New Player , Need Advice

Post » Sun Feb 14, 2016 4:16 pm

Couple of things I have come across that I need answers to in order to improve my Shelter. Anyone know the answer to these?


1. If a Dweller has a stat raised to 10 , does any stat added by an outfit make a difference? (Will a Strength 11 character peform better than a Strength 10 character in my power plant)


2. When making a child, which is more important , character level , or character stats? If I have two Lvl 50 character with 10 in all stats , will they create the perfect child? Is there an RNG involved?


3. I have no Thermonuclear Weapons. How do I protect a room when a Deathclaw arrives, short of sacrificing my entire vault trying to nail the thing?


4. Can your Vault door ever be reinforced to the point where you can keep raiders out, or will it always be breached, just after slightly longer?


5. Im not such a bad guy. Why do my dwellers always say "Quick, get working, the overseer is watching". Its their vault, if they dont work I send them to the Radlands with no health packs to die. Am I a monster?


6. Why cant I loot the corpse of Raiders who arrive with guns?


7. Is there a cooler Special character than Three Dog? He's like a little customisable Fonzie. All he needs in the next patch is to look at you and go "EYYYYYYYYYYY"



Any help on the first few questions, and do I need psychiatric help on the last few?


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Karl harris
 
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Post » Sun Feb 14, 2016 3:27 am

1) it makes no difference, you can't exceed 10.

2) it makes no difference, ask newborns will have only 1 or 2 in each stat with a rare case of 3. The parents have no effect on anything other than looks.

3) run. Once they get through a few rooms have your weak dwellers go to the top floors to avoid dying.

4) always will get breached.

5) of course not...you are the overseer...

6) because Bethesda hates you... nah it's just a crap game, you'd be better off reading a book until fallout 4 arrives.

7) Ya, all dwellers are cooler and better...
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Anthony Santillan
 
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Post » Sun Feb 14, 2016 11:08 am

And your last question didn't have a number so I'm refusing to answer it...
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Marnesia Steele
 
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Post » Sun Feb 14, 2016 8:29 am


Touche



Like the turtle.



Awayyyyyyyyyyyyyyyyyyyyyyyyyyy!

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Ian White
 
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Post » Sun Feb 14, 2016 10:19 am

Ok so on this point something I've noticed. Once the dweller reaches 10 and they have an outfit that would make them exeed 10 then you drag and hold them over a room filled with dwellers who are all maxed at 10 it shows the +special addition to the room caused by the outfit as if the outfit would actually add more stats to the room. So are we super sure it doesn't effect anything to have a dweller who's maxed at 10 wear an outfit that increases that special?

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Symone Velez
 
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Post » Sun Feb 14, 2016 2:29 am

Good find, would be interesting and slightly useful.
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Amie Mccubbing
 
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Post » Sun Feb 14, 2016 4:07 pm

I wanna say it does effect but I am not certain of this. I'll have to test it.

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Samantha hulme
 
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Post » Sun Feb 14, 2016 11:04 am

1. It does effect it, tested out on reddit ages ago by quite a few and even a few threads on here, you get faster production times.



2. The stat that is the highest on average between the two parents determines what will be the baby's highest stat, it doesn't determine how high that stat will be though. The highest a child can have will be 3 in any one stat.



3. Do not go above 50 dwellers until you have sent people out and had them return with some weapons + levels (unless you get good lunchbox drops), build single rooms with no upgrades on the top floor (and no elevator at the end), put 2 of your best in each room with best weapons and you can easily kill DC's before they make it back to the central elevator, just stim those who's health falls too low. Don't build radio station and you will have less DC attacks.



4. Door will always go down, save your money until you have enough that 8k does not matter.



5. You are a monster but that is a good thing in the waste, they monster rule.



6. Cos Beth don't want you to get gear to easily, gotta sell those lunch box's!!



7. 3 Dog is the pinnacle of cool stop looking.

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Monika Fiolek
 
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Post » Sun Feb 14, 2016 1:33 pm

It can't be by much though. I read somewhere that 20 points of a special stat in one room that allows six dwellers reduces the timer by 95% and the 40 remaining points only reduced it by 3% more so you are looking at reducing it 1.99% more.
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ANaIs GRelot
 
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Post » Sun Feb 14, 2016 10:46 am

The question was does it effect it, answer is yes, as to the exact amount well that is another question but yes you can assume diminishing returns, which would make sense.

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Nina Mccormick
 
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Post » Sun Feb 14, 2016 6:39 pm

This is definitely wrong. I had my two parents breed over and over and none of their children had similar stats nor did the children's highest stats ever match the average of the parents (strength). I made sure of this because I wanted to create couples that would only procreate together so I watched the stats of their children and found no correlation at all.

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Bedford White
 
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Post » Sun Feb 14, 2016 1:57 pm


1-. YES. It does. SPECIAL bar does not go over 10, but if you click on it, you'll the the bonus stats. There's also a quick way to test it. Place a 10 dweller in a room and gather a resource bach, then check the timer. Now equip that dweller with a +stat gear, gather another batch and check the timer again.



2-. Character Stats. Once parents stats cross a threshold, children have a chance to born rare (28 stat, required parent combined stats of 122+) or legendary (40 stat, required parent combined stats of 134+). Data gathered from: https://www.reddit.com/r/foshelter/comments/3jdiao/special_inheritance_and_super_children_vaulttec/



3-. First, DC's enable at around 60+ dwellers (some people say they received the first attack when they reached 70, so the exact value is not 100% known), so as long as you do not cross that threshold you're safe. Second, DC's will mostly rip low HP dweller (the ones you got before you had access to the training rooms, and the ones you forgot to train afterwards. Any **CORRECTLY END TRAINED DWELLER** (train a dweller's END to 10 as early as possible, THEN you can start leveling that dweller up) will usually survive DC's without many issues.



4-. Vault is always breached. Yes, it's either dumb, or Vault Tec installed a brass door instead of the default ones, that have a projected 2% failure rate in case of a direct hit by a nuclear missile...



5-. Sure. We all are.



6-. Pretty sure Bethesda didn't thought about this. Could be interesting to add on a patch.



7-. If you like him...

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Marie
 
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Post » Sun Feb 14, 2016 1:20 pm


In reply again, YES parents do effect their kids stats and there is plenty of data and threads to this end, simply google

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Je suis
 
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Post » Sun Feb 14, 2016 9:12 am

Simmer down now. No need to get agro.



I guess I'm wrong, but ultimately by the time it matters you'll have training rooms so...

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Jah Allen
 
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Post » Sun Feb 14, 2016 1:06 pm

So once you have the rooms for S , P , E , C , I , A and L , is there any point developing the remaining buildings, as you can just consolidate everyone to 10 in every stat and the vault becomes perfect?

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Isaiah Burdeau
 
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Post » Sun Feb 14, 2016 4:56 pm

If a dweller doesn't have a highest stat, say all 10s or a couple stats at 6 and everything else lower, do they still have a "right room" to be assigned in?

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biiibi
 
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Post » Sun Feb 14, 2016 5:48 pm

Replying just to say that there is a dweller cooler than Three Dog. It's Jericho! And I have him... oh yes, I do :)

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Nauty
 
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Post » Sun Feb 14, 2016 6:31 pm

Other then Endurance and Luck, if the dweller is going to spend his/her entire life in a specific room, there is no need to raise any other stat except for the one which coincides to the room being worked.

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Lizs
 
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Post » Sun Feb 14, 2016 8:27 am


He's asking about "right rooms", probably because of the objectives.



And yes, essentially, "right rooms" don't seem to be dependant on stats, they can actually be training rooms or even storerooms.

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Spooky Angel
 
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Post » Sun Feb 14, 2016 12:40 pm


Yes my question was, in the example of all 10 stats, would any room be considered the "right" room? Would all of them? Would their clothing then determine their right room? Of someone with all 10s is wearing +S clothes, then are the power rooms their right room?

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Petr Jordy Zugar
 
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Post » Sun Feb 14, 2016 7:22 am


I believe "right rooms" depend on a mix of happiness and SPECIAL stats (that's why, sometimes, training rooms and storerooms are eligible to become "right rooms"),



This is based on what I've seen, so I can be mistaken; it seems to be a mix of those values (for example, dweller with high stat + low happiness = stat associated resource room seems to become the "right room").



If a dweller has low enough happiness, a room that helps him/her increase it fairly fast can become a "right room" (you can see this on "new advlts".


If a dweller has high enough SPECIAL stat, a resource room attached to that stat can become a "right room".


If a dweller has low SPECIAL stat, a training room that increases that value can become a "right room".

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sally coker
 
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