New Patch 1.2 Released

Post » Thu Oct 30, 2008 2:44 pm

The Plasma Rifle needs to not be made crap, but it's a step in the right direction. Very good work with the patch overall. I'd still like to see the Telsa Cannon and Plasma Rifle ammo requirements be addressed, though; 45 ECP is ludicrous, and any plasma rifle but the Q-35 Matter Modulator eats up far too many MFCs while doing far too little damage.
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Bloomer
 
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Post » Thu Oct 30, 2008 1:57 pm

Anyone know if the Permanant Ash/Goo piles are fixed?
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celebrity
 
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Post » Thu Oct 30, 2008 10:47 am

Does anyone know if full maintenance was fixed for Raul? That's kinda why I keep him around.
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Siobhan Thompson
 
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Post » Thu Oct 30, 2008 8:53 am

I'm pretty sure you're mistaken. This patch should be mostly compatible with save files. Some changes (particularly any navmesh changes) will probably require a new save, and I doubt this patch will fix a save that's already been bugged, but it should otherwise be compatible. At least based on my knowledge of how games with this engine work.



You tell me. After the patch applied itself, I could not 'continue' and when I clicked 'load' it said there are no save files. After starting a new character, the saves started at 1 again. Now, how is that my problem? It's not like I installed into some weird directory or anything like that.
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Laura Hicks
 
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Post » Thu Oct 30, 2008 8:15 pm

I'm not a modder either, just a mod user :D And no clue, it might be a hardcoded thing, or in their AI packages, doesn't sound like it would have a separate script. And scripts are really hard to read with FNVEdit, it's better to use the GECK for those.

I've found a checkbox setting in AI packages that sets "head tracking" off, but none of the obvious Boone packages I've so far found have it checked accidentally, or anything. Sadly I don't know which other non-obvious packages might be affecting him, if any. :sad:
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Fam Mughal
 
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Post » Thu Oct 30, 2008 3:10 pm

I'm having post-patch blues. I tried the Bye, bye love quest (4th time now) again, I was waiting for the patch seeing as pre-patch the Gomorrah disappeared Companion's weapons. Even in spite of the patch I though I would make Companions go back to the Lucky 38 - i.e. dismissed rather than just waiting. They have a weird kind of beam-out now - I dismissed them right in front of the tower, but they didn't turn & walk away they just disappeared.
Anyway, so post Bye, bye Love I head home to check on the companions.
Cass has disappeared into thin air. Veronica has lost her Power Armor. And those are just the problems I can spot. Who knows what else has gone wrong?

Oh, @ Shift: Raul still only offers repairs at his own home, but at least he explains this to you with his usual sarcasm.
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Czar Kahchi
 
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Post » Thu Oct 30, 2008 10:18 pm

You tell me. After the patch applied itself, I could not 'continue' and when I clicked 'load' it said there are no save files. After starting a new character, the saves started at 1 again. Now, how is that my problem? It's not like I installed into some weird directory or anything like that.

And you've checked the save directory?
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StunnaLiike FiiFii
 
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Post » Thu Oct 30, 2008 11:57 am

so are us 360 users just left out in the cold here?
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Nathan Risch
 
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Post » Thu Oct 30, 2008 12:44 pm

Maybe they're delaying the 360 patch to add the DLC stuff to it... you know, the DLC that you guys are getting on the 360 while the rest of us are left out in the cold? :sadvaultboy:

(Sorry, not a lot of sympathy here for 360 users complaining of feeling left out, when you guys have an exclusive DLC coming to you next week.)

Actually, the 360 patch is already in certification with Microsoft, and should be out by tomorrow or Thursday.
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lexy
 
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Post » Thu Oct 30, 2008 11:42 am

That's an old crash and strangely one of the few repeatable ones in the game. Only happens when buying more than one box of cases, of the same type, during the same barter transaction. Try buying the boxes one at a time, exiting barter menu after each purchase.


Ah! Never ran across it before, but it is pretty obscure. Thanks!
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N3T4
 
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Post » Thu Oct 30, 2008 8:47 pm

Other issues I have noticed:
* my game still crashes, but this is a Steam issue and I guess that will never be resolved in my lifetime.
* weird skating: affects the dancers outside Gomorrah and the children feeding on the rat in Freeside.
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Wane Peters
 
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Post » Thu Oct 30, 2008 10:18 am

Are the never-disappearing ash piles fixed yet?
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Sara Johanna Scenariste
 
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Post » Fri Oct 31, 2008 1:34 am

Other issues I have noticed:
* my game still crashes, but this is a Steam issue and I guess that will never be resolved in my lifetime.
* weird skating: affects the dancers outside Gomorrah and the children feeding on the rat in Freeside.


1, its not a Steam Issue, the crashes exist since Fallout 3 and to a lesser extent, Oblvion.
2, Totally true
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Sweet Blighty
 
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Post » Thu Oct 30, 2008 8:13 pm

Maybe they're delaying the 360 patch to add the DLC stuff to it... you know, the DLC that you guys are getting on the 360 while the rest of us are left out in the cold? :sadvaultboy:

(Sorry, not a lot of sympathy here for 360 users complaining of feeling left out, when you guys have an exclusive DLC coming to you next week.)

Actually, the 360 patch is already in certification with Microsoft, and should be out by tomorrow or Thursday.


but i'm not wearing any pants!
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Robert Bindley
 
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Post » Thu Oct 30, 2008 10:55 pm

1, its not a Steam Issue, the crashes exist since Fallout 3 and to a lesser extent, Oblvion.



I know what you mean, but my crashes are Steam-related. It is a reasonably well-known issue if you are on wireless broadband. When I go Off-line the crashes more-or-less disappear. Not 100% but I can get literally hours of crash-free gaming so long as I am in Off-line mode.
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Dezzeh
 
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Post » Thu Oct 30, 2008 8:39 pm

Oh, @ Shift: Raul still only offers repairs at his own home, but at least he explains this to you with his usual sarcasm.


Thanks for answering but I was actually asking about his upgraded perk "full maintenance" which is supposed to make your gear degrade more slowly, in the unpatched version of the game it doesn't do anything.
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Ashley Campos
 
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Post » Fri Oct 31, 2008 1:21 am

From my thread post..
"What changes have been made to Caravan in the latest patch ?
Ive looked on Fallout Wiki, couldn't find anything, im still having the same problem as before!
Does anyone know, will we ever know :o
Guess they've released the patch, and they have left it up to us to see whats changed, seeing as they dont want to go into the specifics.. "

Anyone help me ?
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Ally Chimienti
 
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Post » Fri Oct 31, 2008 12:03 am

Sorry it took so long.

Cliff Briscoe has had a script placed on him that limits him to five games of Caravan. That never resets, so it is five games period.

Same for Carl Mayes (in Forlorn Hope?) & Johnson Nash
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Calum Campbell
 
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Post » Thu Oct 30, 2008 12:02 pm

Sorry it took so long.

Cliff Briscoe has had a script placed on him that limits him to five games of Caravan. That never resets, so it is five games period.

Same for Carl Mayes (in Forlorn Hope?) & Johnson Nash


That puts a limit on my main source of income, at least in the early game.
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Alada Vaginah
 
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Post » Fri Oct 31, 2008 2:17 am

That was probably the reason. Maybe it was to compensate for them not making Caravan opponents play with any skill.

You can still exploit Ringo, I think, but it takes a long time due to his low bets.
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Benjamin Holz
 
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Post » Thu Oct 30, 2008 12:07 pm

Sorry it took so long.

Cliff Briscoe has had a script placed on him that limits him to five games of Caravan. That never resets, so it is five games period.

Same for Carl Mayes (in Forlorn Hope?) & Johnson Nash


Finally i get an answer! :D
Thank you!
Now i can go back to playing it..
But that was my main source of income!
Ah well, makes it more interesting i guess, especially on hardcoe :)
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Samantha Pattison
 
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Post » Thu Oct 30, 2008 11:10 pm

When you ask the question "Did patch 1.2 satisfy you?" I have to answer yes because my expectations were that only a few things would get fixed and they did fix a bunch of stuff. I just hope this isn't the end of patches while all the computer jocks at Obsidian move on to making the DLC of the week. Afterall, the ZeniGreed CEO certainly doesn't want to be paying people to produce quality when they can be generating bugfests for the market.

Remember, there are still lots of bugs in FO3 that they never fixed so don't get your hopes up that FNV will be any better. If the game is too frustrating, my advice is to do something else and don't buy a ZeniMax adventure ever again.
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matt
 
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Post » Thu Oct 30, 2008 9:26 pm

I deliberately started a game before the patch was released so I could test for problems with old save files. None.

I am still very early in this play through but it is looking very good. From what I have read here and seen in gameplay it looks like Beth has made the definitive patch. I think that shortly I will be able to recommend that anyone who has been hanging on the fence waiting to get this game can jump in with both feet.

Fingers crossed...
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Nick Swan
 
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Post » Fri Oct 31, 2008 3:14 am

Thanks for answering but I was actually asking about his upgraded perk "full maintenance" which is supposed to make your gear degrade more slowly, in the unpatched version of the game it doesn't do anything.


Anyone with Raul upgraded to have full maintenance could test this pretty easily. Just find a weapon that is really damaged but still usable, and save. Then use it until it breaks with Raul in your party. Then load, dismiss Raul, and use it until it breaks again. Count the number of uses each time until it breaks and see if it changed.
This has been bugging me as I found out that the perk didn't work recently and that was the thing I thought was awesome about Raul.
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Dagan Wilkin
 
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Post » Thu Oct 30, 2008 7:11 pm

Are the never-disappearing ash piles fixed yet?

Remind me why this is a problem?

Bodies naturally rot away but ash piles could cool and solidify, the same with goo piles. They might last thousands of years.
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WTW
 
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