new skyrim information video utube

Post » Wed Sep 28, 2011 5:45 pm

140 is a lot of quests. Unless they're really really short side quests, I don't see the problem.
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no_excuse
 
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Post » Wed Sep 28, 2011 6:59 pm

Im going to comment on a few points in the clip. As some have already stated many of these are old. But i just want to comment on these.

1 There will be no nudity in Skyrim
I belive before the first week is over there will be nudity in Skyrim, atleast for PC. Lots of talented and dirty modders out there.

2 Companions can be killed, not just knocked unconscious.
Well this makes companions useless. As they always die so fast in these game. Fallout New Vegas fixed this by not making them killable. It was much less frustrating.

3 You can turn the Holds against one another. Even starting a war between two rival militas.
This could be awesome if there would actually be war and not just small skirsmishes. When they make a game where factions actually wage war against eachother. Then i am talking about battle or something like that with more than 100 NPCs meeting on a battle. The worst part of the story line in Oblivion was the quest where you had to gather help from all the towns to defend from lots of oblivion gates. That scene was laughable. All towns sendt 2 or 1 person to help. Such an oppertunity to make it epic made it just shallow and stupid.

4 The perk for decapitation was confirmed.
Wonder why they did not keep the dismemberment stuff from Fallout 3. If this perk only give the option to chop heads, then this is a step backwards.
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marina
 
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Post » Wed Sep 28, 2011 9:55 pm

As far as I remember Fallout 3 had 34 quests. That gives us a rough number of ~170 quests in Skyrim, which is fine seeing as Oblivion had 178 quests, not inclusive of the trainer quests. That's an impressive number since to many quests can be a drag and sap the game of its creativity.
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Nina Mccormick
 
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Post » Wed Sep 28, 2011 6:12 pm

2 Companions can be killed, not just knocked unconscious.

Well this makes companions useless. As they always die so fast in these game. Fallout New Vegas fixed this by not making them killable. It was much less frustrating.
You can GIVE ITEMS to companions, i.e. potions. It makes you have to focus a bit more on things other than yourself. Potentially cutting more selfishness from game-play. I like it, as it's more realistic.

4 The perk for decapitation was confirmed.
Wonder why they did not keep the dismemberment stuff from Fallout 3. If this perk only give the option to chop heads, then this is a step backwards.

Opinion.
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Doniesha World
 
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Post » Thu Sep 29, 2011 4:48 am

I'd be expecting as many quests as Oblivion, a few less or more, but more detail put into them, more variation and creativity. Oblivion had some very well thought ones, especially the side quests.
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Samantha Jane Adams
 
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Post » Thu Sep 29, 2011 12:05 am

About the companions being able to die: I would hate for my wife to die. :'(

I guess I should learn a restoration spell so I can heal her and I also need go find her some nice armor.

If she is about to die I want her to just go back to house..

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Chrissie Pillinger
 
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Post » Wed Sep 28, 2011 6:33 pm

[color="#FFFFFF"][b]About the companions being able to die: I would hate for my wife to die. :'(

WTHeck would your wife be doing with you in a battle!?!?!? It's the male's job to protect her, and die in her place if need be.

Oh, wait. We're talking about a video-game? Right..... Pardon my realistic look on things....
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Trent Theriot
 
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Post » Wed Sep 28, 2011 10:56 pm

^ Well you never know if we are just walking and are attacked or something.

But I am overly cautious in general so I'll save often so if she died I would just load my last save and she would be alive again.

That is unless I wanted her ass dead! :angel:

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Marine Arrègle
 
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Post » Thu Sep 29, 2011 4:23 am

About the companions being able to die: I would hate for my wife to die. :'(

I guess I should learn a restoration spell so I can heal her and I also need go find her some nice armor.

If she is about to die I want her to just go back to house..



You can also reanimate her but I don't think that would be too pleasant. :cryvaultboy:
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FABIAN RUIZ
 
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Post » Thu Sep 29, 2011 3:58 am

You mean like bring her back to life?
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Alex Blacke
 
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Post » Wed Sep 28, 2011 1:22 pm

People come to ridiculous snap conclusions way too fast on the internet. The 5x Fallout figure came from a tweet from Pete a while ago, there were several threads on it. All it was was that someone asked a question along the lines of how many quests there'd be about in Skyrim, he wasn't sure and gave a random estimate that it's about 5x the size of Fallout. http://twitter.com/#!/DCDeacon/status/116244975074803712. Do you really think he took the time to count all the quests in Fallout and Skyrim, the divide Fallout's by Skyrim's to get "5x" the number of quests? Apparently Fallout's quests were also longer and more in-depth than Oblivion's, so even though there were less in number, there was still a fair amount of quest content. All he did was say that the quest content was too him, in a completely random estimate, about 5 times greater than in Fallout. Getting exactly 140 quests from that is beyond ridiculous people, this is why mis-information and the internet causes so many problems. Don't believe everything you see, and especially don't take random information, draw absurd conclusions, and spread it as fact to confuse even more people. Geesh.


:goodjob:
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Laura Richards
 
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Post » Wed Sep 28, 2011 10:18 pm

You can also reanimate her but I don't think that would be too pleasant. :cryvaultboy:

:o :nope:

And King Silva can you please stop using that text? If you want to draw more attention to your posts, make good posts. :poke:
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Mrs. Patton
 
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Post » Thu Sep 29, 2011 2:32 am

I don't see how with a comparatively small number of quests....I was really expecting MORE given the amount of factions. But I guess the more factions you have, you just cut down on quests for each. Which svckS. Todd could've been really stretching the truth about "300+ hours of content", an dit seems like he is given the 140 quest limit.



Video said that it has 5x more quests than Fallout 3, which comes out to 140 quests.


Fallout 3 only had 28 quests?
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Oceavision
 
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Post » Wed Sep 28, 2011 5:07 pm

Fallout 3 also got boring very fast as the whole world was full of nothing and nothing to do other than kill stuff.

Main quest is usually dividing up theirs so main quest alone is taking up atleast 10+ of them, more than 15+ for each guild aswell.

After all guilds and factions and so forths theres barely any numbers left of quests to get from regular people.

This cannot be right...
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FirDaus LOVe farhana
 
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Post » Wed Sep 28, 2011 11:29 pm

If its confirmed that there's only 140 quests in the game, then that's a big insult to the fans that Todd Howard told "There's waaaay more content in skyrim than oblivion". Well if there's no Arena, and less quests, then I REALLY don't see how, and you basically lied to us.

Maybe he meant all the stupid unimportant crap like chopping wood and getting married....[censored].

Quit your gibbergabber turkey!
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des lynam
 
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Post » Wed Sep 28, 2011 11:50 pm

You guys take everything as fact as soon as it is said =\. If it 5x the amount of quests of fallout 3 could be worked out to be 140, the video would just say 140.. It's Obviously just a rough guess.
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Abel Vazquez
 
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Post » Wed Sep 28, 2011 9:43 pm

I felt New Vegas was more boring than F3. Lots of stuff to find in F3 if you take the time to look. As for there being 200 quests in Oblivion... well.... hate to say it but those questlines were as mediocre as the rest of that completely bland game. Much more uniqueness in F3. As long as the quality of the quests go up I think it will be fine. Not to mention you might (maybe just maybe) not have to worry about being able to complete them all at levels 1 through 10.
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N3T4
 
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Post » Wed Sep 28, 2011 2:18 pm

I would say it is not a matter how many quests there will be. The complexity will make the difference. In the years ago the people where just fine with "kill that dog" -quest types but this has changed over the time.

The numbers are also not telling you how many subquest they will have. Oblivion has a lot of different quests, but not all of them where really long, for me it also depends on how the quest are introduced.
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Jacob Phillips
 
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Post » Thu Sep 29, 2011 4:53 am

...Don't believe everything you see, and especially don't take random information, draw absurd conclusions, and spread it as fact to confuse even more people. Geesh.


Words to [censored] live by.
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kirsty williams
 
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Post » Wed Sep 28, 2011 8:37 pm

Only 140 quests does NOT sound like more content than Oblivion, which had over 200. *fumes*


AFAIK, it has never been mentioned anywhere that Skyrim has 140 quests.

The only reference to the number of quests was Pete Hines comment in the bulletproof pixel radio interview that Skyrim as "6 - 7 times" the number of quests in FO3, and another comment he made where he said 5 or 6 times the number of quests of FO3.

FO3 vanilla with no DLC had 31 marked journal quests. That suggests Skyrim could have anywhere from 155 - 217 quests (before DLC). According to UESP, Oblivion had 204 journal quests excluding DLC ( http://www.uesp.net/wiki/Oblivion:100%25_Completion ).

And the number of quests does not exactly translate to hours of content, we have no idea whether we are talking about smaller fetch quests or longer, branching quests with more hours of content.
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Ria dell
 
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Post » Thu Sep 29, 2011 12:16 am

AFAIK, it has never been mentioned anywhere that Skyrim has 140 quests.

The only reference to the number of quests was Pete Hines comment in the bulletproof pixel radio interview that Skyrim as "6 - 7 times" the number of quests in FO3, and another comment he made where he said 5 or 6 times the number of quests of FO3.

FO3 vanilla with no DLC had 31 marked journal quests. That suggests Skyrim could have anywhere from 155 - 217 quests (before DLC). According to UESP, Oblivion had 204 journal quests excluding DLC ( http://www.uesp.net/wiki/Oblivion:100%25_Completion ).

And the number of quests does not exactly translate to hours of content, we have no idea whether we are talking about smaller fetch quests or longer, branching quests with more hours of content.

thankyou for confirming this
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Oceavision
 
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Post » Wed Sep 28, 2011 3:22 pm

And the number of quests does not exactly translate to hours of content, we have no idea whether we are talking about smaller fetch quests or longer, branching quests with more hours of content.

Are Bethesda good at branching quests? I don't remember the interview but when they asked if the story is branched they said no, they don't do branching like Fallout.
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Harinder Ghag
 
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