So I used getav and I see the +skill/stat items still increase companions stats/skill every time you use their inventory. My noobish ? then would be, is this just an engine problem or something, that can't be debugged out? Because, y'know, Gannon shouldn't have 99 in Guns just because I want him to wear bounty hunter duster and like to give him items to carry and I don't feel like removing/reequipping the duster on him every time I open his inventory.
I know you can not use +stat items or maybe mod the stats off items, but....no wonder companions go from seeming so weak to seeming so strong dmg. wise. Boone may have had a skill glitch, but all companions get this effect. Yes I didn't quite realize this before.
Are there any mods that stop this? I started to search nexus but I have no idea what terms to search for & am coming up with too many pages to sift through...
The NPC skill/stat raising bug has been around since FO3. AFAIK, the issue was never fixed and has now made its way to FNV as well. I assume it's an irresolvable game engine issue, since neither Bethesda, Obsidian nor the mod community have successfully addressed it so far.
Not that this bug has received much publicity; I've never seen a prominent discussion of it in any Fallout Forum I frequent. I first discovered the issue when I suspected my FO3 companions were growing too powerful too fast, and began monitoring their stats in the console.
Although fairly obvious, it remains one of the game's lesser known glitches. As such, I'm convinced that many players complaining about overpowered companions (esp. Boone) are actually experiencing this bug w/o realizing it.
Yes, Boone has decent stats 'out of the box', but he was never designed to be as powerful as most players experience him. Boone's 1st Recon Beret alone is responsible for raising his PE from 7 to 10 after three inventory accesses.
Consequently, I usually keep my companions in their vanilla outfits while playing New Vegas. Their headgear remains a problem, but that can be circumvented by exchanging them with stat neutral versions. Not pleasing, but effective. Boone's the exception. At least the Reinforced Combat Armor Mark 2 I give him doesn't have any skill/stat enhancing values.
The issue was, however, a real nuisance in FO3, where I regularly switched my companion's gear. The usual workarounds (manual/batch file stat resets, removing/reequipping gear during inventory access) quickly turned into a chore and broke the immersion.
I finally resigned myself to selecting permanent outfits for each companion, and had GECK knowledgeable friends edit all stat/skill enhancements from their vanilla game gear. Unfortunately, I've found this to be the only truly workable fix to date.
Sorry I can't offer you a better solution, I'd appreciate one myself.