I don't know why you guys keep suggesting things. The game is done at this point
The main point of this thread in specific is that I want to know what others think about poisons and their appearance in the game. And as said before, they do not have the game done yet, as they cannot combine two different spells at the moment, that’s at least one thing they are trying to fix. I do believe that they have over half of the game done to the point where it is playable, but nothing is 100% complete yet. They are sure to add in as much side quests as they can for some 6 months now, and as they have not said anything about poisons, they just might do something new and exiting about it. Probably they won’t, but it’s not illegal to speculate, it’s cheap fun
you′re right there are a lot of ways to improve this, but also, remember the poison apples, or poison graqes, http://www.youtube.com/watch?v=Ek6HP4ypZlk also, the regular poison methods and ways to mix a lot of ingredients is super fun, new poisoning methods will be well accepted but if bethesda just keep this great sistem of poisons i won't complain.
I really loved that aspect of the game too, but the limitation of only poisoned apples could easily be removed and brought into the game. Easy to add to the way it was in Oblivion too, choose your ingredients from which you make a poison and then add it to a piece of food that you have in your inventory. This however wouldn’t guarantee a kill, as they might not die from the weak custom made poison, so you could poison a bottle of mead and a piece of bread and wait until the target eats it, gets tired from the poison effect at the same time as he gets damaged. Then he’d go to his bed where you have poisoned the sheet and pillow that finally would kill him. No one to witness his death like in that video
Anyone played AC: Brotherhood?
The poison could be applied by dart or pricking them with a poisoned blade. It's effects were the same everytime but quite good: Enemy seems shaken at first, flicks head as though clearing their vision, maybe stops and holds it before carrying on. Then they start stumbling and acting almost drunk. Next they lose it, drawing their weapon and swinging at phantom enemies, wildly spinning and attacking everything around them before collapsing to the floor and twitching. Death.
Pretty neat, I'd love to see a similar poison, high end of course, which could be administered by subtle means (unless seen in AC by another guard administering the poison didn't get you spotted/notoriety)
Also, poisoning food/drink? That'd be quite fun to do at a big dinner party, having stolen a guard's uniform, standing there, watching as all those bastards choke...
I must admit, I did get the idea of the poison needle from ACB. Having the blow dart gun mentioned earlier in addition to a poisoned, hidden needle could work as silent ways of assassinating targets. With a great poison system and good AI in the game, it could be great fun to see how they react. In Oblivion for example, (see Tulios link), no one does anything when someone died. If the dead bodies could be used to cause distraction from afar without the body having any physical damage dealt to him, the guards would get really confused and don’t know what to think. Perhaps they’d take their possible friend to a healer to see if he is ok, leaving the place they were guarding open for you to explore and enter, without causing the death of a single person. Come to think of it, if the Thieves guild would have the do-not-kill-anyone rule in Skyrim, you could still use these subtle poisons that merely make them knocked out and distract others in this way.
Can’t wait to see what has been done on the field of poison for Skyrim, nothing has been said about it so far