Storm Thralls just get stuck in passages occasionally.
Storm Thralls just get stuck in passages occasionally.
LOL I found that out the hard way in one dungeon, so now I only use them out in the open. I guess I will stick with what I am doing and just "re-arrange" the major and minor. Instead of using destruction as major, I will use it as minor and use conjuration as major. Be interesting to see the outcome.
I would recommend sticking to summoning things as opposed to raising them. I always get incredibly frustrated trying to raise things. You have to have a dead body and then hit it target it successfully with the spell and then hope it figures out what to do correctly. Often times one of those things go wrong. With summons you can place them where you want when you want and if it doesn't wok out you just summon them again. At level 1 you can collect the right materiel and go to the atronoch forge and make flame, frost, and storm atonoch staves. I highly suggest doing this. If you have these staves you won't need to waste your time raising zombies. Also casting bound sword in combat gives a lot of xp compared to any of the other bound weapons so be sure to use bound sword. I should mention that raising with the ritual stone is effortless and so I highly recommend putting the ritual stone in the aetherial crown. You can actually collect up all the bodies on your way through a dungeon so by the time you get to the boss you will have an army of his own minions.
You know there's a set in Fellglow Keep, right?
As for Necromancy, I don't really know much about it. I've built a couple of Conjuration/Illusionist characters but have restricted myself to summons, not raising the dead. I do know you can get to Twin Souls perk either through the Necromancy branch (Necromancy-->Dark Souls-->Twin Souls) or the Summoner branch (Summoner-->Atromancy-->Elemental Potency-->Twin Souls), or both. Needless to say, if you're going to do both, you'll have to put in more perks.
One thing, though: I think Illusion synergizes extremely well with whatever branch of Conjuration you're focusing on. Even if you focus on Necromancy, you might consider fully perking Illusion: with the Master of the Mind perk, your Illusion spells will affect the undead (and automatons)--that seems to go right along with raising the undead! Can you imagine going to a draugr crypt, setting them against each other, and raising the ones that fall to fight on your side?!
You might want to check and see if illusion spells like courage, rally, and call to arms work on your summons and zombies. If they do then it would probably be worth investing more in.
That sounds like fun, and I will, on purpose, start the Companions quest just to get to the end of that dungeon where one has to fight 20/22 drauger. That aught to be fun. Frenzy and raise dead. lol
As a destruction sorceress, I always master out illusion, but did not think to do so with the new build. I will give it a whirl. I dod not know there was a set there. Thanks for the info.
Between those and the new spells from Dawnguard, it could be really interesting. lol
With the Master of the Mind perk, yes, they do.
That would be fun, but no need to go to Dustman's Cairn (unless you want to)--you can just check out a dragon priest lair. I like Forelhost: go at a high level so you get lots of Deathlords! If you do the main quest, Skuldafn is a hoot at around level 40 with high Conjuration and Illusion. You probably wouldn't be able to raise the level 45 Death Overlords, but you run into relatively few of them (most are level 34). Doing the Wolf Queen sidequests around Solitude (The Man Who Cried Wolf, The Wolf Queen Awakened) is fun, too!
I remember all of them. Out of the dozen of sorceress gals that I have, 2 of them along with one archer went all the way through. It was easy with the archer, but a whole different ball game with the sorceress. lol