» Mon Aug 29, 2011 7:23 pm
Here is my response to your concerns:
Perks: As many have said already, you can only max out at a 3rd of the available perks. As many have said, there are 3 archetypes (Warrior, Mage, Thief), thus you can max out a 3rd of the perks. Also... in order to actually MAX out your perks, you are going to have to put so much time and effort into just ONE character. Enough effort that most players will probably never attain on one playthrough.
My longest playthrough in Oblivion is at approx. 100 hours and I am only at level 37. If we put that in Skyrim terms, I would need another 33 levels to max out my level and max out my perks.
*Now, I do understand, you can't accurately use Oblivion terms to judge Skyrim, because it's been stated already that leveling is intended to happen faster in Skyrim than it did even in Oblivion, but I can imagine, considering past Elder Scrolls games, that it's still gonna take more than 100 hours to max out your character.
Then, there's the fact that like others have said, if you begin to spread yourself thin, the more skills you level up, the slower your character will level up, the slower you gain perks.
Exploration: Eh, I'm not a huge fan of the compass in Oblivion and Fallout 3 terms, but I don't understand the utter hatred for it either. If you still want to find lost ruins and dungeons out in the middle of nowhere, you STILL have to go out into the middle of nowhere to find it. I can tell you there are probably dozens of dungeons and locations I've never found in Oblivion because I haven't put forth the exploration to find them. I had created a new test character the other night, and just ran in a random direction, and found a whole load of dungeons and locations I never knew even existed. The same can be said of my main character which is my longest Oblivion playthrough, where I am still finding locations I never knew existed, all because now I am actually going and exploring to find them. These things don't just automatically appear on your map that they are there. You still have to explore to the general location of the dungeon or site to find it. I certainly don't have a problem with a quest marker telling you where to go to find a location... as someone else said, it's very feasible that the quest giver would merely mark it on your map, showing you where to go anyways (this happened in Morrowind as well, locations would be marked on your map so you'd know where to go). The only time I didn't really like it was when the quest would tell you where to find a specific person, and with no knowledge I would know to find that person in just this room in this specific inn, or tavern, or shop. But at the same time, with Radiant AI the way it is, and NPC's constantly in different places, or even different towns, it'd be impossible for an NPC to tell you where you need to go to find the person. It would svck rather hard if the NPC told you "this person can be found in either Chorral or Anvil, as he travels between the 2 towns", and you go in one town, only for him to be in the other town, so you travel all the way to the other town, only to find that he just left back to Chorral... Quest markers might be too much of a convenience sometimes, but it's hardly some kind of "hand holding" or "dumbing down".
3D Map: Even the maps of Oblivion and Morrowind showed you general terrain features. This is not new. It is not a "dumbing down", or any kind of removal of shock and surprise.
I do agree with you hoping that it is not possible to rise through the ranks of guilds without practicing the skills of said guild. If I want to rise through the ranks of the Mage's Guild, I should be a practicing mage. If I want to rise through the Thieves Guild, I should actually have experience in sneaking around and stealing things.