i was under the impression that the perks would be a way to specialize your character...so say....going deep into a few trees would make you awesome at those few....and going into many trees would make you jack of all trades, good at all but great at none.
being able to keep getting perks on and on and eventually getting a third of them? of course its just my opinion but i dont like it at all....being able to get so many with no downside sort of ruins to whole thing for me...it takes away much of the importance and weight of the decisions early on in the game, which is a large part of why i like tes games so much (choices having consequences)
so the exploration is severely cut with forcing us to use quest markers, compass pointing out points of interest and all that and not being optional....ive seen many say that this aspect actually makes exploration better for them....but really it is the exact opposite of what exploration is....knowing where things are before you find them actually is 100% opposite of exploration in every way
zero directional dialogue(this is an assumption as i dont see there really being any with the radiant story addition, if quests can take you to different locations through each playthrough i dont see them taking the time to add voice acting directions to everything for those of us who dont like quest markers.....if im proven wrong when the game comes out i will be completely blown away and most likely love it)
3d map so you dont even get a bit surprised when you walk into a new geographical area as youve already seen it on a miniature scale model
hopefully no quests being designed around the use of fast travel again
hopefully wont be able to become master of all guilds at once/experience 100% content on a single playthrough.
I was so psyched about the game at first but lately as more and more info comes out i seem to be losing a lot of interest in it......exploring the huge gameworld is a hugeee reason i loved the games so much....i actually hated fallout for all the crap that gets shown on compass/map that you pretty much have to rely on because there is no other way...i would much rather figure out how to get to the destination on my own based on geographical landmarks and directions given in conversation rather than say the fallout method of like listening to a holotape...then a quest magically pops up that says find vault #xx and then that vault magically appears on your map....that seems to be the case here in skyrim now as well.
Another huge part of the game for me was the choices actually having consequences....this seems to be getting less emphasis but i guess i could be wrong.
One thing that could completely reverse it for me would be if as you upped the difficulty, the compass icons and quest markers dissapear as well as other things....but again i dont see it happening with the shift to all voice acting along with radiant story.
again these are all just my opinions i guess, am i alone in thinking the games arent moving in a great direction? I dont want the game to hold my hand all the way through pointing me to every destination, point of interest, anything actually, do they not think i can do it on my own. Or is everyone else psyched about all this new news? Dont get me wrong im still going to get the game, it looks good visually i guess, and the combat is probably a bit better....but with big hits to a lot of my favorite factors if not the only reasons i play the games im not nearly as excited.