I saw that post but I have no idea what FNVEdit is....or if it would be in a readable format that would make sense to a dufus like myself. I do have the 1.1 .esm still so I could try to compare it. Where does one get FNVEdit?
I guess you do not use mods then ...
FNVEdit is one of many excellent stand-alone utilities developed by the Bethesda modding community over the years that allows mods to play nice with each other. Some of these utilities go back to Morrowind days, and they get carried over to the next Bethesda release. These utilities are a must-use for anyone wanting to avoid and/or fix conflicts between mods for any Bethesda game.
In my case, I never play the vanilla version of Bethesda games. In fact, I bought and played Oblivion only because of certain mods that were created for it, i.e. Obscuro's Oblivion Overhaul. I used over 300+ mods for that game alone. I used around 150-200 mods for Morrowind, and around 100 for FO3. Many of these were texture replacers without esp's, so do not cause conflicts, however, many were game-play overhauls, weather overhauls, and added items that can cause conflicts.
Tools like FNVEdit and Wrye let you find where the conflicts are, fix them, merge level lists, etc, so the game is stable and the mods do what they are supposed to do. In some cases it is more challenging to get all the mods working properly than actually playing the game ...
There are dedicated threads for all these utilities in the mod sections for all Bethesda releases. I suggest you check them out and ask any questions you might have there.
Cheers!
PS: This is for PC versions only ...