New Playable Races?

Post » Tue May 03, 2011 7:05 am

They need to make races unique before adding more.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Tue May 03, 2011 1:42 am

Imga, Maomer, Falmer, Dwemer. All these could somehow fit as a playable race.
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Tue May 03, 2011 4:29 am

Imga, Maomer, Falmer, Dwemer. All these could somehow fit as a playable race.
Igma sequester themselves to Valenwood. The Maomer are hostiles, with no contact since...a long time ago when they tried to take over Summerset Ilse. The Falmer are extinct, with no real record of their existence, other than a single grave in Solstheim and as a source of being the nord's boogieman.. And the Dwemer....oh boy, too much of why they can't work has already been said. But, to enlighten you, the devs have confirmed that ALL the dwemer (save for the lone, corpus infected and half insane guy) were absorbed to become the golden skin of the Numidium. And the process is irreversible. The Numidium also routinely kicks the time god square in the balls, which is why it's at all points in time.

So no, none of your suggestions could work.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Tue May 03, 2011 4:31 am

Imga, Maomer, Falmer, Dwemer. All these could somehow fit as a playable race.

Imga migth be fun to see as an altmer servant somewhere. But the falmer are dead, the dwemer tried to ascend their race into godhood and are nowhere to be found.

And what are maomer?
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Mon May 02, 2011 11:10 pm

The only race that could have been added (in my mind) are the Dwemer. They could have returned from their long trip in the Oblivion realms during the events of TES: The Infernal City (40 years after Oblivion).

Their return would have been common knowledge during the time of Skyrim (160 years after The Infernal City), meaning we could play as a Dwarf. Certainly they wouldn't have a country of their own but they could become a gipsy race that is trying to recover the old lands. There could be quests related to it, like some Dwarf trying to repopulate Vvardenfell. And they could have colonized old dwemer ruins in Skyrim as well.

But we know this isn't the case, they've already confirmed the 10 races to return. I'm fine with this but I can't help think they've missed an oppertunity here.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Tue May 03, 2011 10:50 am

And what are maomer?
The mer residing south of Tamriel. They ride sea serpents, if I remember correctly, and have tried to invade Summerset Ilse a few times. They haven't been seen or heard of for 1000s of years, if I also remember correctly.

The only race that could have been added (in my mind) are the Dwemer. They could have returned from their long trip in the Oblivion realms during the events of TES: The Infernal City (40 years after Oblivion).

Their return would have been common knowledge during the time of Skyrim (160 years after The Infernal City), meaning we could play as a Dwarf. Certainly they wouldn't have a country of their own but they could become a gipsy race that is trying to recover the old lands. There could be quests related to it, like some Dwarf trying to repopulate Vvardenfell. And they could have colonized old dwemer ruins in Skyrim as well.

But we know this isn't the case, they've already confirmed the 10 races to return. I'm fine with this but I can't help think they've missed an oppertunity here.
ronnet, everything you said about the dwemer is wrong.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Tue May 03, 2011 3:36 am

Do we really need more choices?
As TES players, we get 10 races, as opposed to the standard (not unique) 3 or 4 of most games (human, dwarf, elf, +random made-up weird thing).
I think we have it pretty good, especially considering the great history and depth to each race.

Any other possible race the devs could add are either completely evil, viewed as completely evil, extinct, not viable for a fun experience, or just too damn hard to make.
Ayleids, Dwemer, Falmer, Dremora, Akaviri races, Sload, Maomer, Hist, Golden Saints, Dark Seducers, etc. Probably won't happen. Ever... :shrug:
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Mon May 02, 2011 11:51 pm

the devs have confirmed that ALL the dwemer (save for the lone, corpus infected and half insane guy) were absorbed to become the golden skin of the Numidium. And the process is irreversible.

Source? Not that I don't believe you, but that was my least favorite of the explanations, and I'd always thought that BGS intended to leave the mystery open.
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Mon May 02, 2011 8:58 pm

The mer residing south of Tamriel. They ride sea serpents, if I remember correctly, and have tried to invade Summerset Ilse a few times. They haven't been seen or heard of for 1000s of years, if I also remember correctly.

ronnet, everything you said about the dwemer is wrong.


Could you atleast explain what I said that was wrong?
Nobody knows exactly how the Dwemer disappeared but the theory that they were transported to another realm (as in an Oblivion realm) is the most accepted theory.
I dont think I said anything else, except call them Dwarves but even Bethesda calls them that. It is just that 'Dwarves' are a kind of Elf.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Tue May 03, 2011 12:42 am

their voice would probably give their race away though.

So, we are looking at either sign language or chalk and a blackboard?

Do we really need more choices?
As TES players, we get 10 races, as opposed to the standard (not unique) 3 or 4 of most games (human, dwarf, elf, +random made-up weird thing).
I think we have it pretty good, especially considering the great history and depth to each race.

Any other possible race the devs could add are either completely evil, viewed as completely evil, extinct, not viable for a fun experience, or just too damn hard to make.
Ayleids, Dwemer, Falmer, Dremora, Akaviri races, Sload, Maomer, Hist, Golden Saints, Dark Seducers, etc. Probably won't happen. Ever... :shrug:

Doing it right would likely mean incluing a quest line for at least some of those races. So, no, it is most likely not going to happen. Except in mods ...
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Tue May 03, 2011 8:27 am

Source? Not that I don't believe you, but that was my least favorite of the explanations, and I'd always thought that BGS intended to leave the mystery open.
Ugh, fine, I'll go search the bowels of threads long forgotten. Although the original thread is gone (2 transitions ago, I think, somewhere in the early 2000s, sometime after Morrowind), the quote remains, and tends to float around when needed for people like you making me search for this kind of information :verymad:
Kagrenac was devoted to his people, and the Dwarves, despite what you may have read, were a pious lot-he would not have sacrificed so many of their golden souls to create Anumidum's metal body if it were all in the name of grand theater. Kagrenac had even built the tools needed to construct a Mantella, the Crux of Transcendence."

Okay. So now everyone can stop posting about where the Dwarves went. I TOLD YOU EIGHTY YEARS AGO.


Could you atleast explain what I said that was wrong?
Nobody knows exactly how the Dwemer disappeared but the theory that they were transported to another realm (as in an Oblivion realm) is the most accepted theory.
I dont think I said anything else, except call them Dwarves but even Bethesda calls them that. It is just that 'Dwarves' are a kind of Elf.
Refer to the quote above and my explanation above yours when you made that dwemer statement. Also to note, the dwemer have been [censored] gone since the first era.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Tue May 03, 2011 9:15 am

@Hellmouth, I see your quote and perhaps this 'MK' is the divine creator of the Elder Scrolls universe but I don't know that so to me it doesn't mean anything.

I take what I know from the Elder Scrolls games, and they are inconclusive on this subject. The Dwarf underneed Tel Fyr seems to think it is possible that they were all transported to another realm. I've been comming here for years and this seems to have been the most accepted theory.

This being a fantasy game, the creators are free to add or remove whatever they want but they always have to be careful not to make it unbelievable (like starwars did). I believe that letting the Dwemer return can be done without hurting excisting lore. They have been gone for a very long time but that doesn't mean they are dead. You can survive in another realm as other characters in Elder Scrolls lore have shown (including the Dwarf under Tel Fyr).

I would like them to return as I rather like this snobbish short race of elven blood.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Tue May 03, 2011 12:31 am

They weren't short, and were of average height. And his quote is saying that the dwemer are now the Numidium, all of them. Even the clan that went to Hammerfell. And all your argument amounts to is, "I don't like it, and the devs could do what they want." Also, bringing them back would be a giant ass pull.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Tue May 03, 2011 4:38 am

They weren't short, and were of average height. And his quote is saying that the dwemer are now the Numidium, all of them. Even the clan that went to Hammerfell. And all your argument amounts to is, "I don't like it, and the devs could do what they want." Also, bringing them back would be a giant ass pull.


That certainly would be what it would amount to were your words facts. But again I don't know who 'MK' is or where you even got that quote from, why should I care for it?

And I was also simply pointing out that fantasy universes can easily be changed. When the creators decide something else works for them then they can do that. Like how they altered Cyrodiil to make it more like a Tolkien flavored province (they must have liked the movies). It conflicted with excisting lore on some points but overall they just added new lore to make it work.

Unless you can actually find an ingame source that can proof what happened then it doesn't mean your quote is law. Even if some Dev (or whatever he is) did say the Dwarves are gone forever, the games are still inconclusive.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Tue May 03, 2011 2:21 am

Ugh, fine, I'll go search the bowels of threads long forgotten. Although the original thread is gone (2 transitions ago, I think, somewhere in the early 2000s, sometime after Morrowind), the quote remains, and tends to float around when needed for people like you making me search for this kind of information :verymad:

I found it: the source is from the Imperial Library, "Final Report to Trebonius" by Kirkbride, and also references the "Skeleton Man" story about the Numidium skin. In typical TES fashion, it's one guy quoting another guy who "knows what really happened".


That certainly would be what it would amount to were your words facts. But again I don't know who 'MK' is or where you even got that quote from, why should I care for it?
Unless you can actually find an ingame source that can proof what happened then it doesn't mean your quote is law. Even if some Dev (or whatever he is) did say the Dwarves are gone forever, the games are still inconclusive.

FWIW: Michael Kirkbride was one of the Morrowind designers, and he did some contract writing work for Oblivion. A lot of people on the forums consider everything he writes to be canon. Though Todd himself has pointed out that TES lore is always deliberately portrayed from a specific viewpoint, which intentionally makes all sources biased and speculative. Regardless of whether you accept MK's extra-curricular work as canon, he has some cred, and isn't just a random fan-fiction writer.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Mon May 02, 2011 11:23 pm

I'd like to see a race comprised entirely of black people. Wouldn't that be something else?
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Tue May 03, 2011 9:47 am

Rather than seeing some hocus-pocus of an event for the return of the frankly-better-left-ambiguous Dwemer as a race, I'd like to see some misguided clans from an already existing race (some of the displaced Dunmer perhaps, i dunno) trying to emulate/adopt/resurrect the Dwemeri culture somewhere in the future games. Some two thousand years in the future they might be effectively branched out into their very own culture with a brand new racial identity, through some divine interventions or what have you. But even then I'm not sure on where such a race would fit in as far as gameplay-niches goes. Currently we have two magically inclined ones (Altmer and Breton,) three melee oriented ones (Orc, Redguard and Nord, these three are a bit too similar though in my book) two stealthier ones (Khajiit and Bosmer,) and three in-betweeners (Dunmer, Imperial and Argonian, each with different play style in mind). A race like a Dwemer might be placed into the magic intensive fellows, but even within the group, what purpose does it have to be there and what's going to make them relatively unique? We already got the "conservative mage" type with the Breton, while the Altmer filling the role of an "aggressive caster" type. For "battle mages", you got the female Orc (assuming the new racial characteristics going somewhere along the similar lines with the previous two games,) whereas for the "spellswords", there are Dunmer and the female Argonians. Not to mention that the "magic" that the Dwemer possess are supposedly pretty far removed from the ones we are currently familiar with in the game's universe, so that requires an inclusion of their very own arcane school of magic that even the devs themselves might not have any single idea yet on how they ought to look like.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Tue May 03, 2011 5:58 am

It would be nice to see maybe 1 or 2 added in.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Tue May 03, 2011 1:59 am

Wanting to play as a daedra is like wanting to play as a nix hound. Who would want that? Also, what do you mean by daedra? Would you wanna be a scamp?

Im sure you mean this obsession with playing a Dremora. Dremoras are not the only daedra, you know >_> Still, who would want to play as a demon slae of Mehrunes Dagon? What for? What would you do in Skyrim as a daedra monster? Kill everything? Sure, that sounds like fun...but as an extra, a mini game or a mod, not as the game itself.

Rant over.

The only thing I want to add to the new races discussion is that it would be awesome if we could play as the Ohmes-raht Khajiit, like in Daggerfall. These are supposedly the most common Khajiit found outside Elsweyr, but all the games since Morrowind show you only the Suthay-raht Khajiit. :S


i saind not the CREATURES OF COURCE, read it next time and i said OBLIVION DAEDRA
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Tue May 03, 2011 3:34 am

I dont really care. My question is...WHO WOULD VOTE FOR "no, there should be less." I mean who is going like "More content is bad, hell the content we have already which is ok and does not affect me at all is bad."
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Tue May 03, 2011 8:07 am

Its not lore friendly to add more playable races.

The Imga from Valenwood, they are a beast race resembling ape-men
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Tue May 03, 2011 4:41 am

For to be other races (like Akavir, for instance) the game would have to take place in a diffirent part of Nirn or there would have to be some mass migration of other cultures to Tamriael
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Tue May 03, 2011 7:21 am

The Imga from Valenwood, they are a beast race resembling ape-men

Yeah but can they work in bookstores?
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Tue May 03, 2011 5:09 am

Its not lore friendly to add more playable races.

This. It's been this way for all 4 versions of TES and lore has stated that only 10 races inhabit Tamriel. Besides it's already been confirmed that all 10 races are returning,
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Mon May 02, 2011 7:31 pm

I'd like to see a race comprised entirely of black people. Wouldn't that be something else?


Redguards.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

PreviousNext

Return to V - Skyrim