new race discoloration

Post » Sat Nov 20, 2010 6:23 am

after I install some new races they are sometimes discolored... the skin. I saw a list of things that I think are reset in CS or smth like that, but can't find it now. does anyone know anything about this? and how to switch it so that new races skin isn't discolored? thnks
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Chris BEvan
 
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Post » Sat Nov 20, 2010 3:13 pm

well there are different possible variables that can cause the discolourations, so, if you don't mind taking 2 seconds to explain the colour, it might help a little :P
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Joey Bel
 
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Post » Sat Nov 20, 2010 6:19 am

That's a bit of a vanilla bug/issue/feature, afaik. Just reset the face before starting to create your character with the race and the correct values should enable.
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benjamin corsini
 
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Post » Sat Nov 20, 2010 8:49 pm

Specific mod names, a load order, and what you are trying to do would help... Make sure you have BSA Redirection setup. If you use OBMM, set that in Utilities > Archive invalidation. If you do not use a mod managing utility, download http://www.tesnexus.com/downloads/file.php?id=10724.
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Samantha Mitchell
 
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Post » Sat Nov 20, 2010 8:13 am

Specific mod names, a load order, and what you are trying to do would help... Make sure you have BSA Redirection setup. If you use OBMM, set that in Utilities > Archive invalidation. If you do not use a mod managing utility, download http://www.tesnexus.com/downloads/file.php?id=10724.

I apologize for not being cleaer. It's actually how to reset the face that I don't know how to do. The other races I have installed don't show up on the left window of CS. In fact this might not even be an issue... just not sure. It's not discoloration with the faces.... it's the body that's discolored. like, with darker skinned races it's not a smooth color..... and the lighter skinned ones it looks like a bruise or smth on the legs. I'm using about 40 mods atm and I moved the races all the way near the top in the load order, altho I have no clue if it'll have any effect. I can list all of them.... but don't really have time to go through all of the files to list authors, if I have to do that. I'm really new to forums about this kinda of thing. I appreciate the help.
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Christie Mitchell
 
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Post » Sat Nov 20, 2010 9:38 am

Yea I totally like that my character's head is darker than the rest of her body >_>
. I don't feel like starting all over again though.
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Sista Sila
 
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Post » Sat Nov 20, 2010 7:53 am

If you use HGEC, you can try the Body Seam Reducer, but, other than that, that is just how the game works, mismatched body and face textures and body textures that only look "good" in certain skin tone ranges...
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willow
 
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Post » Sat Nov 20, 2010 10:47 am

To me it rather sounds like on some custom races the body textures are not looking right ("a bruise or smth on the legs" is a term I've read quite often already).
I can't tell it for sure without at least a screenshot showing the actual issue, but I'd guess it's using body mods plus custom races without support for these.

As for resetting the face, that's not done in the CS at all, mind you. What they're talking about is, when you switch your race ingame and had some extreme settings which were looking fine on the previous race, it might not look well anymore on the next one. In this case you go into the face menu and there you click reset. It's an "ingame" thing while in CharGen.

(You cannot access settings for "custom" races in the CS without opening their specific ESPs or ESMs anyways. The Oblivion.esm only contains the "default" races.)
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Big Homie
 
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Post » Sat Nov 20, 2010 5:51 pm

ahhh.... kk. thnks for the info. I get the part about resetting the face ingame and not in CS ..... and yeah.... it isn't so horrible that I'd rather go bk to vanilla oblivion....lol with some clothing mods... like growlth's hot clothing and body it's harder to notice it anyway... but very noticible using just exnem's I'm using chocolate and cute elves with ren's beauty pack and exnem's eye candy. I also Dl'd lineage II elves but theres a conflict between it and ren's ... does anyone know if theres a fix? or if it'd just be better to shut ren's off and activate lineage to run a lineage II toon? I'll check out the readme again for lineage tho.... maybe theres more info in it. thnks again for the info and clarification on resetting the face
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Quick Draw
 
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Post » Sat Nov 20, 2010 8:10 pm

ahhh.... kk. thnks for the info. I get the part about resetting the face ingame and not in CS ..... and yeah.... it isn't so horrible that I'd rather go bk to vanilla oblivion....lol with some clothing mods... like growlth's hot clothing and body it's harder to notice it anyway... but very noticible using just exnem's I'm using chocolate and cute elves with ren's beauty pack and exnem's eye candy. I also Dl'd lineage II elves but theres a conflict between it and ren's ... does anyone know if theres a fix? or if it'd just be better to shut ren's off and activate lineage to run a lineage II toon? I'll check out the readme again for lineage tho.... maybe theres more info in it. thnks again for the info and clarification on resetting the face

Ren's mod and Elves of Lineage II do not conflict, plugin-wise. The data fiile overlap is harmless. You can run them both just fine. Are you using BOMM? (I forgot, sorry, helping a lot of different setups here...)
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Franko AlVarado
 
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Post » Sat Nov 20, 2010 5:17 pm

Ren's mod and Elves of Lineage II do not conflict, plugin-wise. The data fiile overlap is harmless. You can run them both just fine. Are you using BOMM? (I forgot, sorry, helping a lot of different setups here...)


BOMM?? or OBMM? I use OBMM. And yeah, you are right. I started a lineage elf female today and it's fine. Altho Theres a real limited number of eyes. Can I overwrite using my corean race meshes? Or is it just using the list or whatever of eyes supplied with the lineage files? I'm also using, I think it's xenious's compilation (deep, moon elves, etc) .....so... I *think* I'll be busy with those for a long time....lol I DL'd and installed wrye bash earlier as well. Do you or anyone else have any experience/advise about it? I'll most likely just use it for saves and importing faces...... but who knows. I know very little about it. (probably just enough to be dangerous :P)
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Lindsay Dunn
 
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Post » Sat Nov 20, 2010 4:56 pm

I meant OBMM. Using the Corean mod will not affect the Lineage Elves at all.


http://www.gamesas.com/index.php?/topic/1090942-organizing-mods/ <-- see my last post
http://sites.google.com/site/oblivionpoinfo/walkthroughs <-- directions for importing faces linked here
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Marguerite Dabrin
 
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Post » Sat Nov 20, 2010 6:38 pm

I meant OBMM. Using the Corean mod will not affect the Lineage Elves at all.


http://www.gamesas.com/index.php?/topic/1090942-organizing-mods/ <-- see my last post
http://sites.google.com/site/oblivionpoinfo/walkthroughs <-- directions for importing faces linked here


I had a feeling it was smth like that, about the lineage thing. I've noticed it with other race mods but wasn't sure. Thnks for the links .... I think I'll stick with OBMM until I get better at this stuff.... I also have wrye bash to figure out (or try) .... I saw a mod for a complete rextture for oblivion that has like 8 parts and is smth like 1.7gb's ... was wondering if you or anyone else has any experience with smth like that.... and if so, if it's worth DL'ing and installing. The screenshots look great (altho most do...lol) I apolgize I don't remember atm the exact name of it. Between this and 4 years of playing eve online I think I have plenty to do.....lol Thnks again
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kelly thomson
 
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Post » Sat Nov 20, 2010 1:33 pm

I had a feeling it was smth like that, about the lineage thing. I've noticed it with other race mods but wasn't sure. Thnks for the links .... I think I'll stick with OBMM until I get better at this stuff.... I also have wrye bash to figure out (or try) .... I saw a mod for a complete rextture for oblivion that has like 8 parts and is smth like 1.7gb's ... was wondering if you or anyone else has any experience with smth like that.... and if so, if it's worth DL'ing and installing. The screenshots look great (altho most do...lol) I apolgize I don't remember atm the exact name of it. Between this and 4 years of playing eve online I think I have plenty to do.....lol Thnks again

I have not heard of "smth"...
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Hannah Barnard
 
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Post » Sat Nov 20, 2010 5:49 pm

I have not heard of "smth"...


It's Qarl TP3 retexturing for oblivion. I'm DL'ing it atm. It's not 8 parts tho.... more like 11. Theres a mirror that redirects to a single OMOD through gamefile .... but it says theres a syntax eroor on all of the servers. So I'm just going to DL all of the parts I guess.

http://www.tesnexus.com/downloads/file.php?id=18498
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Elina
 
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Post » Sat Nov 20, 2010 10:34 pm

You should download the full thing. I have links to QTP3R and all of its patches here (as well as the recommend install order for many aesthetic enhancers): http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder. (See the "Installing Mods" page linked on that page for more general and full installation guidelines.)
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Tikarma Vodicka-McPherson
 
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Post » Sat Nov 20, 2010 10:36 am

You should download the full thing. I have links to QTP3R and all of its patches here (as well as the recommend install order for many aesthetic enhancers): http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder. (See the "Installing Mods" page linked on that page for more general and full installation guidelines.)


awesome! ... yeah it would be much easier and quicker. thnks m8
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Elizabeth Davis
 
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Post » Sat Nov 20, 2010 11:06 pm

awesome! ... yeah it would be much easier and quicker. thnks m8


ey tom ..... I was reading this in the PvFFI-optimized QTP3 meshes- fixed and was wondering if I needed to DL this file/mod and only install these meshes...... or only install those 3 folders from the QTP3 mod once I DL it? (architecture, dungeons, and rocks)
I decided to do this after the report of Citizen86 in de comments section of the original mod:

Extracting the files to a separate folder and taking a look at the file structure, for some reason there are a LOT more meshes here than just architecture and other things that QTP3 replaces. There are Armor, Character, Clothes, even COBL meshes being replaced.... the author has added many more meshes than just QTP3. I think he may have added his whole data folder as this mod.

I'm sure it's a good mod, but it would explain why some people are having problems. If they don't have the mods that the author does, then they are going to get missing textures and/or meshes in game.

Edit: I unzipped QTP3:R again, and there are only 3 mesh folders: architecture, dungeons, and rocks. That means there are 16 extra folders of meshes that come with this mod that shouldn't be there. I would say you could delete those folders, but then again... there may be extra meshes in there as well that many people don't want...

Edit2: There are only 999 meshes in QTP3... so there are almost a 1000 extra meshes in this pack....
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Laura Tempel
 
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Post » Sat Nov 20, 2010 9:30 am

ey tom ..... I was reading this in the PvFFI-optimized QTP3 meshes- fixed and was wondering if I needed to DL this file/mod and only install these meshes...... or only install those 3 folders from the QTP3 mod once I DL it? (architecture, dungeons, and rocks)
I decided to do this after the report of Citizen86 in de comments section of the original mod:

Extracting the files to a separate folder and taking a look at the file structure, for some reason there are a LOT more meshes here than just architecture and other things that QTP3 replaces. There are Armor, Character, Clothes, even COBL meshes being replaced.... the author has added many more meshes than just QTP3. I think he may have added his whole data folder as this mod.

I'm sure it's a good mod, but it would explain why some people are having problems. If they don't have the mods that the author does, then they are going to get missing textures and/or meshes in game.

Edit: I unzipped QTP3:R again, and there are only 3 mesh folders: architecture, dungeons, and rocks. That means there are 16 extra folders of meshes that come with this mod that shouldn't be there. I would say you could delete those folders, but then again... there may be extra meshes in there as well that many people don't want...

Edit2: There are only 999 meshes in QTP3... so there are almost a 1000 extra meshes in this pack....

That is not the "Fixed" version. Just follow the QTP3R instruction (and links) here: http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder.
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Cccurly
 
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Post » Sat Nov 20, 2010 11:00 am

That is not the "Fixed" version. Just follow the QTP3R instruction (and links) here: http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder.


ok... what I'm DL'ing atm is the main one in your link..... the patch for it... and the UOP ... is that what I need? thnks for the help
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City Swagga
 
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Post » Sat Nov 20, 2010 10:25 am

ok... what I'm DL'ing atm is the main one in your link..... the patch for it... and the UOP ... is that what I need? thnks for the help

Just follow the instructions. Everything is linked there except for the UOP Supplemental, but you can find that under "Important Downloads!" in the lists section of the sidebar
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Andrew
 
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Post » Sat Nov 20, 2010 3:32 pm

Just follow the instructions. Everything is linked there except for the UOP Supplemental, but you can find that under "Important Downloads!" in the lists section of the sidebar


I installed that UOP and half of my mods won't work with it. Do you know if the official 1.2.0416 patch will work? or rather, if QTP3 (and it's patch) will work usinf it? because I'll have to do w/o it
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Talitha Kukk
 
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Post » Sat Nov 20, 2010 9:08 am

The UOP and the official patch are not the same at all. You should use both. Install the latest official patch. You should have done that already. Most mods work with the UOP. What are you talking about?


Edit: If your load order is wrong, lots of mods do not work with lots of other mods.

http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder
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Justin Bywater
 
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Post » Sat Nov 20, 2010 3:42 pm

The UOP and the official patch are not the same at all. You should use both. Install the latest official patch. You should have done that already. Most mods work with the UOP. What are you talking about?


Edit: If your load order is wrong, lots of mods do not work with lots of other mods.

http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder

ok.... srry m8 ..... I looked closer at what it was actually saying in the OBMM new conflicts and it looks like the red letter conflict warnings are mainly saying that UOP has overwritten the files in those mods.... but the game still runs. I think I'll try reinstalling the mods that it's saying it's conflicting with. It's the same thing that shows up with a conflict indicater between ren's and lineage II mod but both actually work
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Emily abigail Villarreal
 
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Post » Sat Nov 20, 2010 6:03 pm

ok.... srry m8 ..... I looked closer at what it was actually saying in the OBMM new conflicts and it looks like the red letter conflict warnings are mainly saying that UOP has overwritten the files in those mods.... but the game still runs. I think I'll try reinstalling the mods that it's saying it's conflicting with. It's the same thing that shows up with a conflict indicater between ren's and lineage II mod but both actually work

If you are seeing a red box, the OMOD is not installed. Red shows data file conflicts, black show plugin conflicts. Lineage Elves use Ren's head mesh, so that conflict is expected. Data file conflicts are rarely game breaking, but they can cause inconsistencies. You should be conscious of that when using cosmetic replacers. Also, if you are using a body replacer, you should install the UOP beforehand (although, I think that the UOPs OMOD script prompts the user about that, which would avoid overriding a body replacer's stock replacer files.)
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Mario Alcantar
 
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