New Skyrim Info

Post » Sun Jul 18, 2010 7:55 pm

Sorry if posted before

The new Gameinfomer Febuary edition,which was shipped to subscribers has reached reader's many forums are reporting very exciting and new info,in addition to new info theres also a bunch of new screenshots on flikr but due to the wiki's copyright status we cannot post them.

On leveling: Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina. Each level also brings you perks. Cool abilities I guess like in Fallout 3. Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills: Mysticism is gone. 18 skills, down from 21 on Oblivion, and 27 on Morrowind. Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore: 200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live. The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report. Also, there is a civil war, since the king is dead. Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat: They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc. You can also waste stamina by sprinting, allowing you to get access to tactical postitions. Emphasis on really improving the combat this time around. They are also putting care on how each weapon feel on your hand.

Other: Third person view has been improved 5 massive cities, more variation in caves and underground stuff.

On quests: Quests are much more dynamic now. The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it. Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.


I can add that there is an option for no HUD.


On Conversations: (thanks MrBig) Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.


Recap from raphier

Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

Duel: You may duel any NPC on the streets western style.

Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

Level-scaling: It is coming back

18 skills: supposedly even less skills to play with?

No mysticism

Perks: Rumored to be in Skyrim. I may have understood it wrong.

Boosts: Pick stamina, health, magic boosts on level up.

Enchanting: This skill makes a return.

"Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

Sprinting: You can now sprint about!

Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.


Yet another recap:

-A variation of level scaling. -Dynamic Shadows -Overhauled Combat-system -Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better. -Radiant AI -Updated Engine Snow falls dynamically (not as a basic texture on the ground) Trees and branches move independently with the wind Water flows -Randomly generated quests. -Beards -You can't run backwards as fast as you do forward. -10 races to choose from (Holy crap thats a lot of races) -confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats -presumeably open cities (as dragons can attack) -Hud-free first-person view and improved third-person perspective -very unique landscapes! Also unique dungeons! In other words, lots of uniqueness! -Character creation improved, body features customizable -2-handed weapons and duel wielding confirmed. -Finishing moves, unique to each weapon and enemy you fight. -Kids -The game takes place 2 centuries after Oblivion -Sprint is added ! - Dialog will pop up when you approach an enemy - cooking/farming/mining/woodcutting/blacksmithing -18 skills. -Perk picking at every level-up -5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

Also Werewolves and vampires are back,Ebbron one of the last reamin Blades is your mentor he is voiced by Max von sydow the Narrator in the trailer. Also the player character is A Novakilin A dragonborn dragon hunter and one of the last ones in fact just like the blade's also it is revealed that not just Imperial can be dragon born any race can if bestowed the power by the nine divines.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Sun Jul 18, 2010 6:34 pm

Sir...you're too late...
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Mon Jul 19, 2010 2:09 am

You have my gratitude for taking the time to type that all out,finally i can get some decent info without scrolling through people arguing over some bullsh*t :thumbsup: so Thanks
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Mon Jul 19, 2010 3:35 am

*cocks gun*

"I knew this day would come...elderscrolls has fallen deeper into the mainstream."

*Inserts barrel into mouth shakily*

"Forgive them elderscrolls gods for they know not what they've done."

*Shoots self*
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Sun Jul 18, 2010 4:05 pm

Thanks for typing all that out, but stop trying to emphisize level scaling like "oh noes itz back!!!"


It is not the same as oblivion, in fact it is nothing like OB, the devs have stated this.

Morrowind had level scaling, as does FO3. Oblivion had FLAWED level scaling. This has been corrected.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Mon Jul 19, 2010 2:35 am

*cocks gun*

"I knew this day would come...elderscrolls has fallen deeper into the mainstream."

*Inserts barrel into mouth shakily*

"Forgive them elderscrolls gods for they know not what they've done."

*Shoots self*


... If anything this is a massive improvement on Oblivion and sounds a lot more deep and complex than Oblivion was. Seems to be more along the lines of the Fallout games now, which is no bad thing.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Sun Jul 18, 2010 6:56 pm

Removal of skills and classes breaks my heart, I'll probably rent this one first to make sure its still my kind of game. Also I hate dual wielding as well.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Mon Jul 19, 2010 4:02 am

Wait... Farming? Mining? Woodcutting? I'm certainly not complaining, but to what end are you able to do these things?
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Mon Jul 19, 2010 6:29 am

... If anything this is a massive improvement on Oblivion and Morrowind and sounds a lot more deep then Oblivion and more complex than Morrowind was. Seems to have taken some features from the Fallout games like how Fallout took features from the TES games, which is no bad thing.


Fixed.

Wait... Farming? Mining? Woodcutting? I'm certainly not complaining, but to what end are you able to do these things?


They are used for crafting, like Farming will be used towards Alchemy, mining gets you ore for Smithing skill which allows you to make your own weapons and armor.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Mon Jul 19, 2010 3:47 am

Removal of skills and classes breaks my heart, I'll probably rent this one first to make sure its still my kind of game. Also I hate dual wielding as well.


I'm trying to figure out how losing 3 skills overall completely slags the game :bonk:
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Mon Jul 19, 2010 5:53 am

I'm trying to figure out how losing 3 skills overall completely slags the game :bonk:


probably not even a real loss like morrowind to oblivion, they were probably merged. (athletics and acrobat.........barter and mercentile)
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sun Jul 18, 2010 9:38 pm

I'm trying to figure out how losing 3 skills overall completely slags the game :bonk:

With each thing removed from the game it becomes more simplified. I hate simplistic games that focus entirely on killing and fighting. If I wanted to smash everything in sight I'd go play Red Faction.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Mon Jul 19, 2010 5:39 am

With each thing removed from the game it becomes more simplified. I hate simplistic games that focus entirely on killing and fighting. If I wanted to smash everything in sight I'd go play Red Faction.

1 perk for 50 levels more than balances out the probable merger of 3 skills.

i doubt many chars will ever alike at all now. (unlike obvl)
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Sun Jul 18, 2010 10:08 pm

Removal of skills and classes breaks my heart.


Actually it's 18 + 5 skills as fas as I understand.
But yeah, looks like they simplified the magic system again and seems like there will be no climbing.
On the other hand, the addition of perks will make up for the lack of skills imo. They will probably include specific weapon proficiencies, critical striking, backstabbing and other stuff that didn't make it as full skills.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Mon Jul 19, 2010 1:38 am

1 perk for 50 levels more than balances out the probable merger of 3 skills.

i doubt many chars will ever alike at all now. (unlike obvl)

Maybe, we'll just have to wait and see. All I can keep thinking of is how simplistic Fable became over the course of three games. I'm not claiming it was ever a really deep roleplaying experience but when you make things easier and simpler to the extent of feeling like you're playing a game tailored to the mentally handicapped, its very heartbreaking. I'm not saying ES will go the same way, I'm just hoping it doesn't.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Mon Jul 19, 2010 1:06 am

... If anything this is a massive improvement on Oblivion and sounds a lot more deep and complex than Oblivion was. Seems to be more along the lines of the Fallout games now, which is no bad thing.

This is the fear many have. Skyrim really appears to be an updated hybrid of Fallout 3 and Oblivion. It's not necessarily a bad thing, but it's also going further away from what TES used to be. Continual reduction in skills, reduction in schools of magic, etc. People love having options, and not to say that Bethesda isn't making the right choice, but they are continuing to concentrate the game as they have with each successor. I think this concentration will overall remove a lot of the useless features of previous TES games (jumping, acrobatics, etc), but it may also give people the false sense that Skyrim is becoming more watered down and more main stream as a result. While losing the classes may seem like a negative, one could really be everything without them anyway. I would personally prefer a game where one has to be a certain setup instead of being able to be everything, and a leveling system similar to Fallout 3 will do that. I personally think this game has great potential and obviously will not judge it yet (combat is improving, story line is getting better, radiant storytelling was something I wanted in Oblivion, jobs, etc). But, there are some concerns as to how much concentration and change will impact TES. Once I get a copy of GI in the mail, I will have a better idea of how Skyrim is looking. In Bethesda we trust.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Mon Jul 19, 2010 6:22 am

This is very exciting. LETS GET HYPED!!!
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Mon Jul 19, 2010 2:23 am

http://www.youtube.com/watch?v=ZYHwoJQ5fpU
This is the voice actor for the old blade that teaches you and such.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sun Jul 18, 2010 11:00 pm

I hope you can furbish your house with different things you can make or buy now. And I mean furniture.

Edit: Max von Sydow! AWESOME!
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sun Jul 18, 2010 9:48 pm

"Also Werewolves and vampires are back" They said that in the article? Your sure?
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Mon Jul 19, 2010 8:41 am

About he AI, I remember all the hype about the woman setting the dog on fire on earlier Oblivion trailers, we actually never got to see that on game, I.e the woman setting the dog on fire - so until the finals are done many a thing can be changed, and my worries about 5 cities...lore wise we have 8 main cities in Skyrim...I hope there's a good reason for taking 3 out, or do we have another Sutch?
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sun Jul 18, 2010 11:52 pm

About he AI, I remember all the hype about the woman setting the dog on fire on earlier Oblivion trailers, we actually never got to see that on game, I.e the woman setting the dog on fire - so until the finals are done many a thing can be changed, and my worries about 5 cities...lore wise we have 8 main cities in Skyrim...I hope there's a good reason for taking 3 out, or do we have another Sutch?



I think since release is significantly closer, we ought to expect Beth to keep true to a lot of their promises. Hell I expect minor improvements.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sun Jul 18, 2010 9:56 pm

Wait... Farming? Mining? Woodcutting? I'm certainly not complaining, but to what end are you able to do these things?


err...I don't know...maybe roleplaying?

"Roleplaying? In a TES game? Are you crazy??" ??U
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Mon Jul 19, 2010 4:24 am

Removal of skills and classes breaks my heart, I'll probably rent this one first to make sure its still my kind of game. Also I hate dual wielding as well.


I'm more concerned about removal of Attributes. The new skill system looks good, and there are more skills added than there are removed.

Also, dual wield is OPTIONAL. Still waiting for everybody to realize it.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Sun Jul 18, 2010 7:53 pm

Reposting what I said in another thread:

You know, the more I think about it, the less I'm wanting RPG to just equal numbers.

If Skyrim can implement a system where you can still have distinct and characters, each with their own completely unique skill progression, influenced by what you do rather than what numbers you set, isn't that a good thing?
Compare it to the Pokemon games, aimed at kids, but beneath it all there is a pretty complex leveling system, and it requires a very in depth knowledge to get the absolute maximum stats.
Can't this be the same? Accessible to everyone, but for those who put in the effort, the depth is there?

User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Next

Return to V - Skyrim