Road and Honest Hearts though.
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neen
 
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Post » Tue May 01, 2012 8:31 pm

Does anyone know about a good tweak guide?
I'm experiencing crashes and it seems to range from irregular/sometimes to "always when I fast travel a certain location at a specific moment in time".

My current load order:
Spoiler


FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
AWorldOfPain(Preview).esm
MoMod.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Weapon Mod Expansion.esm
WME - DLCs.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
WME - GRA.esm
IWS-Core.esm
The Mod Configuration Menu.esp
CASM.esp
CONELRAD 640-1240.esp
Centered 3rd Person Camera.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-OWB.esp
UHNV-Lonesome Road.esp
HZSmoothLight.esp
NVWillow.esp
IWS-DM.esp
IWS-HH.esp
IWS-OWB.esp
IWS-LR.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Project Nevada - WME.esp
WME - DLCs.esp
WME - DLCs Arenovalis.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Lonesome Road.esp
EVE FNV.esp
Project Nevada - EVE.esp
AWOPDeadMoney.esp
AWOP NO DLC Conflict Error Fixes.esp
AWOP DLC Conflict Error Fixes.esp
AWOP DLC + GRA Conflict Error Fixes.esp
Weapon Mod Expansion.esp
WME - GRA - All Weapons.esp
WME - GRA - Arenovalis.esp
WME - GRA - Complete.esp
WME - GRA - Unique Integration.esp
WME - GRA - Just Guns.esp
WME - GRA - Vendor Reform.esp
WME - GRA - Weapon Integration.esp
WME-AWOP-EVE Patch.esp
The Weapon Mod Menu.esp
Nevada Skies.esp
Night Brightness Adjuster.esp
Merged Patch.esp

Total active plugins: 66
Total plugins: 66


I'm unsure about the location of "A world of pain", "Project Nevada" and "WME". Any tips?
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Amiee Kent
 
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Post » Wed May 02, 2012 2:51 am

I've uninstalled everything and will try the Nexus Mod Manager this time instead of FOMM. In a desperate attempt to fix the crashes.

I've kept my savegames and when I loaded the game without any mods yet installed the game loads fine but then crashes after a few seconds just as before. :confused:

One of the culprits might be the weapon modifications. The combat shotgun is removed because it's not in the game anymore, but my legit "This Machine" rifle has a + sign next to it. When I enter PIPboy it works fine untill I hover over the modded weapon. It instantly crashes, just like it did before.
Also with the mods before it instantly crashed when I moved past a certain point, right now without mods I can pass that but it crashed a minute later at another point anyway.

Hopefully installing it with NMM fixes things.. :/
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Bonnie Clyde
 
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Post » Tue May 01, 2012 8:10 pm

Well.. no matter what I do, I keep getting the crash whenever I fast travel to Neils Shack (near Primm) for example.

The only solution seems to be to start over. Did a quick test run and it doesn't seem to crash anymore that way. So at least some hope.
Guess I won't be dikeing around with more new mods anymore. Doesn't seem save which I thought it was with a mod manager.
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Sista Sila
 
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Post » Tue May 01, 2012 6:40 pm

Well.. no matter what I do, I keep getting the crash whenever I fast travel to Neils Shack (near Primm) for example.

The only solution seems to be to start over. Did a quick test run and it doesn't seem to crash anymore that way. So at least some hope.
Guess I won't be dikeing around with more new mods anymore. Doesn't seem save which I thought it was with a mod manager.
The crash may be caused by some data stored in your old savegame that the game cannot find anymore. Start over and report any problem you get ;)
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Jesus Lopez
 
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Post » Tue May 01, 2012 2:44 pm

The crash may be caused by some data stored in your old savegame that the game cannot find anymore. Start over and report any problem you get :wink:

Yeah that's what I figured. Especially the "hover over a modded weapon" crash gave it away.
Plus I was trying out many different mods during that playthrough to see if I liked them and messed about with the load order multiple times. Right now I started a new one, everything fine so far and I won't touch my mods or load order ever again from this point onward. At least that's the plan. :)

The last two mods I added before starting over are Wasteland Defense and Real Time Settler because those are definitely mods I wanna try out later. From my experience they add a huge amount of immersion into the game. Creating your own settlement etc, something that wasn't already there when you started the world is great.

Hopefully the game is more stable now. Probably my last try as well as I don't see how I can improve the load order anymore and it's rather annoying and time consuming to figure out whats wrong with so many different variables.
It's the same with Fallout 3 which took quite some getting used to, figuring out how to install many mods without conflicts and such. Most games have it easier/more stable, but then again most games don't offer so much different mod content. :cool:

I'm glad I waited this long to start with New Vegas now that all patches and DLC's are available, plus such quality mod content. I can't imagine playing it without to be honest. (Same when I looked back at vanilla FO3, eeww :biggrin:). All combined truly one of the better games I've ever played. Though I was expecting it to be more user friendly this time around. ^^

Thanks for the help guys.
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lisa nuttall
 
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Post » Wed May 02, 2012 2:37 am

Out of curiosity: does the disable console command when used on trash (unwanted objects like a table/locker etc..) cause game stability problems?

I'm looking for a good location for my settlement. :D
The correctional facility seems rather cool and well fortified but the place is a mess. If anyone has another location suggestion that has good walls I'd love to hear about it.
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Taylor Tifany
 
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Post » Tue May 01, 2012 11:35 pm

Eh, just open GECK, go to NCRCF and select the piles and hit delete, then save it as an .esm and activate it.
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Johanna Van Drunick
 
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Post » Tue May 01, 2012 7:00 pm

Eh, just open GECK, go to NCRCF and select the piles and hit delete, then save it as an .esm and activate it.

Hhm that requires me to change the load order/merged patch again which I'm hesitant to do. Also I don't know how much debris I want to "disable" right now and using the console command whenever it's needed would be much easier and faster. I'm just curious if it is known to cause problems.

I haven't placed the settlement yet. Still searching for a nice location :)
I'm not sure if enemies will be able to get into the Correctional facility as they have to enter through a door (leading to an interior). Does anyone know if they will with Wasteland Defense? If not it's kinda boring you're 100% save.

Another location might be the tumbleweed ranch/abandoned farmstead in the top of the map. Lots of flat space to build especially when you want to combine it with Real Time Settler.

Oh and will I be able to delete/replace the objects I place in case I want to move to another location later on?
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Rachel Briere
 
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Post » Tue May 01, 2012 2:47 pm

Change the load order? Why would that cause complications?
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Nichola Haynes
 
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Post » Tue May 01, 2012 8:54 pm

I prefer -
FOMM - Fallout Mod Manager, Fellout NV, Electro-City, HTS - Happy Tactical Squad, Classic Fallout Weapons - New Vegas

It's all compatible together.
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flora
 
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Post » Tue May 01, 2012 9:11 pm

I'm guessing that means there is nothing equivalent to "The wanderers edition" for New Vegas then? - If I want to get stuff like sprint mods, crafting extension mods, rebalance and immersion mods I'll need to seek those out for myself/look around the forum for lists?

I installed FOOK but it's definatly not on the scale of TWE. In fact, so far New Vegas feels... I dunno... more amateur? - Terrain and weather meshes together less, environments feel less menacing and hostiles, environments less detailed. Hopefully that feeling will wear off soon, seems weird to be playing the prequel to this game last week, get New Vegas this week and it feels like a step backwards xD
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steve brewin
 
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Post » Tue May 01, 2012 10:12 pm

http://newvegas.nexusmods.com/downloads/file.php?id=40040 + http://newvegas.nexusmods.com/downloads/file.php?id=42363 is the FWE of New Vegas. It's even developed by the same team.
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Rachel Briere
 
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Post » Tue May 01, 2012 2:57 pm

Ah, awesome! - Many thanks :)
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ZANEY82
 
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Post » Wed May 02, 2012 4:20 am

I installed FOOK but it's definatly not on the scale of TWE. In fact, so far New Vegas feels... I dunno... more amateur? - Terrain and weather meshes together less, environments feel less menacing and hostiles, environments less detailed. Hopefully that feeling will wear off soon, seems weird to be playing the prequel to this game last week, get New Vegas this week and it feels like a step backwards xD

Yeah you definitely want a lot of mods or else Fallout (as great as it already is) might feel rather empty in comparison.
The 60 some mods I'm using, after fiddling with the load order and patches for a while, seem stable now and all together it's really a rich game.
If your PC can handle it I'd definitely suggest the texture mods as well. Together with Nevada skies the scenery is breathtaking (again: compared to vanilla).
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Heather Stewart
 
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Post » Wed May 02, 2012 5:01 am

Question:

I'm around level 30 right now. Doing my best to make the wasteland a better place to live but I haven't done any DLC so far. I was wondering about 2 things regarding the DLC:

- What would be a good order to do the DLC in?
- Can I go in and out of all DLC or are some a one-time trip with no way to return afterwards?
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Rhiannon Jones
 
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Post » Wed May 02, 2012 6:14 am

- What would be a good order to do the DLC in?
- Can I go in and out of all DLC or are some a one-time trip with no way to return afterwards?

I'd say do them in the order they were released.
DM, HH, OWB and LSR.

Dead Money is a one way trip, you cannot go back.
OWB and HH can be traveled back to once you've completed it but you can't leave it until the DLC is done.
And LSR can be come and gone to as you please.
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Darren Chandler
 
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Post » Wed May 02, 2012 6:55 am

Thanks for the info. Good to hear you can go back to most DLC.
I was thinking about doing OWB first because you get a perk with +2 strength as far as I know. That would top it of at 10 and allows me to handle miniguns correctly.

Each DLC prolly has some goodies I might want so I'll just take a look at that and see what item/perk I want at that particular time.
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Chad Holloway
 
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Post » Tue May 01, 2012 9:16 pm

The Satchel mod is probrably my favorite just aesthetic wise.

Allows you to wear multiple things from different armours and such.
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ladyflames
 
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