Different types of poisons
The effect “damage health” alone could be separated into at least four different sub-categories that I can think of. First we’d have the normal poison, hurting the target constantly over a fixed amount of time and then wearing off, like all poisons in Oblivion. Then we’d have the fast working poison that quickly hurts the target but then stops damaging the target after its main function was accomplished, to give as much pain and damage as possible within a second of exposure. Then we’d have a slow poison that would be less effective than the normal sort of poison, but could have some special effects in it, such as causing the opponent to stumble as the poison effects the target in “waves”, slowing him down as he tries to advance to either you or a source of healing. The last type I can think of is the most stealth one yet, a poison that could be applied to the enemy without he understands he has been poisoned; see below for methods of how to poison a target without attacking them. For several seconds, maybe even a minute, the target wouldn’t lose any health, only to suddenly fall down in a knocked out state, heavily damaged.
Methods of exposing the target to poison
Now I come to how we could expose and inflict the poison to the targets in different ways, other than Oblivions add-to-weapon-and-attack style. When I think of methods of how a person/creature can be poisoned, I don’t think of dipping a sword in poison and hitting them with it. Instead, I think of food and drink added poisons, smoke and gas types of air borne poisons and throw able liquid bottles that we smash in the opponents face, all that before I think of adding it to a weapon. Stealth types of poisoning could include hand shakes with poisoned gloves or cutting / sticking a small needle into the victims skin, unnoticeable and if done from the shadows, impossible to relate to you in any near future. Weapons that could be coated with poison should be specially made for it, such as swords and axes with small “empty hole”-types of things at the blade part of them that could contain the poison. Specially made arrows could also be poisoned, but adding it to normal arrows would make the poison many times less effective, as only a small portion of it hits the target.
New effects
I already talked about “stumbling” and being “knocked out” by a sort of black out effect and both were nice examples of what I mean with new effects. Other examples that I come to think of are hallucinations or making the target behave in a different way, in a more in-depth-way than mere demoralize, calm and frenzy. By that I mean poisons that could make the enemy hungry or tired, possibly making guards leave their posts as they feel so hungry, without killing them. Perhaps deseases could be a type of poison, effecting them in different ways and maybe lead them to the brink of suicide?
Now my fellow forum members and Skyrim fans, discuss and share what you think about all this and bring up new ideas, angles and possibilities of poisons and means of how we can use them! I’m sure many of you have come to think about this in some way, tell me what you think about this!