New Survival Mode - Feedback and Discussion - Thread #2

Post » Fri Feb 26, 2016 9:28 pm


This spelling conversation is just 'click bate' ... B)

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Kim Kay
 
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Post » Fri Feb 26, 2016 9:30 pm

No more bullet sponges is all the reason I need to play survival mode, though the sleep mechanic and bullet weight are going to be very annoying.

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Mizz.Jayy
 
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Post » Fri Feb 26, 2016 6:29 pm

Does Institute teleportation still work? How about that as the only way to fast travel. If you don't stay on the side of The Institute you then lose that ability.

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rebecca moody
 
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Post » Sat Feb 27, 2016 8:33 am

I'm going to play the new mode, even if I can't save whenever I want. Currently I save before entering a building or anytime before a load screen just because of freezing. Its habit learned the hard way from Skyrim, Fallout 3, Fallout: New Vegas, Oblivion. I'm just hard wired to save to avoid having to slog through all the same crap again. Hell, before Fallout 3, the first BGS game I ever played, I never knew what freezing was!

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Shiarra Curtis
 
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Post » Sat Feb 27, 2016 12:52 am

I know it's been bashed on a lot by now, but I still feel like I have to give my 2 cents to the save restrictions, since they are the only issue I actually have with the revised survival mode (which is great :D)



Personally I don't feel they add to the experience, they rather hurt it. Especially now, when there are more things to worry about in order to survive, not being able to save when you need it could become really upsetting for players, considering that in a game like Fallout 4 it's not always your fault that you die, and sometimes there is just barely anything you can do about it. And then having to potentially redo half an hour of work (e.g. if you're exploring the Glowing Sea or when you get 1shot-killed from stealth by a fatman-armed raider in PA near a certain factory...), fighting the same enemies over and over again just is not really that enjoyable to be honest.



Maybe, just maybe it could actually work, but I'm really concerned that those save restrictions are a bit too much with everything else going on in the game., so I'd rather have them as an additional option to try out and deactivate if it feels too much.

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Tikarma Vodicka-McPherson
 
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Post » Sat Feb 27, 2016 7:09 am

At this point, the no announcement on when the GECK will release or when consoles will get mods has kinda ruined any excitement over it, more so for PS4 users who will likely be screwed over i'm sensing. Xbox One already has an exclusivity deal for mods, who's to say PS4 will even get them at the end? I wouldn't be surprised if it'll be 2017 before console users get mods. At this point i'm more interested in dlc content, mods are not even worth waiting for.

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Kevan Olson
 
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Post » Sat Feb 27, 2016 1:02 am

Exactly. Limiting saves in an otherwise frustrating game, so heavily focused on combat, is not the way to go.



Considering my game likes to freeze on me. Sometimes stutter and pause as well. I even found myself in a glitched, buggy quest a few days ago.



I also still like to Fast Travel. Am I the only one who imagines my character trecking from one row of the map, while the loading screen is up? I never understand why people call it teleportation, when I always had imagined my character walking down the same road.



With F4s insistent persisten on focusing on a more combat heavy game. I do not want to be walking down a road, low health, no health packs, no ammo, because the Gunners decided to eat them all, and constantly die because I have no fast travel feature.

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N Only WhiTe girl
 
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Post » Fri Feb 26, 2016 10:27 pm

It's gonna be different, and we will all just have to trust that Beth knows what she is doing :)

Seen too many posts since before the release that there needs to be a real challenge to the player, I think they heard those requests and are going to give those players what they want!

we can start a sticky thread that shows where every bed is located throughout the Commonwealth ;)
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Alexandra Ryan
 
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Post » Fri Feb 26, 2016 8:01 pm

I don't care about every bed location. Because In Character. My character when he is injured is not going to sleep in an area he would have to likely guard. Artair is paranoid. And suspicious. He rather sleep back at Red Rocket, where he knows the location and wiped out every threat. It's an in character thing.



And Beth has consistently shown they don't know what the [censored] they are doing.

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Becky Cox
 
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Post » Sat Feb 27, 2016 6:13 am


Todd talking about GECK/mod support: "Our goal is between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4."



From an interview at DICE linked in http://www.gamesas.com/topic/1592796-gameinformer-interview-the-scoop-on-mods-dlc-and-survival/. So hopefully only a few more months for access to mods for console users.

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Tyrel
 
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Post » Fri Feb 26, 2016 6:25 pm

There were announcements made for all of this at the same time as the announcement for the DLC. GECK in April, mods on Xbox in May, and mods on PS4 in June.

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Kara Payne
 
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Post » Sat Feb 27, 2016 3:08 am

A loot/craftable sleeping bag would do the trick

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Taylor Thompson
 
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Post » Fri Feb 26, 2016 7:15 pm

What's really interesting is to see how all of these new systems interact. Ammo weight is another penalty, but with everything dying quicker we'll have to carry a lot less ammo. Right now on Survival difficulty, with up-to-snuff damage perks I can still expect to use up over a hundred rounds clearing out one location - or I'd be emptying a full magazine on the average opponent in an area. Shotgun Shells, .308, .50, and Plasma Cartridges I could use up a few score clearing a location, but they're also way less common. Scrounger is really important for me, but now I can see myself almost forgoing that perk.



And it'll change the dynamics of heavy weapons, too - a well-placed Missile or Mini Nuke is almost a guaranteed kill now, if everything takes more damage. You'd be packing heavy weapons and maybe half-a-dozen Mini Nukes, or a dozen Missiles, for emergencies, like a sudden Deathclaw encounter. Or worse: Behemoths and Mirelurk Queens. And it'll jive great with the increased carry capacity of Power Armor. There's also a greater risk/reward for explosives in general, now that we can't make a cautionary save every time we launch a Mini Nuke. (Dense Armor mods and Explosive Shielding are already my best friends - I wonder if I can still tank a Suicider in Shield Power Armor).

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Lalla Vu
 
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Post » Sat Feb 27, 2016 2:24 am

I think the new Survival Mode is great. Many of the things I already do myself such as no fast travel where I have probably only fast traveled like five times since release day. The only question mark is the save only when sleeping. It can enhance the level of danger and give another incentive to resting alongside the need to rest by sleeping or it can be frustrating and tedious having to start again from the last place one slept at. Then again the importance of sleeping to one's characters health to maintain optimum performance might negate any frustration.

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Roisan Sweeney
 
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Post » Fri Feb 26, 2016 5:42 pm


I dislike it even though I restart when I die. The game sometimes just crashes or freezes. And sometimes autosaves may even corrupt. On one occasion I even died randomly - no enemies involved, not fall damage, not damage over time, not a trap, nothing to explain it other than a glitch - seemed like it must've been a weird item hitbox doing environmental damage to me or something.



Plus, sometimes I simply want to quit a game immediately, not spend a bunch of time finding a save point(bed).



I wonder if you'd still be able to save via console commands. I'd probably just do that - easier than swapping difficulty before saving and quitting. Bonus of it letting you name your saves.

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Ysabelle
 
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Post » Sat Feb 27, 2016 9:26 am

Hoarders gonna hate. Seriously though, I don't see this as at all fun particularly the increased ammo weight thing. Its going to force maxed strength builds and pocketed armor across the board. Might have a quick dabble but cannot see me enjoying it for an entire play through or even half of one. Dark souls has prepared to die. Fallout 4 has prepare to get very frustrated.. More so.

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Matt Bigelow
 
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Post » Fri Feb 26, 2016 10:09 pm

What if they added a sleeping bag item that you could carry around and use to save? It could weigh... Idk 5-10 pounds.


Edit: Just noticed FlyingDungas got to it before I did. I like their idea.
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Amiee Kent
 
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Post » Sat Feb 27, 2016 12:47 am

Fully agree with you. Disabling manual saves is going to hurt our gaming experiences because of the random bugs/crashes. Its going to be so frustrating in the middle of some pretty epic gun battles, where you clear one section before entering the next floor, etc. Only to have your game freeze or crash when you enter a new room or rooftop outside, in that section. The last thing I'm going to want to do is replay everything I just finished. Finding a bed while you are in the middle of a mission or scavenge run, while not finished, is so silly on a roleplaying aspect too. I get random freezes or crashes to the xbox dashboard every couple days of playing. This game is not stable enough (its better then others I will admit) to only have saves while sleeping.



I'm foaming at the mouth over all other aspects of the survival mode overhaul. I can't wait to play this. But don't take away my option of saving through the main menu. I thought Bethesda was all about giving us player freedom and giving the fans what they wanted? We asked for hardcoe mode. Disabling manual saves is not part of hardcoe mode. It has nothing to do with the gaming/roleplay experience, and no one will ever convince me otherwise.



It just doesn't work. To partially steal a phrase from someone.

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Heather M
 
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Post » Sat Feb 27, 2016 1:43 am

I think the Lone Wanderer perk will be even more important now, with the increased carry weight. Ammo weight really shouldn't be an issue if you liked New Vegas's hardcoe mode. Now if you didn't like that, then I could understand the weight issue lol



One thing I do like about the ammo having weight is that it helps limit me from convincing myself to carry more then two weapons. From a roleplay perspective, i struggle with the idea of carrying more then 2 guns during your travels. So I generally just play with one rifle, and one side arm, with a few explosives, and one small melee weapon.



I just wish they would give stimpaks weight too. I like how the rad drugs already have a small amount of weight on them.

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claire ley
 
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Post » Fri Feb 26, 2016 11:54 pm


Actually it can just work and that is for Bethesda to code it not as save limitations but as reload limitations - as many permadeath dungeon crawlers already do. When you die the game can roll back your save point to your last bed sleep. You can still quick/auto/manual save all you want to protect against crashes and life, only if you die do you lose ability to reload those saves.

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Isabell Hoffmann
 
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Post » Sat Feb 27, 2016 5:09 am

No that defeats the purpose of having last sleep death penalty. If they do not want you to reload a save from right before you entered the boss room so you can spam cheat death, then why would they let you carry a sleeping bag that you can place down right before the boss room for a quick nap so you can spam cheat death? That is like saying you have to eat/drink but your pack has infinite food/water auto dispensers - it defeats the purpose of the feature.

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GEo LIme
 
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Post » Sat Feb 27, 2016 3:41 am

Limitiing reloads is the way to go. It allows you to save/reload whenever/wherever as much as you want to protect against the glitchy buggy freezy game but keeps the death penalty feature by reloading on death only from bed sleep saves.

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Lisa Robb
 
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Post » Sat Feb 27, 2016 5:52 am


I'm not sure if it's possible with console commands, but if it's like other iterations of survival/hardcoe mode (such as in New Vegas), you won't have the option to change the difficulty. It's been a while, but as I recall, in New Vegas you could step the difficulty down from hardcoe, but if you stepped down, you couldn't step it back up.





I forget who it was, but someone in the last thread before it got closed put it best. I absolutely want hardcoe mode to inconvenience my character. I don't want it to inconvenience me as a player though.



I'm a busy person. I'm a college student and sometimes I'll squeeze in an hour of gaming between classes if I don't have anything pressing to do. But when I have to get to class, I have to get to class. If I happen to not be near a bed, I can't always take the extra 5 minutes to go find one. I need to leave and get to class. Yes, I could take this fact into account and make sure that I stopped exploring and found a bed soon enough, but then that's inconveniencing me as a player. It's not really inconveniencing my character as such. If I have a limited amount of time to play, I don't want to spend a chunk of it looking for a random bed to take a nap in. I want to save the game, go to class, and pick back up later right where I left off. Like I said, in the event of me dying, yes, roll back to my last sleep-save. If I die, that's on me.

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Nicola
 
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Post » Sat Feb 27, 2016 8:59 am

You could switch between hardcoe and casual modes (I hate those terms so much) freely in New Vegas, the only think you'd miss out on is an achievement. And yeah, I'd sooner they added "save anywhere you can wait" and "save & quit" options before backing down on the idea completely.

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Rude Gurl
 
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Post » Fri Feb 26, 2016 6:07 pm


I honestly can't count how many times I managed to go back and avoid bugs thanks to manual save data.



I can play around with those extra needs to sleep, eat, etc. But save point system won't work in this clusterfudge hell of a game until it's stabilized as smooth as baby's buttcheeks.

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john palmer
 
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