AinurOlorin, I agree with every sentence in your post, except bold part. The restrictions are imposed by the system which makes your points before the "if" moot.
First, there is no difference because there is no forced specialization. The limitation is natural. A "jack of all trades, master of none" is natural. Limitation provides that. Also, the faulty one who wants to be all powerful is the one who wants the removal of restrictions for that, YOU! The players who want unrestricted builds shouldn't able to veto those who want realistic limitations in their games, and especially shouldn't be able to accuse them for not having the willpower. Why design a game where matured characters are "meaninglessly" powerful? Why design an RPG where your game wouldn't give a unique experience for players but everything in one plate. The willpower is needed for developers, so they don't lose to those who want the removal of any restriction in the game.
I understand your argument, but its logiv falls a part in several places.
First, the
limitation is not categorically natural. Some people are especially bright, and some people are especially stupid. Some people can excell at languages, mathematics, atheletics, astrophysics, biology, reading comprehension, music, visual arts and theatre, and have multiple doctorates, while other people can barely comprehend their own native tongue, and would be hardpressed to draw a stick figure. My point? One persons natural limitations can be and often are entirely different from another person's limitations, and it is not impossible or even unheard of for one person to be gifted in a number of very different fields.
To the next point,
the flaw in your stance is that it offers MANDATES over OPTIONS. Mandatory restrictions may help some players maintain an idealized playstyle, in the same way that a government ban on cakes, hotdogs, burgers, and all snack foods might help overweight people stick to a diet. What you are arguing is that the developers should take options away from certain players in order to stop other players from "cheating on their diet."Masters of multiple fields are not impossible to come by. Certainly the lore of Elder Scrolls and of many other sword&sorcery series besides, allows for their existence. Your argument, while clever, is still subjective, and remains obtrusive. It offers restrictions over options. And while the restrictions can EASILY BE SELF IMPOSED FOR ROLEPLAYING VALUE, FORCED RESTRICTIONS IMPOSED BY THE SYSTEM CANNOT BE EASILY REMOVED OR GOTTEN AROUND BY PLAYERS SEEKING GREATER VERSATILITY AND OPTIONS.
If two side hold views and prefferences that are deeply in opposition to one another, the best solution, if it can be found, is the one that allows both sides to operate as they see fit, and which accomodates both. Having the ability to choose more perks, while also having the ability to choose as few as you like (even to choose NONE if you preffer) is by far the more fair and even handed approach. Mandatory restrictions is winner take all. It shuts one side completely out of the reckoning with no viable recourse. Maximal options, to have or not to have as the player sees fit, allows everyone to play as they like, without shoving one person's preffered playstyle down the next person's throat.
P.S. I thank you for your kind words, even if I disagree with your stance on this particular aspect of the game. You are very clever and convincing yourself. :wink_smile: