I'd like to present you with some screenshots of the model for the Sload Race that's been made for the Black Marsh mod project (our board is here: http://www.silgrad.com/wbb2/board.php?boardid=62 ).
http://i200.photobucket.com/albums/aa273/zaneeba_slave/sloadfinished.png
http://i200.photobucket.com/albums/aa273/zaneeba_slave/sloadfinishedface.png
The model is now finished, however, it still needs rigging and animating, and we're looking for an animator who would be able to do this for us. If necessary, we're willing to release this as a separate package to the main Black Marsh mod.
If you are interested in helping us, please PM me and I can get the files to you.
For those who are interested, I post below the guidelines by our modeler Koniption, who has been working on getting the model ready for animating:
Sload Mesh 4 Potential Animator - Information
3-14-2010
Original Sload Mesh - By Zaneeba_Slave
Decimated and Tweaked - By Koniption
Animated - By ?????
キ I strongly suggest using a skeleton (like the NPC beast skeleton, for tail bones for sload tail), with the bones in similar layout and of same name as the beast skeleton used by beast NPC's. The reason is this: we might try to make a sload NPC or playable race. I don't know how feasible that'll be, however, to be honest. But to eliminated any discrepancies for future compatibility, I'd suggest using a skeleton with same type of bones and bone names as the beast skeleton for NPC's. However, during your making of the bones, you can shorten the bones and rotate them to better fit the sload. For now, I recommend using such a skeleton, but instead making a sload "creature" and not a race.
キ The existing vertices around the body joints might not be exactly in correct spots for the skinned mesh to deform properly. YOu might need to move or add vertices, for a smooth bending of the arms and knees, etc.
キ The sload mesh(s) are not UVMapped nor textured. UVMap and texture the sload BEFORE you add a skin property to the mesh and before morph animating.
キ I have already scaled up the sload to what I think is an appropriate average size in relation to the human male mesh of Oblivon. It's bigger than a human male, but not by too much.
キ I have altered the head mesh to have two eyeballs and a tongue, and opened mouth pose. My hope is that someone with experience and ability to make morph animations will morph animate the head, eyes, mouth, and tongue. I'm visualizing some of the facial poses to be something like "Jabba the Hut" from Star Wars (tongue sticking out and licking around lips slightly, etc). Other head morphs could be the fatty facial flaps moving left and right, up and down, as the sload walks and attacks, etc. The eyes can be animated to look left or right, or to close the eyelids. Mouth can open and close.
キ ZaneebaSlave was wanting the sload to be textured with something like Hippo skin texture and color. You can also go by the sload concept picture that is on the web at certain sites. But I like the idea of grey Hippo skin here and the more pink-ish Hippo skin colorations in the other more appropriate areas of the sload.
Koniption