New Poison Effects

Post » Wed Aug 18, 2010 8:43 pm

I would love having like a blow-dart gun to shoot darts at people. And if it hits thicker clothing or armor, it does not effect them, aside from them possibly noticing the dart and being on alert. But if it makes contact with skin or thin clothes, it poisons them.

I also thought of this but It should cause no physical damage by the dart alone. Only the poson causes damage or what ever its effect.

Very good nonlethal weapon with the correct poison.

@Sapphirine: I don't know, because its fun? :bonk: No way do I believe any of these ideas would make it to the game except a few tweaks or a refernce or something to some goofy thread. People who think their ideas and opinions on the games will sway the developers into recreating something at this stage are not very aware.
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Floor Punch
 
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Post » Wed Aug 18, 2010 3:14 pm

I don't know why you guys keep suggesting things. The game is done at this point

Uhh, :facepalm: not another one of these... The game is NOT done at this point. I promise you. Why the hell would they finish it with 9 months left? If it were already done it would be released in like April. New Vegas was not done (as in, only being bug tested, or Beta stage) until about 2 months prior to release. And NV was not 100% done, and shipped to stores until about a week prior to release. Skyrim will be the same. There is no way in hell that they are done already, and to even think that is insane.
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Johanna Van Drunick
 
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Post » Thu Aug 19, 2010 12:42 am

What about the different ways of adding poisons to wizards, you see that is not my main pointof this thread. All poisons in Oblivion only had one function, add to weapon and attack, thus revealing that you are there. We could mix up a poison that causes no visible damage at first, nor any visible effect on the targets magicka pool or fatigue. Then suddenly they all impact the target at once, draining all of his status pools into a near 0 state, depending on the power of the poison. If you use the special needle or the hand shacking glove, you could poison him without him ever knowing he has been effected.

The main point of this thread was for you to give your thoughts and views on different special effects and ways that we can expose others to the poison with. Perhaps we could have a water borne poison, that would effect everyone who swim in the water, given that the water mass is small enough for the poison to be able to effet the once who swim there. That could be another way of adding up poison to our targets :)


you′re right there are a lot of ways to improve this, but also, remember the poison apples, or poison graqes, http://www.youtube.com/watch?v=Ek6HP4ypZlk also, the regular poison methods and ways to mix a lot of ingredients is super fun, new poisoning methods will be well accepted but if bethesda just keep this great sistem of poisons i won't complain.

I was always a fan of making a Damage Health poison,simple and clean. Stay away from the target,fire away the arrow - by the time they get to you they just collapse. It's fun seeing them try to swing at you and then loose their life force and just plummet to the ground. I enjoy it almost as equaly when get a head/neck shot from a distance (no zoom ofcourse).

EDIT: And ofcourse this is a pretty good recipe,will try it out. :goodjob:


yes try it! is the perfect poison :wink_smile:

nothing nothing nothing nothing more fun that poison enemies, i love a lot design the perfect poison against something, name it, glitch clone it until 400 hundred and get all the fun of the world sneaking in bandit caves.
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Syaza Ramali
 
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Post » Wed Aug 18, 2010 1:10 pm

But how is your overall view on the fact that any weapon could be poisoned in Oblivion? I just thought it would be the wrong way of adding poisons to Skyrim. That's why there should be all these new ways of poisoning enemies on and perhaps take away the poisoning of a weapon completely, unless it is specially made blades and arrows for it.

Come to think of it, could a blade coated with damage apply poison to more than the first time it hits? I think it could, but taking most of the effect away for each added strike, until it doesn't do any real harm.


I don't mind poison weapons... and yes, i think blades should be able to use a single poison for more than one dose. But only blades... blunt weapons in my eyes shouldn't be able to apply poisons. When I say blunt I mean clubs mostly. But I think crafting could add a lot... create hollowed out blades that are weaker, and break easier, but hold more poison. That would be awesome. And you should be able to poison like 10 arrows with a single poison... although poison would need to be balanced that way... also, other ways to poison would be nice. Lay traps with poison coatings... poison food.. maybe be able to throw poisons that combust... but again, it would need major balancing.
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rae.x
 
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Post » Wed Aug 18, 2010 7:42 pm

Anyone played AC: Brotherhood?

The poison could be applied by dart or pricking them with a poisoned blade. It's effects were the same everytime but quite good: Enemy seems shaken at first, flicks head as though clearing their vision, maybe stops and holds it before carrying on. Then they start stumbling and acting almost drunk. Next they lose it, drawing their weapon and swinging at phantom enemies, wildly spinning and attacking everything around them before collapsing to the floor and twitching. Death.

Pretty neat, I'd love to see a similar poison, high end of course, which could be administered by subtle means (unless seen in AC by another guard administering the poison didn't get you spotted/notoriety)

Also, poisoning food/drink? That'd be quite fun to do at a big dinner party, having stolen a guard's uniform, standing there, watching as all those bastards choke...
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Charlotte Henderson
 
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Post » Thu Aug 19, 2010 1:02 am

I don't know why you guys keep suggesting things. The game is done at this point

The main point of this thread in specific is that I want to know what others think about poisons and their appearance in the game. And as said before, they do not have the game done yet, as they cannot combine two different spells at the moment, that’s at least one thing they are trying to fix. I do believe that they have over half of the game done to the point where it is playable, but nothing is 100% complete yet. They are sure to add in as much side quests as they can for some 6 months now, and as they have not said anything about poisons, they just might do something new and exiting about it. Probably they won’t, but it’s not illegal to speculate, it’s cheap fun :)

you′re right there are a lot of ways to improve this, but also, remember the poison apples, or poison graqes, http://www.youtube.com/watch?v=Ek6HP4ypZlk also, the regular poison methods and ways to mix a lot of ingredients is super fun, new poisoning methods will be well accepted but if bethesda just keep this great sistem of poisons i won't complain.

I really loved that aspect of the game too, but the limitation of only poisoned apples could easily be removed and brought into the game. Easy to add to the way it was in Oblivion too, choose your ingredients from which you make a poison and then add it to a piece of food that you have in your inventory. This however wouldn’t guarantee a kill, as they might not die from the weak custom made poison, so you could poison a bottle of mead and a piece of bread and wait until the target eats it, gets tired from the poison effect at the same time as he gets damaged. Then he’d go to his bed where you have poisoned the sheet and pillow that finally would kill him. No one to witness his death like in that video ;)

Anyone played AC: Brotherhood?

The poison could be applied by dart or pricking them with a poisoned blade. It's effects were the same everytime but quite good: Enemy seems shaken at first, flicks head as though clearing their vision, maybe stops and holds it before carrying on. Then they start stumbling and acting almost drunk. Next they lose it, drawing their weapon and swinging at phantom enemies, wildly spinning and attacking everything around them before collapsing to the floor and twitching. Death.

Pretty neat, I'd love to see a similar poison, high end of course, which could be administered by subtle means (unless seen in AC by another guard administering the poison didn't get you spotted/notoriety)

Also, poisoning food/drink? That'd be quite fun to do at a big dinner party, having stolen a guard's uniform, standing there, watching as all those bastards choke...

I must admit, I did get the idea of the poison needle from ACB. Having the blow dart gun mentioned earlier in addition to a poisoned, hidden needle could work as silent ways of assassinating targets. With a great poison system and good AI in the game, it could be great fun to see how they react. In Oblivion for example, (see Tulios link), no one does anything when someone died. If the dead bodies could be used to cause distraction from afar without the body having any physical damage dealt to him, the guards would get really confused and don’t know what to think. Perhaps they’d take their possible friend to a healer to see if he is ok, leaving the place they were guarding open for you to explore and enter, without causing the death of a single person. Come to think of it, if the Thieves guild would have the do-not-kill-anyone rule in Skyrim, you could still use these subtle poisons that merely make them knocked out and distract others in this way.

Can’t wait to see what has been done on the field of poison for Skyrim, nothing has been said about it so far :)
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Samantha Jane Adams
 
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Post » Wed Aug 18, 2010 6:13 pm

If your character isn't good at handling poisons maybe there can be a chance of poisoning yourself if you fail with your poison making method :shrug: Poisons are dangerous and should require skills to be handled properly.

The blow dart gun idea might be good, but I never heard anything of a weapon like this in fantasy games. I only know of one game I played that had it. If it's in maybe it can work like staffs in Oblivion, since they didn't rely on any character skill to use, and it's not archery either.
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The Time Car
 
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Post » Wed Aug 18, 2010 1:20 pm

If your character isn't good at handling poisons maybe there can be a chance of poisoning yourself if you fail with your poison making method :shrug: Poisons are dangerous and should require skills to be handled properly.

The blow dart gun idea might be good, but I never heard anything of a weapon like this in fantasy games. I only know of one game I played that had it. If it's in maybe it can work like staffs in Oblivion, since they didn't rely on any character skill to use, and it's not archery either.

That's a good point of view, not only should we possibly poison ourselves when we make it, if we'd use gas bomb poisons or liquid throwing poisons we could also poison ourselves in the prosess. If we are really bad at making poisons, we could create a poison that we think does something great, such as paralyze and damage health in an instant second, but instead when we use it, it would merely work as a weak stumble effect and very low damage health instead. Getting better at alchemy would remove these incidents completely.

And about the blow dart gun, it's exactly as I thought of it and the person who came up with it, it would be like staffs, no skill required to use, but rechargable by adding poison to it. Or if not that, it could fall under marksman weaponry, proficient marskman users could zoom in with the blow dart and shoot it in a more straight line and further away. Two good choices if you ask me :)
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Roberto Gaeta
 
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Post » Wed Aug 18, 2010 4:05 pm

I really loved that aspect of the game too, but the limitation of only poisoned apples could easily be removed and brought into the game. Easy to add to the way it was in Oblivion too, choose your ingredients from which you make a poison and then add it to a piece of food that you have in your inventory. This however wouldn’t guarantee a kill, as they might not die from the weak custom made poison, so you could poison a bottle of mead and a piece of bread and wait until the target eats it, gets tired from the poison effect at the same time as he gets damaged. Then he’d go to his bed where you have poisoned the sheet and pillow that finally would kill him. No one to witness his death like in that video ;)


yes, the same system as oblivion but without limitations could be great (the posibility of poison evry fruit you carry), im so excited about poisons in skyrim, i hope they keep the same entusiasm they show us in elder scrolls IV.

but poison pillows maybe it's too much for me, well i don't play the silent ninja character instead i play the warrior badass character or the corteous khajit noble wizzard (but that's another story).

You know what could be great? i just have the idea right now, the somnifero effect (i dont know the exact english word, like the sleep pill effect?) , so now with this effect we can put sleep the enemies (maybe with a blowgun) in a camp, and after that go search their stuff, and leave them without killthem, vampires can drink some blood, this could be super super fun, we could made infiltration mission wwith 0 deaths like a real silent ninja.
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rae.x
 
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Post » Wed Aug 18, 2010 11:53 pm

yes, the same system as oblivion but without limitations could be great (the posibility of poison evry fruit you carry), im so excited about poisons in skyrim, i hope they keep the same entusiasm they show us in elder scrolls IV.

but poison pillows maybe it's too much for me, well i don't play the silent ninja character instead i play the warrior badass character or the corteous khajit noble wizzard (but that's another story).

You know what could be great? i just have the idea right now, the somnifero effect (i dont know the exact english word, like the sleep pill effect?) , so now with this effect we can put sleep the enemies (maybe with a blowgun) in a camp, and after that go search their stuff, and leave them without killthem, vampires can drink some blood, this could be super super fun, we could made infiltration mission wwith 0 deaths like a real silent ninja.

Basically a long effecting knock out sort of effect, that sounds great! My hopes for poisons in Skyrim are really high right now, just look how much great stuff we have come up with in just a few days! Bethesda has had a lot more time to think this through, I'm sure we'll see great improvements from Oblivion because Morrowind had just a really basic Alchemy system and then Oblivion took it a step firther, it is time to take it a step farther once more!
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Cat Haines
 
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Post » Thu Aug 19, 2010 1:48 am

Poison magic was in Morrowind but was deleted from oblivion
Supreme Magicka Update
http://tesnexus.com/downloads/file.php?id=12466
Return it to game
About powerful poisons I agree need something more fearsome like in Daggerfall
Since alchemy now stealth skill poisons can receive more attention from developers
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Jessica Raven
 
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Post » Wed Aug 18, 2010 7:13 pm

Alright, so in Oblivion ( :obliviongate: ) , I was a bit disappointed when I first used a poison apple, and my victim kind of just suddenly fell down and died. :dead:

I would love some sort of animation a bit like they had in Assassin's creed; Where the poor victim gets all confused and start crawling around, slowly dying.

Anyone agree?

Edit: I think this should also happen when you sneak attack someone with a poisoned weapon, not just with apples.
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Samantha Jane Adams
 
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Post » Thu Aug 19, 2010 2:31 am

That would be pretty entertaining, but it should depend on how the person was poisoned. I would love to be able to poison someone in their sleep, maybe not to kill them, but to prevent them from waking up and finding me digging around where I'm not suppose to. If you slipped something into their food, they would go lay down, most likely thinking they are sick.

Really, what we need is alternative ways for poison to be applied, instead of the typical on the weapon style. After all, why be the stealthy guy trying to avoid a fight when poisoning them means you have to alert them to your presence.
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MR.BIGG
 
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Post » Wed Aug 18, 2010 11:48 am

That would be cool. I understand that in Oblivion the script effect on the apple just added an ability (so it couldn't be cured by a Cure Poison or resisted by Argonians) that damaged health until they died. If the poison apple returns, I hope they add something like that too.
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Rusty Billiot
 
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Post » Wed Aug 18, 2010 2:06 pm

That would be pretty entertaining, but it should depend on how the person was poisoned. I would love to be able to poison someone in their sleep, maybe not to kill them, but to prevent them from waking up and finding me digging around where I'm not suppose to. If you slipped something into their food, they would go lay down, most likely thinking they are sick.

Really, what we need is alternative ways for poison to be applied, instead of the typical on the weapon style. After all, why be the stealthy guy trying to avoid a fight when poisoning them means you have to alert them to your presence.



I hadn’t really thought about that, great idea. Would make it much more realistic/easy for thieves and the sort. I really hope they add something like this. :hehe:
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NAkeshIa BENNETT
 
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Post » Wed Aug 18, 2010 2:09 pm

perhaps it would be a bit to much to ask that people damaged by certain poison effects like elemental damage respond accordingly. like someone hit with a arrow with firedamage suddenly start screaming and acting like their blood is boiling (i imagine it would be something like that to be hit by a fire poision)
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jessica Villacis
 
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Post » Wed Aug 18, 2010 5:42 pm

I like the poison animation from Assasins Creed II. Its amazing watching them swing around their weapon and hitting random people.
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Nick Pryce
 
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Post » Wed Aug 18, 2010 10:07 pm

I don't really care about them swinging their weapon, I'd just like to see the poor fool crawling around reaching for random people.

I guess it could depend on the type of poison though. For example, some lethal poisons would make the die a slow, painful death. While some other poisons put people to sleep, and others could have a sort of "rage" effect.

Though, weaker lethal poisons should only work if the person was sneak attacked, in my opinion. The strong ones could be used in head-on fights.
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Catharine Krupinski
 
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Post » Wed Aug 18, 2010 4:28 pm

Just don't have them turned to green and go all acidy please.

Unless we throw green acid on them.
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Matt Bee
 
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Post » Wed Aug 18, 2010 2:50 pm

Scribs had paralise...
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suzan
 
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Post » Wed Aug 18, 2010 10:56 pm

Poison apples should be able to be resisted to some degree by tough characters, and completely resisted by Argonians.

But apart from that, more animations (and funny ones), yes please!
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leni
 
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Post » Wed Aug 18, 2010 9:29 pm

yes. maybe they slowly fall asleep. OH ROHYPNOL APPLES!!! yea? yea? no date [censored] intended. also back to poison deaths. maybe they have a quest in which, you give a character a poisonous apple to give to someone else(not telling them it's poisonous) as the victim slowly learns he's been poisoned he take out the guy that gave him the apple.
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Portions
 
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Post » Wed Aug 18, 2010 4:14 pm

I don't really care about them swinging their weapon, I'd just like to see the poor fool crawling around reaching for random people.

I guess it could depend on the type of poison though. For example, some lethal poisons would make the die a slow, painful death. While some other poisons put people to sleep, and others could have a sort of "rage" effect.

Though, weaker lethal poisons should only work if the person was sneak attacked, in my opinion. The strong ones could be used in head-on fights.

Why, a weak poison already have the problem that the enemy use longer time to die if he dies at all.
The sleep potion was a good idea, you could probably do it with damage fatigue in Oblivion, also a good idea to disable somebody without killing them.
One other OT idea you should be able to loot knocked down or paralyzed npc.
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Breanna Van Dijk
 
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Post » Wed Aug 18, 2010 9:14 pm

Poison magic was in Morrowind but was deleted from oblivion
Supreme Magicka Update
http://tesnexus.com/downloads/file.php?id=12466
Return it to game
About powerful poisons I agree need something more fearsome like in Daggerfall
Since alchemy now stealth skill poisons can receive more attention from developers

There was poison magic in Morrowind? I personally don't think that that would be necessary, there needs to be some things that magic cannot do. Magic can already damage the enemies over time, or instantly with different damage effects, keep poison to stealth this time :)

And that's exactly what I have been thinking about, now that it is a stealth skill, they could spend more time figuring out how to make alchemy into a weapon.
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tannis
 
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Post » Thu Aug 19, 2010 1:33 am

This seems to be an almost exact copy of the "New Poison Effects" thread, where we have discuss means of how we inflict poison to targets, new effects in the poisons etc. This sure sounds like the "Stumbling"-effect as I call it.
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Rusty Billiot
 
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