new perk news not sounding great for me, among other things

Post » Tue Aug 30, 2011 2:43 am

with the new addition of allowing more perks i just seem to be losing more and more interest in the game.....whats the point of having to make choices if they have no consequences.....if we were also allowed to reset our perks holy crap that would be ridiculous.

i was under the impression that the perks would be a way to specialize your character...so say....going deep into a few trees would make you awesome at those few....and going into many trees would make you jack of all trades, good at all but great at none.

being able to keep getting perks on and on and eventually getting a third of them? of course its just my opinion but i dont like it at all....being able to get so many with no downside sort of ruins to whole thing for me...it takes away much of the importance and weight of the decisions early on in the game, which is a large part of why i like tes games so much (choices having consequences)

so the exploration is severely cut with forcing us to use quest markers, compass pointing out points of interest and all that and not being optional....ive seen many say that this aspect actually makes exploration better for them....but really it is the exact opposite of what exploration is....knowing where things are before you find them actually is 100% opposite of exploration in every way

zero directional dialogue(this is an assumption as i dont see there really being any with the radiant story addition, if quests can take you to different locations through each playthrough i dont see them taking the time to add voice acting directions to everything for those of us who dont like quest markers.....if im proven wrong when the game comes out i will be completely blown away and most likely love it)

3d map so you dont even get a bit surprised when you walk into a new geographical area as youve already seen it on a miniature scale model

hopefully no quests being designed around the use of fast travel again

hopefully wont be able to become master of all guilds at once/experience 100% content on a single playthrough.


I was so psyched about the game at first but lately as more and more info comes out i seem to be losing a lot of interest in it......exploring the huge gameworld is a hugeee reason i loved the games so much....i actually hated fallout for all the crap that gets shown on compass/map that you pretty much have to rely on because there is no other way...i would much rather figure out how to get to the destination on my own based on geographical landmarks and directions given in conversation rather than say the fallout method of like listening to a holotape...then a quest magically pops up that says find vault #xx and then that vault magically appears on your map....that seems to be the case here in skyrim now as well.

Another huge part of the game for me was the choices actually having consequences....this seems to be getting less emphasis but i guess i could be wrong.

One thing that could completely reverse it for me would be if as you upped the difficulty, the compass icons and quest markers dissapear as well as other things....but again i dont see it happening with the shift to all voice acting along with radiant story.

again these are all just my opinions i guess, am i alone in thinking the games arent moving in a great direction? I dont want the game to hold my hand all the way through pointing me to every destination, point of interest, anything actually, do they not think i can do it on my own. Or is everyone else psyched about all this new news? Dont get me wrong im still going to get the game, it looks good visually i guess, and the combat is probably a bit better....but with big hits to a lot of my favorite factors if not the only reasons i play the games im not nearly as excited.
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Eoh
 
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Post » Mon Aug 29, 2011 8:13 pm

You can only get a third of the perks. At most you can only specialize in a third of the skills. Sounds pretty specialized to me.
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Emma Parkinson
 
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Post » Tue Aug 30, 2011 3:54 am

I agree completely.
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Alexis Estrada
 
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Post » Tue Aug 30, 2011 3:56 am

I am not sure, waiting till I play to see how it ends up late game. The perk system might not even work at all. We won't know till we play.
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Naomi Ward
 
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Post » Tue Aug 30, 2011 6:06 am

You can only get a third of the perks. At most you can only specialize in a third of the skills. Sounds pretty specialized to me.

^ This
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Jason King
 
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Post » Tue Aug 30, 2011 6:05 am

Unless I'm mistaken, you still get 1 perk per level and reaching that 70max(or whatever it is), your character will be ridiculously powerful already. The perks in lower levels are still going to be the ones that matter and the ones that are going to specialize your character.

As for quest markers, I think Pete Hines tweeted awhile ago that you can turn any of the quest markers off that you wanted.

As for the Compass, I agree it svcks. Thats where I love playing on the pc...mods.
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Justin
 
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Post » Tue Aug 30, 2011 6:18 am

About perks:

In order to gain a third of them, you must level ALL of your skills. You must be a jack of all trades.

A specialized character of, say, 5 skills, WILL NOT get a third of the perks.

You can also choose to not use your perks.
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Christina Trayler
 
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Post » Mon Aug 29, 2011 6:24 pm

with the new addition of allowing more perks i just seem to be losing more and more interest in the game.....whats the point of having to make choices if they have no consequences.....if we were also allowed to reset our perks holy crap that would be ridiculous.

i was under the impression that the perks would be a way to specialize your character...so say....going deep into a few trees would make you awesome at those few....and going into many trees would make you jack of all trades, good at all but great at none.

being able to keep getting perks on and on and eventually getting a third of them? of course its just my opinion but i dont like it at all....being able to get so many with no downside sort of ruins to whole thing for me...it takes away much of the importance and weight of the decisions early on in the game, which is a large part of why i like tes games so much (choices having consequences)



Thats the point dude, you can get a 3rd of the perks only. They are designing the game to be played with different types of players in mind, Warrior, Mage and Thief. Choose what you wanna specialize in and take all the related perks and your good to go. Or be a jack of all trades and take a 3rd of each. I dont see the problem here.
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Sophie Morrell
 
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Post » Tue Aug 30, 2011 6:44 am

So...don't pick a lot of perks?

Who is saying you have to pick more? I don't recall seeing info stating you are required to use your perk points or whatnot.

I can't believe having MORE options is making the game LESS attractive to people...
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Alexis Acevedo
 
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Post » Mon Aug 29, 2011 5:36 pm

New addition? Nothing changed. Nobody ever said there was a cap on perks to begin with, it was forum posters misinterpreting what they heard that had everyone believing it was capped. You don't have to pick a perk just because one is available, limit yourself to your heart's content.

Don't want to use quest markers? Don't. In Oblivion it was easy enough to select a different quest than you were working on so you weren't being led by the nose.

You don't have to experience any more of the game's content in a single playthrough than you want to. It's easy to start over.
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Angel Torres
 
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Post » Mon Aug 29, 2011 3:16 pm

I am excited for the game I dont want it to hold your hand at all I do agree with alot of what you have said however but I am curious to see how the perks work and we really dont know a whole lot about that right now so I am going to wait and play it and mess with its various systems to see how it works out...
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Josh Sabatini
 
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Post » Tue Aug 30, 2011 6:46 am

Having to fully max out three characters just to cover all the things in one aspect of character progression sounds pretty good to me. And you would have to show a lot of dedication beyond simply finishing the game to a given character to max him out completely. Also, depending on how perks work out, that probably won't even cover perk combinations.
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Elisabete Gaspar
 
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Post » Mon Aug 29, 2011 5:52 pm

You can only get a third of the perks. At most you can only specialize in a third of the skills. Sounds pretty specialized to me.


Yeah. Once you get into the game and realize it's not like Oblivion where you had to pick certain skills in order to level up and now you can use whatever you want, a third's going to seem like a lot less perks than it does right now.

Not to mention the more skills you use regularly the harder it is to level up.
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Nicole Mark
 
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Post » Tue Aug 30, 2011 2:38 am

There are three archtypes. 1/3rd = 1+1+1 = 3.
How is this not making sense?
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Brooks Hardison
 
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Post » Tue Aug 30, 2011 3:11 am

You can only get a third of the perks. At most you can only specialize in a third of the skills. Sounds pretty specialized to me.



^this
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Nuno Castro
 
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Post » Tue Aug 30, 2011 3:36 am

I also don't get the hate for the quest markers. As someone posted above, you could just choose a different quest to completely throw off the compass. But really...for most quests the NPC would tell you exactly where to find it anyway. So what is the difference between reading the directions in a journal as opposed to you just whipping your map out and them marking it for you before you leave?

*boggles*
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Wayne Cole
 
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Post » Mon Aug 29, 2011 11:46 pm

argument kinda fell apart with the '...and eventually getting a third of them' part im my mind
seems like a pretty good split to me between the 3 archetypes
dont see how thats overpowering in any way :confused:
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April
 
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Post » Mon Aug 29, 2011 2:41 pm

Whatever problems it might have it seems a hell of a lot better than the old skill/attribute system anyway. There was nothing stopping you from maxing all skills and attributes for instance, and picking perks with different and more drastic effects seems a lot more interesting than picking which 3 attributes to raise each level.
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jadie kell
 
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Post » Mon Aug 29, 2011 3:46 pm

I also don't get the hate for the quest markers. As someone posted above, you could just choose a different quest to completely throw off the compass. But really...for most quests the NPC would tell you exactly where to find it anyway. So what is the difference between reading the directions in a journal as opposed to you just whipping your map out and them marking it for you before you leave?

*boggles*



People don't like change simple enough
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Daddy Cool!
 
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Post » Mon Aug 29, 2011 2:19 pm

After level 50, it's not going to be easy to continue leveling up, so...
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Julie Ann
 
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Post » Mon Aug 29, 2011 2:56 pm

I also don't get the hate for the quest markers. As someone posted above, you could just choose a different quest to completely throw off the compass. But really...for most quests the NPC would tell you exactly where to find it anyway. So what is the difference between reading the directions in a journal as opposed to you just whipping your map out and them marking it for you before you leave?

*boggles*


The problem in Oblivion was that the game was made with the quest compass in mind, so they didn't feel the need to have the NPCs and the journal give you complete directions. Often the only information about where to find an NPC was in which town he lived, whereas in Morrowind you generally got much better directions (although sometimes convoluted). This was probably not just the fault of the quest compass, but also the recorded voices limiting the amount of dialogue.

Btw, for an excellent understanding about what's wrong about the quest compass, read this: http://kotaku.com/5828760/youve-been-playing-gta-iv-wrong
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Veronica Martinez
 
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Post » Mon Aug 29, 2011 2:45 pm

I don't understand why people hate the compass/indicator so much. Using it in Oblivion and Fallout 3 yet finding all the locations and doing them is still questionable. Plus both games had plenty of locations events that never even were on the compass indicators. Plus, if you wanted to make it more of a challenge, you could always delect the active quest. I am sure there are ways to make it not so spoilerish for yourself if you want. I really liked the compass/indicator in the two previous games and look forward to seeing what the new one is.
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ZANEY82
 
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Post » Mon Aug 29, 2011 7:42 pm

If any more of these [censored]ting threads come up i may have to kill myself. :brokencomputer:

Seriously stop complaining about a game you haven't played yet. wait and see how the new features are implemented, and if you don't like them, then [censored] away to your heart's content. :foodndrink:
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mishionary
 
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Post » Tue Aug 30, 2011 1:47 am

After level 50, it's not going to be easy to continue leveling up, so...


Even then, only a jack of all trades type character will level much past 50.

So basically, a focused, specialized character who is maxed out in their essential skills must CHOOSE skills they never utilised before to continue leveling.

In order to get the maximum possible perks, you MUST be a JOATs
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Big mike
 
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Post » Tue Aug 30, 2011 3:37 am

Even then, only a jack of all trades type character will level much past 50.

So basically, a focused, specialized character who is maxed out in their essential skills must CHOOSE skills they never utilised before to continue leveling.

In order to get the maximum possible perks, you MUST be a JOATs


And being a JoAT seems hard in this game because of how leveling works.
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Everardo Montano
 
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