New Pyffi Automation Tool

Post » Sun May 08, 2011 9:41 pm

I read somewhere that PyFFi'ing creatures and weapons (basically anything animated) would cause serious issues etc.

Yeah I know I read all that too, but in my experience it appears no longer to be valid. Amorilia has been working a great deal on Pyffie, many things have improved I guess. If you keep backups of all the un-pyffied files, you can always revert back in case something does go wrong.

As to the version number you mention, I just don't know. I would ask in the Pyffie thread to get the definitive answer. Good luck :)
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Sun May 08, 2011 7:14 am

Thank you good sir! Will do :)
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sun May 08, 2011 7:35 pm

Yeah I know I read all that too, but in my experience it appears no longer to be valid. Amorilia has been working a great deal on Pyffie, many things have improved I guess. If you keep backups of all the un-pyffied files, you can always revert back in case something does go wrong.

As to the version number you mention, I just don't know. I would ask in the Pyffie thread to get the definitive answer. Good luck :)


One of the main reasons I made this is that instead of replacing the file when you used Pyffi it created a new pyffied version.

I then use BAIN to manage my pyffi files. If you find a problem mesh, just delete it from the mods directory and then anneal. Don't need to worry about keeping track of backups :)
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sun May 08, 2011 12:22 pm

It's good to see the author still around :) Might I say thanks for this great tool!!!

I'd also used the other Automator (without the multi-core support ... the one in your credits) for a good half an hour before finding and switching to this one :P But one thing I still don't understand how to do is whether you could manually pause/resume the tool (the vanilla Oblivion - Mesh.bsa has some 20000+ .nif's and it takes my duo core some 2 hrs to process just the 1500 nifs that SI - Mesh.bsa has, so this functionality, i it exists would help a LOT :))
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sun May 08, 2011 2:14 pm

I have a feature request. It would be nice if the Automator could unpack .BSA, PyFFd and repack .BSA. Obviously keeping a backup of the files that have been altered. Could this be a possibility?
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Sun May 08, 2011 12:06 pm

Hello,

I unpacked the Oblivion - Meshes.BSA and Shivering Isles - Meshes.BSA and used this tool to PYFFI both of them. I have my optimized meshes in a folder now. My question is... do I repack the optimized meshes into a BSA somehow? Or do I just place the optimized meshes into the Oblivion/Data folder and delete the original BSA's above?

Little confused here any clarification would be great.

-J
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Sun May 08, 2011 6:02 pm

As a person who does not program in Python but who wants to use these tools there are a few very useful, very basic bits of information that seem to be taken as understood but for the rest of us really aren't. The readme would benefit from simple additions along the lines of:
--------------
Unpack into the same folder to which PyFFI installs. The automation tool specifically looks for 'niftoaster.py'.
default: c:\Python26\Scripts (on my system)

The 'skip_list' is in the 'pyffi_script.ini' file. Check to see if all the information is correct, edit as needed.
--------------------
The ini has the script looking on drive 'd' for Python. If I wasn't nosey I wouldn't have found that. (I actually have XP on one drive & Win 7 on another and I have python set up on both drives, which does not help in this case.)

This is what worked for me, but that doesn't mean it's actually correct as a general guide. For instance, while 'Pyffi_script_alpha_5.exe' looks for 'niftoaster.py' I really do not know if it has to be in the same folder to find it.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Previous

Return to IV - Oblivion

cron