Currently, even attempting to make a custom head morph with facegen requires a hex editor and a lot of tedious steps (in order to make it work without using FaceGen program). I don't have the FaceGen program, neither.
For this matter I'm waiting for the Blender NIF Scripts to get TRI file support. We already have EGM file support in them, TRIs aren't that much different, but as long as this is missing, EGM file support only doesn't help much for custom head meshes. However, when it's added creating custom head meshes will be a lot easier. No need to fiddle around with OBJ files anymore only to not hurt the vertex order, no need for hex-editing to get the data into the EGM and TRI files. Even using Scanti's very helpful tool collection to this purpose, getting rid of hex-editing at least, was still a bit much of fiddling around.
Just creating the base mesh, then reshaping it into all the necessary morphs for CharGen and facial animations by the simple use of Shape Blend Modifiers or what they're called in Blender... granted, it will still be a big workload doing all those many morphs one after the other... but when you're done and click export and you'll end up with a fully functional NIF plus fitting EGM and TRI files... won't that be like heaven compared to now? :drool:
Uhm, anyways, sorry for interrupting.