New skyrim pics!

Post » Sat Feb 19, 2011 6:59 am

I think most of the screenshots look awesome. Sure they might not look the best, but I'm not counting the games graphics out until I play the game. Overall I like the direction Skyrim is going, I'll wait to make any specific negative comments until later in the year :P I can't wait to see pc shots with smoother shadows and higher res textures and AA.

Someone should bug Pete to release the higher res version of the Adventurer traveling through town. I'd really enjoy getting a better look at that screen.
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Dawn Porter
 
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Post » Fri Feb 18, 2011 9:32 pm

What mismatched eyes? Her eyes are completely symmetrical. I believe your seeing it wrong because of the shadows. Everything is fine, some people just don't have an eye for detail and get swept up into optical illusions (that naturally happen in real life too from shadows) and think that someone's eyes are mismatched

I have no problem with the mismatched pinpoints of reflected light and iris colour which indeed can be put down to shadowing. However, I might be wrong of course but if you look at her eyes her left iris appears about 1.5 times bigger than her right. Also the top 40% of the left iris is behind the upper eyelid whereas the right is centred. So iris size and horizontal levelling of the pupil are both off, to my visual perception anyway.
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Isaac Saetern
 
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Post » Sat Feb 19, 2011 6:09 am

The thing is until you get to try it out on your own system you can't really tell how the graphics look because nothing is moving in static screenshots. Once you add movement to the pictures everything changes and then and only then will we be able to see the differences between Oblivion and Skyrim.

I can see the difference pretty farkin clearly in this hi res comparison.

http://thewormhole.nfshost.com/OblivionSkyrimCompare.png

ANYONE that says the difference is not drastic needs to be slapped. I'm not kidding.
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Sarah Edmunds
 
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Post » Fri Feb 18, 2011 8:54 pm

gamereactor.no wrote today that the magazine is finally on shelves (was supposed to be on 1st or 4th of february). wont be able to pick it up myself today, but i hope someone else will :) maybe theres a few bits of information we didnt already know about in there :)
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Leah
 
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Post » Sat Feb 19, 2011 8:50 am

You can tell that the graphics are massively improved.. what people are looking at is the art style.. And the art style looks like a Bethesda game. What people continue to do is confuse the artistic build of characters, buildings and landscape for graphics. With graphics you look at the textures, animation and form of the object.. Not the art style. If when you see live action footage and notice choppy-ness, blurry textures or weird animations that's when you complain about graphics.
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Ymani Hood
 
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Post » Sat Feb 19, 2011 6:01 am

Alan wake was in development for like thirty years. It was supposed to be a launch title. It had better look good to make up for the game itself.

I think skyrim looks fine, but then again, I'm not a graphics [censored]. I only care about depth of gameplay.
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Tracy Byworth
 
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Post » Sat Feb 19, 2011 10:52 am

And the art style looks like a Bethesda game.


The art style is actually quite different across III, IV and V. I think it's the setting. Tamriel is pretty well described in the lore and if Beth is to stay true to it then any games that take place in Tamriel are are going to look very similar.
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Rowena
 
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Post » Sat Feb 19, 2011 4:05 am

The graphics look fine to me. They may not be the best going, but they're still pretty good.
From what we've seen, the npcs' faces look less terrifying than Oblivion's, which is always a plus. :tongue:
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Jason White
 
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Post » Sat Feb 19, 2011 8:04 am

Game looks great. I don't have any problems with the graphics at all. They are top notch for me.
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latrina
 
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Post » Sat Feb 19, 2011 3:34 am

Especially after Gameinformer proclaimed that it "looks like the next generation but on your current consoles!"

Obviously they said that, they tried to build the hype so they could sell as many copies as possible. :P
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Miss Hayley
 
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Post » Fri Feb 18, 2011 8:18 pm

I can see the difference pretty farkin clearly in this hi res comparison.

http://thewormhole.nfshost.com/OblivionSkyrimCompare.png

ANYONE that says the difference is not drastic needs to be slapped. I'm not kidding.


More sixually attractive female does not equal better graphics. Only thing better is shadows.
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Fam Mughal
 
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Post » Sat Feb 19, 2011 12:20 am

The dragon screen is already my new wallpaper. It′s wonderfully drawed
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Wayland Neace
 
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Post » Sat Feb 19, 2011 4:43 am

More sixually attractive female does not equal better graphics. Only thing better is shadows.


Seriously?

:slap:


Anyone with eyes can see that in the SK scene the texture quality and resolution is higher not to mention nothing in that scene is low poly unlike the Ob scene in which everything but the actor is low poly meshes with low res textures.

See an optometrist, post stat.
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 6:51 am

Just glad to see that peoples faces in the game don't look like they have been hit by a brick after birth. =D
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Toby Green
 
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Post » Fri Feb 18, 2011 7:48 pm

I got the swedish gamereactor today and there was a new pic in there I think. you saw the back of the player, and the player walking in a small village/city and there's a guard infront of you with a polearm/spear(looks like it, might just be a sheated sword or something, I'm probably blind.) and a dog by his side. and there's an old lady leaning over her fence-ish thingy.

then theres a landscape-ish picture I've never seen before.

some really cool dovakhiin art.

I think you've seen the rest in this magazine, well, there's 2 pictures I'm unsure of, but I think they're old.

edit: one picture where dovakhiin blocks flames from a dragon infront of him with a shield.
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flora
 
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Post » Sat Feb 19, 2011 2:18 am

I love how 'Eksklusive ' is nearly pronounced like 'exclusive'.
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Penny Courture
 
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Post » Fri Feb 18, 2011 10:45 pm

I got the swedish gamereactor today and there was a new pic in there I think. you saw the back of the player, and the player walking in a small village/city and there's a guard infront of you with a polearm/spear(looks like it, might just be a sheated sword or something, I'm probably blind.) and a dog by his side. and there's an old lady leaning over her fence-ish thingy.

That's in the gi article.
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Soku Nyorah
 
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Post » Fri Feb 18, 2011 11:12 pm

Oh, sorry didn't know :cryvaultboy:


i know it can be exciting when ya find screenshots you havent seen before, but the chances of everyone else having seem them are pretty high, so if ya run into the situation again, just be more careful with the title of the topic, ok? :tongue:

just so you dont get everyone's hopes up, you should name the title something like... "are these new images?" or something like that.

*pats your shoulder* everyone is entitled to a few mistakes, its in our blood. :laugh:
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Robert
 
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Post » Sat Feb 19, 2011 9:22 am

That's in the gi article.


Haha, All right^^
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Marion Geneste
 
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Post » Sat Feb 19, 2011 10:01 am

You can tell that the graphics are massively improved.. what people are looking at is the art style.. And the art style looks like a Bethesda game. What people continue to do is confuse the artistic build of characters, buildings and landscape for graphics. With graphics you look at the textures, animation and form of the object.. Not the art style. If when you see live action footage and notice choppy-ness, blurry textures or weird animations that's when you complain about graphics.



Completely agree! That's what I get from looking over comments with comparisons to Alan Wake and such.


TES series has definitely always had it's own, one of a kind, vibrant, magical fantasy look and feel to it. As it should, of course. And with great detail/graphics! Always some of the best for an RPG of it's kind.

I've always seen it in the back of my head.. as say.. looking into a beautifully drawn/painted epic story book! (And feels MUCH more than just looking, once you're actually playing and it all appears before you).. and over time, the 'human/real life' elements that I can relate to layer over-top of that through textures, animation, models etc.

From seeing these screens, I myself can certainly say with pride that it looks like Bethesda has done an outstanding job. They've stuck with the unique style TES has always had (though clearly a little grittier this time around, which is cool) while greatly improving it (through clear comparisons with Oblivion) technically, visually and physically (in your hands).. without detracting from that special style.

Also just remember all the facts.. (everything GI, and Todd himself have stated - about the engine re-work, AI and all).. one big thing being that it has indeed been 5 years since Oblivion. So there's really no possible way Skyrim could simply look 'marginally better'.

I mean GI themselves, were playing the game! (On a 360 version, even?!).. keep that in mind as you read the reviews and articles. These aren't overreactions, friends. They have witnessed the power.. :D.. and they, were awed.
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Kelvin Diaz
 
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Post » Sat Feb 19, 2011 6:51 am

May i say that everything looks like it is made of a roughly textured paper? Especially the rocky walls of the cave with the zombies, which even seem to have veins instead of cracks! The barmaid, the ogre and the trees in the afternoon forest too. Textures look like paper and aren't different according to materials. Horrible.

I know it's console quality and theoretically unfinished, but i bet it's final.
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Yvonne Gruening
 
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Post » Fri Feb 18, 2011 9:16 pm

@theartist - I bet your wrong......did you have a blindfold on by any chance? :shakehead:
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Victoria Bartel
 
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Post » Sat Feb 19, 2011 3:40 am

May i say that everything looks like it is made of a roughly textured paper? Especially the rocky walls of the cave with the zombies, which even seem to have veins instead of cracks! The barmaid, the ogre and the trees in the afternoon forest too. Textures look like paper and aren't different according to materials. Horrible.

I know it's console quality and theoretically unfinished, but i bet it's final.


There's obviously some kind of carving on the walls. Note that it's obviously manmade (It has an arch and stairs for crying out loud). The barmaid's skin looks a bit dry tome but is otherwised textured as slightly freckled skin, it just lacks a skin shader. There are trees that look exactly like the ones in the afternoon pic(They appear to be something similar to Quaking Aspen http://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/Content/quaking-aspen-trees-1000653-sw.jpg). If anything, the pine trees look less realistic. What is it that makes them look "like paper" exactly?
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Red Sauce
 
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Post » Sat Feb 19, 2011 6:47 am

Graphics is a very general term, and many people are getting bummed because it doesn't "look" good. If that's you, go play Crysis.

Better models falls under graphics, better lighting, dynamic shadows (which are clearly visible in some of these shots, which stomps that argument), better animations. All of them are better graphics.
One can't come to expect a game with the lighting and textures of Crysis and the size of Oblivion and Morrowind put together. If that's what you want, maybe you should go into cryo-sleep for about 30 years, when it's possible.

I mean, look at the fogging effects in the dragon shot. That's not amazing in the Elder Scrolls universe? And the interior lighting looks amazing; exterior, not so much, but it still looks great.

Now I'm even more excited. Good thread.
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Haley Merkley
 
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Post » Fri Feb 18, 2011 7:40 pm

I hate to see people comparing a game like Oblivion or Skyrim to FPS games (I haven't played Alan Wake, so I don't know anything about it - no xbox) It is easy to make things look good when you are on rails, and in a small room. Most FPS games may simulate you being in a larger cell than you actually are, but if you try to push the boundaries, you rapidly realize you are in a gilded cage. I admit, I do like the idea of destructible landscape, but if I have to trade that for the ability to roam at will anywhere in the game environment, I consider it a worthy trade.

And that is the difference - TES games literally let you go anywhere you want, at any time, with few restrictions. (Not being able to levitate, for example). This means that you can't cheat in level design, and only put the high-poly count faces on one side, or perhaps use clever sprites for distant vegetation, etc. Even Oblivion ran into this, which is why cities are done in interior cells, but from what we can tell, Skyrim will return cities to the master exterior cell the way they should be.

It's also been pointed out that there is a lot more going on in the background with a TES game. I don't know about Oblivion - I haven't modded for it - but Morrowind would run scripts on every activator in the cell you were in, and all neighboring cells. For an exterior, that's a 3x3 matrix of cells to keep up with.

I'd say that given that, the graphics look awfully darn good.
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louise hamilton
 
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