New Quest Mod coming out September 1st

Post » Thu Aug 25, 2016 8:40 am

A new quest mod will be reaching the shores of The Nexus September 1st.



https://www.youtube.com/watch?v=knKXfVRbnWY




I am pleased to announce that my next quest mod for Morrowind is finally finished.



Unlike most mods, I will not be releasing a description until sometime after the mod has been released. All I will say for now is that this quest is lore friendly and it will fit in well with the vanilla game (see the trailer).



You may have played my other quest mod, The Merchant Fendus, if not, http://www.nexusmods.com/morrowind/mods/43286/?.



~ MauiEyes ~


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Alyna
 
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Post » Thu Aug 25, 2016 3:23 pm

Might be the actual excuse for me to get back into TES3. Looks promising!

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Richard
 
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Post » Thu Aug 25, 2016 10:41 am

Very cool. Good use of voice clips.

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Fiori Pra
 
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Post » Thu Aug 25, 2016 12:52 pm

I hope it is (but any excuse would be a good excuse!)



Thank you B)

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CArla HOlbert
 
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Post » Thu Aug 25, 2016 1:07 pm

I'm really impressed by the trailer!



I'll add it to my ever expanding list of reasons to get back into Morrowind.

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lexy
 
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Post » Thu Aug 25, 2016 6:41 am

that's great! may I ask for some information ?

( I'm sorry If I repeat the things that was said in the trailer, I can't play it with sound on ).

1. which levels ?

2. was it tested with some other mods to avoid bugs ?

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IsAiah AkA figgy
 
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Post » Thu Aug 25, 2016 9:31 am

Hi!



This mod is currently in its testing phase, so I can't answer too affirmatively just yet. It will be clean of GMSTS and the like on launch day, however.



Popular mods like Tamriel Rebuilt, texture replaces, body replacers, won't have any effect on this mod. So far, Morrowind Rebirth has not affected the mod, (Rebirth does a lot to chance the exterior of cities, but so far, nothing appears out of place.)



We're still going to be testing for OpenMW. I've been told that if anything conflicts with OpenMW, it will be a bug in OpenMW's engine rather than in this mod, because this mod is purely vanilla. I use no mods, no script extender - nothing but the base game, its latest update from GOTY, and the construction set that came with it to make my mods.



And the audio in the trailer, while relevant to the story, is not mod related - the trailer is more cinematic if you get a chance to play it with sound on.



So, I hope that helps answer the question!

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sarah taylor
 
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Post » Thu Aug 25, 2016 1:58 am

I've always wanted a mod (like, a big mod) that involves the Twin Lamps. The trailer looks awesome, can't wait for the mod.

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Averielle Garcia
 
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Post » Thu Aug 25, 2016 12:53 pm

Wow. I'm kind of speechless. Is that new voice acting?

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BlackaneseB
 
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