18+ (NEW) be nice this time! :P

Post » Wed Mar 30, 2011 9:45 am

It doesn't really matter, does it?


you forgot the "/thread"
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Chris Jones
 
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Post » Wed Mar 30, 2011 4:34 am

Oblivion was designed as a T game and got the M in the US because of a mod. Honestly....I just want the damn game already.

I wish people would stop saying that. The mod got the game looked at again by the rating board. They noticed a few things in the DB quests the second time around, like how up close and detailed you can get with a mutilated corpse. Due to the explicit gore and rather dark story elements, the game was rerated to mature.
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Jennie Skeletons
 
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Post » Wed Mar 30, 2011 8:44 am

Lots of people DO want another Thief game. Just because it's not what YOU want doesn't mean it's not what PEOPLE want



Didn't Oblivion have a quest where someone kept their mothers head around and talked to it?


Personally, I think they should just make it how they want it. If they try to shoehorn content into a grouping artificially it won't be as good of a game

Yes it did. And the undertones of maturity are great. For me, it's mature subject matter and done in a way that makes one think instead of in your face like blood, dismemberment and gore. Even suggested six is to me more mature than hiring a hoker and fading to black.

I don't think games should be made with a rating in mind. They should make the game they want to make and let it fall where it falls. But they also have to keep in mind how many may or may not turn their backs on their game if it goes overboard in any way. Mature themes and mature visuals to me are very different.

Sort of reminds me of back when TV was very censored as to what could and could not be said. Red Skeleton (anyone here remember him?) and Groucho Marx were experts at innuendos. The type that fly over the head of an 8 year old but hits home with an advlt. Very funny stuff there but passed the strict ratings. I like the subtle and the innuendos much more than the in your face stuff. Not that I like censoring overly much but I do think that censoring added some very clever, very good and very interesting aspects that we rarely see now days.

It's like enjoying looking at a well muscled man in a loin cloth. Take that loin cloth off and I'm not quite as interested as I was before it was off. I enjoy leaving bits to my imagination because my imagination will always take me further than any actual visual will.

Yep, I miss that sort of stuff.
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Philip Rua
 
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Post » Wed Mar 30, 2011 1:23 pm

I don't think games should be made with a rating in mind. They should make the game they want to make and let it fall where it falls. But they also have to keep in mind how many may or may not turn their backs on their game if it goes overboard in any way. Mature themes and mature visuals to me are very different.

Sort of reminds me of back when TV was very censored as to what could and could not be said. Red Skeleton (anyone here remember him?) and Groucho Marx were experts at innuendos. The type that fly over the head of an 8 year old but hits home with an advlt. Very funny stuff there but passed the strict ratings. I like the subtle and the innuendos much more than the in your face stuff. Not that I like censoring overly much but I do think that censoring added some very clever, very good and very interesting aspects that we rarely see now days.


You know, I'm starting to REALLY like the mods, they actually sit there and think before they post, and can say it in a way that makes sence (altough a tad flowery for me). What Summer said kinda hits expression from the artists expected perspective right on the head. Cencorship is the umbrella of both reasons why I like watching South Park online now, both because of how Comedy Central handled the 201 fiasco, and how they bleep out half the stuff on air. But you gotta keep in mind that sometimes the cencorship will play into the funny of something. If you want an example, I found http://www.youtube.com/watch?v=IVAJ30BE01E on youtube. Sorry, but it was the best one I could find.

It's like enjoying looking at a well muscled man in a loin cloth. Take that loin cloth off and I'm not quite as interested as I was before it was off. I enjoy leaving bits to my imagination because my imagination will always take me further than any actual visual will.

Yep, I miss that sort of stuff.


I get your point, and I do think like that (just the other way), but that was leaning a bit towards TMI. Please, maek teh bad comment go away mommy, I'll be good...

Also, I really need to stop posting every other post....
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Veronica Martinez
 
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Post » Wed Mar 30, 2011 1:20 am

Lots of people DO want another Thief game. Just because it's not what YOU want doesn't mean it's not what PEOPLE want

You misunderstand, sir. I want details of Thief 4 more than I want details of Skyrim. However, were BGS to completely abandon everything that is TES and emulate Thief I would be disappointed because when BGS bring out a game called TES I expect TES elements to make up most of it. Regardless of how well BGS could rip off Thief, they wouldn't be making a good TES.

Hence an objectively good game would be subjectively awful.
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Emilie M
 
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Post » Wed Mar 30, 2011 1:44 pm

The majority of Elder Scrolls players are 18+ anyway, this is not a game many kids play.


For those in their teens who play Elder Scrolls, they will find a way to get their hands on the game. As graphic as the game could be, there are far more graphic things on television with no rating! =)
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GPMG
 
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Post » Wed Mar 30, 2011 12:04 am

Its probably going to be an 18. People under that age (including me) are going to play it anyway, basically. Its somewhat out of there hands, but they aren't going to tone down there creative content or output just to get a certain rating.
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Emma Parkinson
 
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Post » Wed Mar 30, 2011 1:28 am

Sort of reminds me of back when TV was very censored as to what could and could not be said. Red Skeleton (anyone here remember him?) and Groucho Marx were experts at innuendos.
Of course, Groucho too (well... especially). :chaos:

Remember Groucho's rendition of 'Lidya the tattooed lady'?

Yep, I miss that sort of stuff.
Same. The last time I saw any of that craft at work, was Animaniacs; and these days they've run the old shows through the scourge and picked them clean.
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hannaH
 
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Post » Wed Mar 30, 2011 12:45 am

I don't care what it's rated. I'll be playing it either way. I don't think Bethesda actually aims for a rating, they just let PEGI or the ESRB slap on whatever.
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Heather Stewart
 
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Post » Wed Mar 30, 2011 5:43 am

i really wish this was a pole :hubbahubba:

Yes it did. And the undertones of maturity are great. For me, it's mature subject matter and done in a way that makes one think instead of in your face like blood, dismemberment and gore. Even suggested six is to me more mature than hiring a hoker and fading to black.

I don't think games should be made with a rating in mind. They should make the game they want to make and let it fall where it falls. But they also have to keep in mind how many may or may not turn their backs on their game if it goes overboard in any way. Mature themes and mature visuals to me are very different.

Sort of reminds me of back when TV was very censored as to what could and could not be said. Red Skeleton (anyone here remember him?) and Groucho Marx were experts at innuendos. The type that fly over the head of an 8 year old but hits home with an advlt. Very funny stuff there but passed the strict ratings. I like the subtle and the innuendos much more than the in your face stuff. Not that I like censoring overly much but I do think that censoring added some very clever, very good and very interesting aspects that we rarely see now days.

It's like enjoying looking at a well muscled man in a loin cloth. Take that loin cloth off and I'm not quite as interested as I was before it was off. I enjoy leaving bits to my imagination because my imagination will always take me further than any actual visual will.

Yep, I miss that sort of stuff.


lol those 2 are some of my most favored comedians :celebration:. you dont find people with the skill they had at getting a punch line through without offending anyone. i hope there will be some comic relief in Skyrim that is similar to their work. not a lot mind you but some that would go along with the wacky humour tes can have.
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CYCO JO-NATE
 
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Post » Tue Mar 29, 2011 11:13 pm

They've said that they just don't care about ratings.

Nothing will be changed because of this, and nothing should be changed.

this pretty much wraps it up.

they're sure they will get an M but they arent going for a specific rating they'll do what fits TES. and not that ratings matter at all anymore since most kids parents would get them an advlt only game if they asked them too.
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ANaIs GRelot
 
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Post » Wed Mar 30, 2011 5:41 am

OK guys, had to say it last time. M is 17+ not 18+, and there will NEVER be six in TES. There is honestly no point. If you want six go watch porm or something.
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Marine Arrègle
 
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Post » Wed Mar 30, 2011 7:58 am

...and there will NEVER be six in TES. There is honestly no point. If you want six go watch porm or something.

Another one misses the point.

I would explain further, but only in a thread on sixual themes.
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Fiori Pra
 
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Post » Tue Mar 29, 2011 9:11 pm

If you don't really mind, why re-post it? especially after the last one ended, lol
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Stephanie Kemp
 
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Post » Wed Mar 30, 2011 6:10 am

Age rating shouldn't come into the equation when making a game. It is what it is.
Unless they had a specific target audience in mind which is what Wii game developers do. It's obvious that by the complexity of the games and the mature themes it is aimed at older gamers. I'm glad they haven't toned down the game to reach a wider audience, they would just end up sacrificing the game experience.

By older I don't mean old.


I was going to say something along these lines, but then remembered that making a game with an AO rating is a death sentence for sales. Which is weird, because in the US that's only a one year difference when it comes to the age you can buy it. But it is what it is. Target audience does matter a lot as well. Like you said, it's what Wii developers and the like do. An M-Rated game won't sell well on the Wii because there is such a small audience, and the child market is a big source of income if you tap into that. Some games manage just fine though, with a careful balance of what you can do. Portal 2 was rated E10, but it sells to everyone. I actually don't know how they managed that though, a lot of it would just go right over a child's head.
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D IV
 
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Post » Wed Mar 30, 2011 9:23 am

And you honestly don't think that having the creative freedom to explore dark themes by embracing the M rating isn't going to subjectively improve the game by making it closer to what people want?

There are expectations of what the game will be. If Skyrim turns out to actually be the next Thief in all but name it might be an amazing game objectively but not subjectively - it won't be what people want.


I'm sorry what?

I missed the part of my original post where I said they shouldn't have the creative freedom to make whatever game they want.

In fact I said just the opposite.



> All anyone can ask for is a good game. It doesn't matter if it's an RPG, FPS, or STG. A good game is all any of us want, plain and simple.
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lilmissparty
 
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Post » Wed Mar 30, 2011 6:20 am

Just to give some information:

Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games. It was launched in spring 2003 and replaced a number of national age rating systems with a single system now used throughout most of Europe, in 30 countries (Austria, Denmark, Hungary, Latvia, Norway, Slovenia, Belgium, Estonia, Iceland, Lithuania, Poland, Spain, Bulgaria, Finland, Ireland, Luxembourg, Portugal, Sweden, Cyprus, France, Israel, Malta, Romania, Switzerland, Czech Republic, Greece, Italy, the Netherlands, Slovak Republic and the United Kingdom).


PEGI 16:
This rating is applied once the depiction of violence (or sixual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.

PEGI 18:
The advlt classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence and/or includes elements of specific types of violence. Gross violence is the most difficult to define since it can be very subjective in many cases, but in general terms it can be classed as the depictions of violence that would make the viewer feel a sense of revulsion.


ALSO...
Descriptors shown on the back of the packaging indicate the main reasons why a game has received a particular age rating. There are eight such descriptors: violence, bad language, fear, drugs, sixual, discrimination, gambling and online gameplay with other people.
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Tha King o Geekz
 
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Post » Wed Mar 30, 2011 4:48 am

I think if they make the game and not worry about the rating that they will receive, because of the realistic content they include it will no doubt get an M. Real life is simply an M rated game at the very least, if they stick to realistic themes, its just the way things will go.

If they end up with a T, its not like im going to be disappointed or anything though.
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Danel
 
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Post » Wed Mar 30, 2011 4:16 am

BGS doesn't make their games catering to a game rating. BGS makes their games to fit the world and vision they have. That's what makes their games so great.
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Jessie Butterfield
 
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Post » Wed Mar 30, 2011 12:34 pm

The rating system is a joke anyway. Parents just buy whatever their kids want without checking so it doesnt really matter. Hell a lot of stores dont bother checking, there is no law (at least in the US) about it. Its mostly company policy for PR reasons.
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Jordan Fletcher
 
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Post » Wed Mar 30, 2011 12:30 pm

I'm sorry what?

I missed the part of my original post where I said they shouldn't have the creative freedom to make whatever game they want.

In fact I said just the opposite.

> All anyone can ask for is a good game. It doesn't matter if it's an RPG, FPS, or STG. A good game is all any of us want, plain and simple.

I disagree. I don't want an FPS or STG or RTS. I want an RPG in the style of TES. BGS can deliver the best damn FPS ever with an E rating and I'd be disappointed because 1) it's an FPS when I've come to expect RPGs and 2) the E rating means that it doesn't touch on the themes that I want to see explored in order to feel immersed in and to actually care about the game world.

If they want to target little kids with an E rating and have rainbows spew out of enemies azzez when they die, I'm all for it.

Just so long as it's a good game. :thumbsup:

That's what I disagree with. BGS can deliver a good game, but I want them to deliver a good game that fits reasonably well with my expectations of TES. BGS should feel obliged to make the game we want to a certain extent. We're their customers.
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Amanda Leis
 
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Post » Wed Mar 30, 2011 11:53 am

They'll make the game how they want to make the game. The rating will fall out from there. :shrug:

This
They already stated they don't aim for any particular rating. they will design the game how they want it, not by what any particular rating allows.
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Amysaurusrex
 
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Post » Wed Mar 30, 2011 10:11 am

The number M rated games had risen by 100% in the past few years.

Developers aren't that afraid that the more limited audience that an M rating restricts them too will significantly hurt sales. On paper it seems like a big loss, however in reality it is not. The market has spoken and developers have an ear on the vine. They know what's up.
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DarkGypsy
 
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Post » Tue Mar 29, 2011 10:34 pm

I hope they hold nothing back, will be fine with an M. Never had a problem getting my hands on M rated games as a kid anyway.
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Margarita Diaz
 
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Post » Wed Mar 30, 2011 9:50 am

it is more than likely going to be 18+ becuase of all the things like finishing moves, I mean in the trailer you saw a zombie nords head sling back when he got smacked with the axe

but Todd said that they dont try and go for a rating they just make the game
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Scott
 
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