» Sat May 17, 2014 8:35 pm
As long as you pick a melee weapon (and then use that weapon type), an armor class (Light, Medium, or Heavy), and then some sort of ranged attack (either Marksman or a school of magic with a damaging effect), you're probably good to go. A fighter is a lot easier to play at the start, until you learn more of the various options and details. Mages can be incredibly powerful, but are difficult to play for a beginner, particularly at low character levels.
Be aware that you can only advance an Attribute by a single point per level unless you increase one or more skills associated with that Attribute, giving you a "multiplier". That means, if you don't use either Medium or Heavy armor, or fight with a Spear, you can't increase your Endurance by any respectable amount, and will end up shy on hitpoints much later in the game. Morrowind's far more relaxed leveling and near-total absence of scaling makes it easier than in the later games to play at your own pace and simply ignore the whole level-up multiplier thing, but it can be powergamed, which means that many players can't help but fixate on it. The GCD mod (or other alternatives like MADD) can make it all happen a lot more naturally, invisibly in the background as you play.
Speechcraft is somewhere between "useful" and "vital" in a number of places, but a bottle of Telvanni Bug Musk (to increase your Personality attribute temporarily) or other magical/alchemical fortification of skills or attributes can often bypass the issue.
Alchemy or Soultrapping/Enchanting can be easily abused, but I consider that "cheating", since they can make money essentially meaningless right from the start. Unless you want a walkover with no real challenge, I'd be careful with some of the advice about them. In moderation, they can make for a fun game, though.
Some skills, like Marksman or Sneak, can be difficult at first to succeed at, making it extremely difficult to self-train unless you know how to use the system. At high levels, they're frighteningly effective, especially in combination. I'd recommend either taking them as Majors or not at all, because there's little point to anything in the middle.
The lack of restoration of magicka is a problem, although I think they went to the opposite extreme in the later games. Morrowind gives you a reasonably deep "pool" compared to the later games, but it only refills when you sleep, use potions to restore it, or absorb spells (if you have a particular birthsign or certain spell effect active at the time). The deeper pool at least allows you to cast a reasonable number of spells in a situation before you run out. Spellmaker NPCs at any Mages Guild or a few other places can create VERY inexpensive custom versions of any spell you already know (often for under 20 Septims), so you can have easier to cast "novice" spells tailored for you. Those will burn considerably less magicka, in general, yet can be quite useful. For instance, the "standard" healing spell will restore about as many points as you have of health, and chew up close half your magicka to cast (or more likely fail to cast). Most of the time, you'll only need 5-10 points of healing, so a "novice" spell that only burns a single point of magicka to gradually restore 1 point per second for 3 or 4 seconds is a lot more efficient, because duration is generally "cheaper" than magnitude. You may have to cast it two or three times, so you'll get two or three times the training, compared to successfully casting an overpowered and difficult spell once, and STILL use far less magicka to do so. 10-15 seconds of Waterwalk will get you across most rivers and streams, etc., so why pay the casting cost for 60 seconds worth?
Morrowind gives you several answers to almost any situation, but it rarely tells you how to handle it. For a new player who doesn't know the available options, it can be frustratingly difficult, but an experienced player can walk into the same situation and generally know how to deal with the problem using the available resources. The deeper you dig into the game, the more you keep finding and learning. I'm still learning and finding new things after close to a decade of fairly heavy play, and there are still a couple of factions I haven't even joined yet.