Was cruising around the http://www.reddit.com/r/Fallout/comments/39zmfm/new_rad_system/?sort=top when I ran into https://imgur.com/a/yThF2 little tidbit.
Elevator pitch, it looks like rad sickness decreases total health(along with possible special degradation still, we don't know, maybe this is just a visual representation of our endurance going down) permanently till dealt with.
Might make dealing rad sickness quickly a priority? Maybe a perk gives you health regen up till the red bar if you have a specific amount of rad sickness? Regardless, I feel like it's a cool little detail and I quite like it. I feel like it presses down on you a little more than just passive debuffs of the games before. This also means more endurance heavy characters can take more rads than an average joe.
Thoughts?