I gotcha...However I am not familiar with what a "node system" actually is. I have played some JRPGs ( though not a real fan of those, I must say) But I found the turn based combat to quite the strategic challenge. I enjoyed it, as it fits my slow and lethargic playstyle.
I seen some snips of game play of FO and FO2. Not sure what the term is for the distant 3rd person view. (isometric?) But that will not keep from enjoying it.
Yeah, the term is isometric or "bird view". I don't have anything against the turn-based battle in Fallout (except it's slow at times), I quite like it, I find it a strategic challenge too. I like it even more in Fallout Tactics where there's the option of "Continuous Turn Based", where you don't really take turn in that the game freezes and one character gets to shoot, then the next one, then the next one. Everyone get to shoot all the time, but everything still costs Action Points, so people would fire a few rounds, then wait till AP replenish to fire again. Moving your characters doesn't cost AP though, so you can place them behind cover if they're fired at (since people can prone in this game.) This makes AP still to be something very much needed for everything, while having it be a bit more real-time. The action is faster so you don't get these long, drawn-out fights in Fallout where there are loads of people fighting eachother, or even worse, starting a fight in a town and have to watch every citizen take his turn to flee from the fight... sigh... anyways, there's a TB option for Tactics aswell.
What I meant with node system is that, well, http://acantophis3rd.files.wordpress.com/2011/12/worldmap.jpg is the node system of Fallout. You are that arrow (currently stationary at that image, but when moving there'll be this red-dotted line ala Indiana Jones) and the circles are settlements. Entering a settlement with your arrow takes you to the playable area, say you go to the Boneyard (Los Angeles) and you get back into isometric view. When travelling greater distances (Fallout 1 and 2
does cover entire California aswell as some of Oregon and Nevada) you travell on the world map, where you can get special or random encounters, like ambushed by raiders or you find some cave.
Basically, there
is a node system in Fallout 3 and NV too and that is when you get the DLC's and travel to them. Sure, you don't see your character moving to the locations on a map but you can travel between the nodes as much as you want, say Tobar's ferry to Point Lookout. Point Lookout is a node to the original playable area, so to speak.
So what we "dinos" have suggested is a hybrid between the sandbox system and the node system, where you have a big bunch of nodes on a world map (which would be much more improved from the old one, with loads of new features, not to scare away the casual gamers who are bashing this idea) that could be the size of Point Lookout. So, say you're in a node that's the ruins of Detroit (of course not whole of Detroit, although the ruins could be made to stretch to the horizon but not be a playable area), then you exit detroit and a map show up. Then you travel on this map, maybe you want to go to... the Chicago node. Between these big nodes, there could be a bunch of smaller ones like post-war settlements (big and small in size), some cave, point of interest and quest-related place (could show up when you get close enough, and depending on your Perception or if some NPC told you about it and marked it on your map) and then minor places like on the map there's a little picture of a gas station or old factory or burnt-down urban area along the main road maybe worth checking out... or you get ambushed by raiders holding up there if you pass it. Or if your Perception and/or Luck is high enough, they might not spot you and you get the option to walk around or ambush them. And instead of boring pop-up messages that you get in Fallout 1 and 2 (and pop-up messages are boring in F3 and FNV too) you could get some illustrations accompanied by text explaining the situation, sometimes it can be more of a story or poetic depending on the place you found. You could also check a box later that you don't want to be notified about stuff much lower than your level to appear (can also be annoying in Fallout when you travel the wasteland, you get a pop-up "You Encounter: Rats", you click no, walk some more and "You Encounter: Giant Mantises" and you're like "NO, damnit! I want firefights, not pest control"
I was thinking more along the lines of the Trollobite. Ha! Get it? Yea, I know it's bad
Trilobite Troll?