new perk news not sounding great for me, among other things

Post » Tue Aug 30, 2011 4:53 am

Nobody is going to reach level 70 except a few extremist types. I'm STILL playing Oblivion (nearly non stop since it's release) and most my characters kind of self expire at around level 25-30, so that would mean an average character will only get 25-30 perks.. a fraction of what is possible, forcing you to specialize unless you want to grind all your skills to 100, and even then on the rarest of characters you have 1/3 the perks. Seems pretty good to me, I'd rather play 10 diff characters than 1 godly one who's level 70 with 1/3 the perks anyway. For me the challenge is typically gone by level 15-20 anyway.
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Stacyia
 
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Post » Mon Aug 29, 2011 6:25 pm

Dear OP,

no one cares about you. Stop bringing us down with your negativity.

Sincerely,

Rukio
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Lynne Hinton
 
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Post » Tue Aug 30, 2011 5:51 am

Pure Genius.


Glad to be of service. :foodndrink:
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Karen anwyn Green
 
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Post » Mon Aug 29, 2011 3:56 pm

....
[/b]There is, however, a difference between being ALLOWED to make a very specialized character who excells in a limited number of skills, versus being FORCED to make a very specialized character who can ONLY specialize in a few skills. You remain able to roleplay your character in virtually any way you like. . . as does everyone else. The fact that some people cannot resist the lure of being allpowerful, and cannot stick to a pure character of their roleplaying ideal because they cannot say NO to being able to do everything, is nobody's fault but their own. The player who wants a highly restricted build should not be able to veto the rights of a player who wants an unrestricted build, just because the afore mentioned player fears that they won't stick to their restricted ideal, if the restrictions are not forcefully imposed by the system.[/b]
...

AinurOlorin, I agree with every sentence in your post, except bold part. The restrictions are imposed by the system which makes your points before the "if" moot.

First, there is no difference because there is no forced specialization. The limitation is natural. A "jack of all trades, master of none" is natural. Limitation provides that. Also, the faulty one who wants to be all powerful is the one who wants the removal of restrictions for that, YOU! The players who want unrestricted builds shouldn't able to veto those who want realistic limitations in their games, and especially shouldn't be able to accuse them for not having the willpower. Why design a game where matured characters are "meaninglessly" powerful? Why design an RPG where your game wouldn't give a unique experience for players but everything in one plate. The willpower is needed for developers, so they don't lose to those who want the removal of any restriction in the game.

PS. BTW, you are amazingly convincing. Sneaky holy one. :P
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sam westover
 
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Post » Mon Aug 29, 2011 2:24 pm

The players who want unrestricted builds shouldn't able to veto those who want realistic limitations in their games,
PS. BTW, you are amazingly convincing. Sneaky holy one. :P


And what exactly are the realistic limitations to the protagonists in games centered on messianic heroes of mythic stature prone to divine ascension?
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Bryanna Vacchiano
 
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Post » Tue Aug 30, 2011 5:59 am

Btw, for an excellent understanding about what's wrong about the quest compass, read this: http://kotaku.com/5828760/youve-been-playing-gta-iv-wrong


I was able to take that article seriously all up until he praised Kane and Lynch 2: Dog Days. I played that game to completion with a friend, which always makes those kinds of games more fun and it was still one of the worst things either of us have ever played.
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Sheila Reyes
 
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Post » Mon Aug 29, 2011 6:04 pm

AinurOlorin, I agree with every sentence in your post, except bold part. The restrictions are imposed by the system which makes your points before the "if" moot.

First, there is no difference because there is no forced specialization. The limitation is natural. A "jack of all trades, master of none" is natural. Limitation provides that. Also, the faulty one who wants to be all powerful is the one who wants the removal of restrictions for that, YOU! The players who want unrestricted builds shouldn't able to veto those who want realistic limitations in their games, and especially shouldn't be able to accuse them for not having the willpower. Why design a game where matured characters are "meaninglessly" powerful? Why design an RPG where your game wouldn't give a unique experience for players but everything in one plate. The willpower is needed for developers, so they don't lose to those who want the removal of any restriction in the game.


I understand your argument, but its logiv falls a part in several places.

First, the limitation is not categorically natural. Some people are especially bright, and some people are especially stupid. Some people can excell at languages, mathematics, atheletics, astrophysics, biology, reading comprehension, music, visual arts and theatre, and have multiple doctorates, while other people can barely comprehend their own native tongue, and would be hardpressed to draw a stick figure. My point? One persons natural limitations can be and often are entirely different from another person's limitations, and it is not impossible or even unheard of for one person to be gifted in a number of very different fields.

To the next point, the flaw in your stance is that it offers MANDATES over OPTIONS. Mandatory restrictions may help some players maintain an idealized playstyle, in the same way that a government ban on cakes, hotdogs, burgers, and all snack foods might help overweight people stick to a diet. What you are arguing is that the developers should take options away from certain players in order to stop other players from "cheating on their diet."

Masters of multiple fields are not impossible to come by. Certainly the lore of Elder Scrolls and of many other sword&sorcery series besides, allows for their existence. Your argument, while clever, is still subjective, and remains obtrusive. It offers restrictions over options. And while the restrictions can EASILY BE SELF IMPOSED FOR ROLEPLAYING VALUE, FORCED RESTRICTIONS IMPOSED BY THE SYSTEM CANNOT BE EASILY REMOVED OR GOTTEN AROUND BY PLAYERS SEEKING GREATER VERSATILITY AND OPTIONS.

If two side hold views and prefferences that are deeply in opposition to one another, the best solution, if it can be found, is the one that allows both sides to operate as they see fit, and which accomodates both. Having the ability to choose more perks, while also having the ability to choose as few as you like (even to choose NONE if you preffer) is by far the more fair and even handed approach. Mandatory restrictions is winner take all. It shuts one side completely out of the reckoning with no viable recourse. Maximal options, to have or not to have as the player sees fit, allows everyone to play as they like, without shoving one person's preffered playstyle down the next person's throat.

P.S. I thank you for your kind words, even if I disagree with your stance on this particular aspect of the game. You are very clever and convincing yourself. :wink_smile:
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Helen Quill
 
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Post » Tue Aug 30, 2011 6:32 am

And what exactly are the realistic limitations to the protagonists in games centered on messianic heroes of mythic stature prone to divine ascension?

That's what we should debate, without vetoing each others. I believe Bethesda decided to go 70 from 50 with that in mind, it is their game. I can't say it for sure without playing the game. I just hope the end results wouldn't lead to a meaningless state.
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Justin Bywater
 
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Post » Mon Aug 29, 2011 10:23 pm

And what exactly are the realistic limitations to the protagonists in games centered on messianic heroes of mythic stature prone to divine ascension?


And the Choir sang "Amen! Alleluuuuujah!" :tops:
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Kara Payne
 
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Post » Mon Aug 29, 2011 7:53 pm

I thought someone said you can turn the markers off? Don't look at the quest marker if you dont like it.
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lilmissparty
 
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Post » Mon Aug 29, 2011 3:23 pm

with the new addition of allowing more perks i just seem to be losing more and more interest in the game.....whats the point of having to make choices if they have no consequences.....if we were also allowed to reset our perks holy crap that would be ridiculous.

i was under the impression that the perks would be a way to specialize your character...so say....going deep into a few trees would make you awesome at those few....and going into many trees would make you jack of all trades, good at all but great at none.

being able to keep getting perks on and on and eventually getting a third of them? of course its just my opinion but i dont like it at all....being able to get so many with no downside sort of ruins to whole thing for me...it takes away much of the importance and weight of the decisions early on in the game, which is a large part of why i like tes games so much (choices having consequences)

so the exploration is severely cut with forcing us to use quest markers, compass pointing out points of interest and all that and not being optional....ive seen many say that this aspect actually makes exploration better for them....but really it is the exact opposite of what exploration is....knowing where things are before you find them actually is 100% opposite of exploration in every way

zero directional dialogue(this is an assumption as i dont see there really being any with the radiant story addition, if quests can take you to different locations through each playthrough i dont see them taking the time to add voice acting directions to everything for those of us who dont like quest markers.....if im proven wrong when the game comes out i will be completely blown away and most likely love it)

3d map so you dont even get a bit surprised when you walk into a new geographical area as youve already seen it on a miniature scale model

hopefully no quests being designed around the use of fast travel again

hopefully wont be able to become master of all guilds at once/experience 100% content on a single playthrough.


I was so psyched about the game at first but lately as more and more info comes out i seem to be losing a lot of interest in it......exploring the huge gameworld is a hugeee reason i loved the games so much....i actually hated fallout for all the crap that gets shown on compass/map that you pretty much have to rely on because there is no other way...i would much rather figure out how to get to the destination on my own based on geographical landmarks and directions given in conversation rather than say the fallout method of like listening to a holotape...then a quest magically pops up that says find vault #xx and then that vault magically appears on your map....that seems to be the case here in skyrim now as well.

Another huge part of the game for me was the choices actually having consequences....this seems to be getting less emphasis but i guess i could be wrong.

One thing that could completely reverse it for me would be if as you upped the difficulty, the compass icons and quest markers dissapear as well as other things....but again i dont see it happening with the shift to all voice acting along with radiant story.

again these are all just my opinions i guess, am i alone in thinking the games arent moving in a great direction? I dont want the game to hold my hand all the way through pointing me to every destination, point of interest, anything actually, do they not think i can do it on my own. Or is everyone else psyched about all this new news? Dont get me wrong im still going to get the game, it looks good visually i guess, and the combat is probably a bit better....but with big hits to a lot of my favorite factors if not the only reasons i play the games im not nearly as excited.


I understand why you would feel that way but you need not worry about it though. Once you decide what character you want to play you will only use the perks that are specialized to your gameplay. For example, pickpocket and lockpicking are key skills to thiefs and I firmly believe the thieves guild will want thier guild member to know how to use these skills to advance in their guild. I think the same works for a warrior in the Companions or a mage in the College. I hope this is the case btw.
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meghan lock
 
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Post » Mon Aug 29, 2011 7:48 pm

...
First, the limitation is not categorically natural. Some people are especially bright, and some people are especially stupid. Some people can excell at languages, mathematics, atheletics, astrophysics, biology, reading comprehension, music, visual arts and theatre, and have multiple doctorates, while other people can barely comprehend their own native tongue, and would be hardpressed to draw a stick figure. My point? One persons natural limitations can be and often are entirely different from another person's limitations, and it is not impossible or even unheard of for one person to be gifted in a number of very different fields.
...

I agree with all of those. Or I would only agree with 15 perks. Multiple skill mastery is there, it is natural for people to be able to excel in multiple fields... I won't agree on unlimited power though, one must be careful, giving too many perks can make things meaningless.

To the next point, the flaw in your stance is that it offers MANDATES over OPTIONS. Mandatory restrictions may help some players maintain an idealized playstyle, in the same way that a government ban on cakes, hotdogs, burgers, and all snack foods might help overweight people stick to a diet. What you are arguing is that the developers should take options away from certain players in order to stop other players from "cheating on their diet."

Masters of multiple fields are not impossible to come by. Certainly the lore of Elder Scrolls and of many other sword&sorcery series besides, allows for their existence. Your argument, while clever, is still subjective, and remains obtrusive. It offers restrictions over options. And while the restrictions can EASILY BE SELF IMPOSED FOR ROLEPLAYING VALUE, FORCED RESTRICTIONS IMPOSED BY THE SYSTEM CANNOT BE EASILY REMOVED OR GOTTEN AROUND BY PLAYERS SEEKING GREATER VERSATILITY AND OPTIONS.

Well, when you can get everything... They are not really options.

If two side hold views and prefferences that are deeply in opposition to one another, the best solution, if it can be found, is the one that allows both sides to operate as they see fit, and which accomodates both. Having the ability to choose more perks, while also having the ability to choose as few as you like (even to choose NONE if you preffer) is by far the more fair and even handed approach. Mandatory restrictions is winner take all. It shuts one side completely out of the reckoning with no viable recourse. Maximal options, to have or not to have as the player sees fit, allows everyone to play as they like, without shoving one person's preffered playstyle down the next person's throat.

It is really not that. It is nothing personal. I am seeking natural limitations. And that is "Jack of all trades, Master of none." Multiple excellency is there, it is called specializing. You can choose to specialize in one skill to further it, be my guest.
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X(S.a.R.a.H)X
 
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Post » Mon Aug 29, 2011 10:20 pm

That's what we should debate, without vetoing each others. I believe Bethesda decided to go 70 from 50 with that in mind, it is their game. I can't say it for sure without playing the game. I just hope the end results wouldn't lead to a meaningless state.


I haven't seen actual evidence that the player was ever actually capped or intended to be capped at 50th level. It's been said that the game was scaled for levels 1-50 and from that some players extrapolated (erroneously, in my opinion) a 50th level cap, but the later confirmation that the theoretical cap was in the 70s range didn't indicate any sort of change. It was always so.

As to the end results, I really don't see the issue. You decide when to retire one character and begin another. If you are playing a thief, and you max out the skills you actually use, you have effectively maxed out your 'meaningful' character and only you can decide to keep leveling further by training skills you were never previously interested in. If you train your character to such a maxed out state, why is it the game's fault? And why would it be meaningless relative to your preferred limits?
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Sweet Blighty
 
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Post » Mon Aug 29, 2011 10:59 pm

Once I max out my character's skills and available perks, I'll probably use the command console to unlock the rest of the perks. I like having my one, all-around perfect character. Subsequent playthroughs would be specialized though.
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Laurenn Doylee
 
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Post » Mon Aug 29, 2011 8:07 pm

I completely agree, TES is going more and more toward the casual gamers and further and further away from it's cult fanbase. Pretty soon you are going to see a single skill called 'adventure' and an immortal PC that can teleport to any location, NPC, or object relevant to a quest. It's as if they announce an improvement, only to announce a further defilement of the series right behind it. It has killed any sense of hype for me, i was thinking of pre ordering, but now not so much and i doubt i will- i just don't feel enthusiastic enough about Skyrim to go the extra distance.
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Chris Cross Cabaret Man
 
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Post » Mon Aug 29, 2011 10:36 pm

I haven't seen actual evidence that the player was ever actually capped or intended to be capped at 50th level. It's been said that the game was scaled for levels 1-50 and from that some players extrapolated (erroneously, in my opinion) a 50th level cap, but the later confirmation that the theoretical cap was in the 70s range didn't indicate any sort of change. It was always so.

As to the end results, I really don't see the issue. You decide when to retire one character and begin another. If you are playing a thief, and you max out the skills you actually use, you have effectively maxed out your 'meaningful' character and only you can decide to keep leveling further by training skills you were never previously interested in. If you train your character to such a maxed out state, why is it the game's fault? And why would it be meaningless relative to your preferred limits?

That could be true. Their decision remains the same, posing limitations which wasn't there in Morrowind and Oblivion. For the rest of your post, I agree with you. That's the natural limitation, I am talking about. Also notice that you could be getting 5 perks for level. Edit: What I am saying is, I start as a blank state... Grow into something unique... Then I start to become like everyone else and all powerful. That last part is meaningless for me and it is hard to catch that while growing a character build. You suddenly realize, you are one hit killing everything in the game. And also because I want actual balance in the game, not level scaling.
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Kelsey Hall
 
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Post » Mon Aug 29, 2011 8:31 pm

being able to keep getting perks on and on and eventually getting a third of them? of course its just my opinion but i dont like it at all....being able to get so many with no downside sort of ruins to whole thing for me...it takes away much of the importance and weight of the decisions early on in the game, which is a large part of why i like tes games so much (choices having consequences)



My opinion is that the downside is that it will take a lot of real life hours to get to a high enough level to get one third of all the perks. That's a pretty big downside to me.

Early in the game You still are only getting 1 perk per level and still making choices. If you choose to become a jack of trades then you really only have yourself to blame for spreading your perks like that.

I usually personally play archetype characters. Mage, Thief, Warrior etc. So I know where you're coming from. If I get to the point where I have all the thiefy perks, I think its time to roll up a new character.
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Sanctum
 
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Post » Mon Aug 29, 2011 10:31 pm

My opinion is that the downside is that it will take a lot of real life hours to get to a high enough level to get one third of all the perks. That's a pretty big downside to me.

Early in the game You still are only getting 1 perk per level and still making choices. If you choose to become a jack of trades then you really only have yourself to blame for spreading your perks like that.

I usually personally play archetype characters. Mage, Thief, Warrior etc. So I know where you're coming from. If I get to the point where I have all the thiefy perks, I think its time to roll up a new character.


I play the same way. I like to role play my characters to a certain style and go with it from there. Thankfully, Skyrim gives me the best chance to mold my true intentions of the character I want to play without any major/minor restrictions (Yay!).
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Hella Beast
 
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Post » Mon Aug 29, 2011 7:10 pm

pretty petty gripes. If you don't like perks, don't use them. If you don't want the compass to tell you where to go, don't use it, or choose a different active quest if you can't turn it off. If you don't want to play through every quest and guild storyline on one character, don't. If the game is too easy, up the difficulty. It's not like you're playing online and competing with other players. Play it however you want to play it.
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stephanie eastwood
 
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Post » Mon Aug 29, 2011 10:22 pm

erm...i think u hsould worry other things instead of this perk thingy
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Kit Marsden
 
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Post » Mon Aug 29, 2011 6:37 pm

It also has a feature where you can queue perks/ hold off on them

Say you keep leveling up but never decide to take any perks.....see where I'm going?
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CRuzIta LUVz grlz
 
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Post » Mon Aug 29, 2011 2:49 pm

You can only get a third of the perks. At most you can only specialize in a third of the skills. Sounds pretty specialized to me.

A third you say? Sounds alot like Oblivion... But in a more player controlled, and choice-intensive manner. I say that's a great improvement, while technically arriving at the same finished product.
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Misty lt
 
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Post » Tue Aug 30, 2011 12:53 am

You could get about one third of the perks IF you level EVERY skill to MAX.

Saying that you can get one third of all perks does make it sound bad, it doesn't sound near as bad when you mention you need to max out all skills to be able to have a third of the perks.

but yea, when you think that most people that dual wield won't be using 2hand, most spells, block; in addition you won't level light and heavy armor, most likely won't get all the perks in One-hand (Sword / Mace / Axe Perks).

- - So yea, depending on play style, you really will have more than enough perks IF you level every skill to MAX.

I switch besides upset and not sure what to think. . .
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dell
 
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Post » Tue Aug 30, 2011 1:23 am

About perks:

In order to gain a third of them, you must level ALL of your skills. You must be a jack of all trades.

A specialized character of, say, 5 skills, WILL NOT get a third of the perks.

You can also choose to not use your perks.



Cool, but what's limiting a player to 5 skills?

Is this a concious effort the player has to make to avoid using the other 13, or is there some mechanic that would actively hinder us from leveling the other 13?
I'm sure we can all conciously avoid using skills, but I believe a game is far more fun if the game itself is able to hinder your advancement without your compliance.
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Terry
 
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Post » Mon Aug 29, 2011 6:45 pm

Cool, but what's limiting a player to 5 skills?

Is this a concious effort the player has to make to avoid using the other 13, or is there some mechanic that would actively hinder us from leveling the other 13?
I'm sure we can all conciously avoid using skills, but I believe a game is far more fun if the game itself is able to hinder your advancement without your compliance.


Um, that's kind of the draw of Elder Scrolls, that I get to use any skills I want to use, and the game doesn't prevent me from doing so.

If I want pre-determined, arbitrary archrypes, I'll play Final Fantasy, Dragon Warrior, or Dragon Age.

I dont. I want full freedom to design characters as I want them, with the point that I can create characters outside of the pre determined box. Thus, I play Elder Scrolla.

Once the TES games begin telling me I cant use certain skills because I chose others, that's when I stop playing
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gemma
 
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