New Niche in the market

Post » Mon Dec 12, 2011 10:29 pm

I can fully understand that bethesda needed to increase their potential sales by increasing their target customer base.

That is (in my view) why Skyrim complexity has been reduced, to what is little more than yet another fps.

Skyrim has a large following in the same way that a soap opera or x-factor does, there is nothing wrong with that, but I wonder if this leaves a niche in the market for a new software company to fill,
A niche that was previously filled by Bethesda, with Daggerfall and Morrowind.

By the way, I play on a PC, I do like the game and I have had no problems, I just would like a good, in depth RPG, I know of none at the moment.
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Elea Rossi
 
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Post » Mon Dec 12, 2011 11:28 pm

I can fully understand that bethesda needed to increase their potential sales by increasing their target customer base.

That is (in my view) why Skyrim complexity has been reduced, to what is little more than yet another fps.

Skyrim has a large following in the same way that a soap opera or x-factor does, there is nothing wrong with that, but I wonder if this leaves a niche in the market for a new software company to fill,
A niche that was previously filled by Bethesda, with Daggerfall and Morrowind.

By the way, I play on a PC, I do like the game and I have had no problems, I just would like a good, in depth RPG, I know of none at the moment.


Yes, sadly, true RPG's became niche. Its makes sad to think that nothing will properly succeed games like NWN2, Arcanum, Morrowind and others.
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Jhenna lee Lizama
 
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Post » Tue Dec 13, 2011 1:36 am

Ask 10 gamers what an RPG is and you'll get 10 different responses.

Most seem to think RPGs are all about the numbers whilst I dream of a day when you can't see the numbers at all. Where your experience or knowledge (or even common sense) in the game world allows you to determine if item A is better than B, rather than having a statistic tell me. Numbers utilised in RPG gaming (made largely popular by DnD - not pioneered by) where a means to an end, surely now computers can do all that without the player having to scrutinise them. The loss of visible numbers doesn't mean it's less of game, or less complex, the loss of abilities, or methods to influence the world, or your character do that.

Skyrim still fits the same niche as Morrowind, people probably just want more options within that niche, but gaming companies follow the money and there is more to made elsewhere with less risk and investment.
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Chrissie Pillinger
 
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