New Survival Mode - Feedback and Discussion - Thread #2

Post » Sat Feb 27, 2016 4:28 am

Remember to keep discussion civil, constructive and on-topic, so we can use this as a feedback thread to consolidate all ideas, opinions, and whatnot related to this new mode for easy viewing for us and Bethesda.




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http://www.gamesas.com/topic/1593274-survival-mode-full-overview-confirmed-by-bethesda/


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Current Survival mode details extracted from game files: (These were confirmed by https://twitter.com/BethesdaStudios/status/702583559392010240; Original Reddit https://www.reddit.com/r/Fallout/comments/47byms/fallout_4_survival_mode_full_overview_extracted/)




*(Keep in mind, this isn't the full change-log for the patch, some other changes to the game are more than likely to be patched to supplement this new mode as it goes through Beta testing. This will be a free update to the base game in the coming months. You can sign up for PC Beta testing https://account.bethesda.net/en/settings/beta/fallout4dlc/signup.)


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clelia vega
 
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Post » Sat Feb 27, 2016 3:39 am

so are the Anitbiotics a new thing? I don't recall seeing those.
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Esther Fernandez
 
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Post » Sat Feb 27, 2016 2:23 am

If Gopher is right there will be a mod to configure survival mode to peoples liking within a few minutes, and I'm sure when mods hit consoles the same could be said there. Nobody is going to be 100% happy with every feature, some won't think it's hardcoe enough, but that's what makes Bethesda games unique, customization.

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Misty lt
 
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Post » Sat Feb 27, 2016 6:39 am



Yeah. Added to combat the newly added sicknesses you can get.
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Averielle Garcia
 
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Post » Sat Feb 27, 2016 2:11 am

Can`t wait to play it.


If I can`t use my old save to play it... I might have to wait long time to play new Survival mode because I don`t start second playthrough until all DLCs are implemented. lol The Ultimate FO4 experience.

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Jimmie Allen
 
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Post » Sat Feb 27, 2016 3:04 am

I'm wondering how crafting antibiotics will work.



Like will you have to gather recipes from medical places to craft antibiotics? Does Fallout 4 have pharmacies?



People don't know what chemical compounds they need to make antibiotics without the recipes.



It would be a bad design decision to be able to craft antibiotics on the fly without the knowledge.



The Player Characters (PC's) should learn the chemical compositions first.

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Joe Alvarado
 
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Post » Sat Feb 27, 2016 6:14 am

I don`t think recipe will be necessary for anti-biotic... it`s too complicated to create anti-biotic that works safely on humans anyway so it`s probably best left unexplained how it is exactly created.


Our main character can create rocket turret using few steel and screws... and water purifier that purifies irradiated sea water unlimited.

So no point going into too much detail.


Anti-biotic can probably be purchased through the vendor, or just be craftable from the beginning using certain glands, stimpak and antiseptics.




p.s. Yes, there is a pharmacy near Super-Duper mart. lol

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Julia Schwalbe
 
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Post » Sat Feb 27, 2016 8:17 am


u can find hospital and drugstore in any of the big cities. Some on better shape that other.

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MISS KEEP UR
 
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Post » Fri Feb 26, 2016 7:47 pm

Nah, that's all glossed over throughout the whole game. The PC already knows how to make all kinds of stuff she has no rational reason for knowing.

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Dalley hussain
 
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Post » Sat Feb 27, 2016 12:16 am

Building houses is more easier than producing antibiotics.



Any person without a architectural degree can build houses. I built quite a few in my life time.



I know where the wooden support beams go, the where the electrical wiring goes, then were the plumbing goes, then were the metal ruler shaped sheets go in the corners, then when you put the insulation and then when you put the sheet rock and gypsum over and then paint.



It's easy to know where to put the windows and doors as well and then the roof.



I built whole entire houses from the ground up more than 20 years ago.

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Suzy Santana
 
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Post » Sat Feb 27, 2016 8:33 am

I hope beta is released soon, I'm dying to try it out and start a new character.. Can't play any fallout till then..
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mimi_lys
 
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Post » Sat Feb 27, 2016 12:56 am

Like I said in the previous thread, this sounds absolutely amazing to me and I can't wait to try it out.



As has been thoroughly discussed previously, I just want the sleep/saves and to a lesser extent the fast travel to be optional. My game periodically crashes and I also periodically encounter bugs that necessitate reloading. If the last time I slept was an hour ago, I'm losing all of that progress if my game crashes or bugs out. I've been playing the game on Survival basically since launch. The challenge has nothing to do with it. I'm not worried about losing my progress if I -die-. I'm worried about losing my progress because of buggy software. I have a frequent issue with the Pip-boy and my weapons not appearing. The only way of fixing this that has worked for me is saving and reloading the game. If I'm out exploring and my weapon decides to not render, I'm just out of luck. I've gotta go find a bed to save, and then reload the game. If this happens while I'm in combat, then I'm really out of luck. This happens to me at least once every couple of days. Losing a bunch of game progress every couple of days because of buggy software would really detract from my enjoyment of the game.



I'm not as hardcoe as some of you. That's fine. I don't need to prove anything to anyone. I just want to enjoy the game. Make this optional.



Option A - You can only save upon sleeping


Option B - You can save manually, but only while outside of combat and not while in a dungeon with live enemies. In the event of death, you roll back to your last sleep save



The only reason I want this to be optional is because Bethesda games are buggy. I'm not opposed to this idea. I'm opposed to having it in this specific game because of my experience with crashes and bugs. From what I've seen, the majority of us want this to be an option. I really don't understand why so many people are so adamantly resisting this. Make it a checkmark that can't be changed after starting the game. If you choose hardcoe mode with only sleep/saves, then that's what you're stuck with. If you change anything, you don't have the option of changing it back. This would prevent people who want sleep/saves from being tempted to lower the difficulty temporarily, and it would allow those of us who don't want sleep/saves to play the game the way we want to play it as well.



This would be an incredibly easy thing to implement. Most of us who want 99% of the stuff in this mode, but not sleep/saves are just going to install a mod to change it anyway. Why not just integrate it into the mode in the first place?

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Gill Mackin
 
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Post » Fri Feb 26, 2016 6:23 pm

Most FO4 players don`t use Mod and they don`t play on PC. Thank you.

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Natasha Callaghan
 
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Post » Sat Feb 27, 2016 8:56 am


There are more Fallout 4 players on PC than there are on either Xbox or PS4. With Xbox and PS4 combined, they outnumber PC players.



Mods are coming to consoles before too much longer, so that's a completely irrelevant point.



Bethesda has one of the biggest modding communities of any video game developer out there. I don't know if most (as in 50%+) Fallout 4 players use mods, but a huge number of them do. Once mods come to consoles, there will be an even higher number of Fallout 4 players using mods. There are tons of console players waiting with bated breath for mods to hit consoles.



You're welcome.

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[ becca ]
 
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Post » Sat Feb 27, 2016 3:09 am

I will agree with everything you say.

but just don`t treat mod as if it`s something everyone will be interested in.

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Ashley Tamen
 
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Post » Fri Feb 26, 2016 8:13 pm

I agree with this guy. Due to bugginess I want to be able to save progress, and I am fine with game reseting to a sleep save if I die. Make it so Bethesda!

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Amanda Leis
 
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Post » Sat Feb 27, 2016 3:42 am


This is absolutely true. Which makes an even more compelling argument for integrating this into survival mode as an option in the first place.

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Scotties Hottie
 
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Post » Sat Feb 27, 2016 7:16 am

Bingo. Mods are not something I am looking forward to as much as I am content from Bethesda. The game is buggy enough, as is my Xbox, so I am not keen on adding mods created by someone other than the game developer just to get something that said developer should be able to implement on their own.

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Dewayne Quattlebaum
 
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Post » Sat Feb 27, 2016 7:45 am


For what it's worth, I've experienced significantly more bugs as a result of base Bethesda games than I ever have with mods that I've added to Bethesda games. With a bit of common sense and research instead of just impulsively installing a mod, it's not difficult to run heavily modded games that are more stable than the base games that they're modding.

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CYCO JO-NATE
 
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Post » Sat Feb 27, 2016 7:09 am

While I am against the save "feature" I do understand its purpose. It wouldn't make sense with the current survival difficulty but now if you take and deal more damage it's going ot make you more cautious when entering a fight, you might even skip it all together if there's too much risk. So, being able to save all the time will make you more prone to retry the same encountered if you fail the first time. I know I probably would do it, even though I'd like not to :D But this is not reason enough to not make it optional. I'd rather have myself break my own rules once in a while (reloading a failed fight) than losing hours of gameplay because of a glitch or bug. That would really put me off.



Plus it also feels like a strange mechanic. Just about to turn in that quest, better take a nap first. I just won that really though fight, I better take a nap straight away. I want to go into that huge dangerous building, better take a quick nap first. Geez.

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sarah simon-rogaume
 
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Post » Sat Feb 27, 2016 12:11 am

Maybe I'd be more compel to use the save feature on console but I have the game on PC, and the game crashes often for me, especially while underground or inside a building. Well, at least, I can turn it off with mod, hopefully, otherwise, I won't be using it The same reason why I won't play hardcoe in Diablo 3.

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Isabella X
 
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Post » Sat Feb 27, 2016 6:53 am

I wanted to give you props for spelling 'bated' appropriately. ;)

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Blaine
 
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Post » Fri Feb 26, 2016 8:43 pm

I don't really want to play the game until this new mode comes out, it will feel like a fresh start

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CYCO JO-NATE
 
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Post » Fri Feb 26, 2016 9:33 pm

He's a master at spelling "bated".

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Colton Idonthavealastna
 
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Post » Sat Feb 27, 2016 7:13 am


Just a guess, but I'm thinking it will probably use some combination of fungus and maybe toothpaste. probably similar to crafting stimpacks.

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Nitol Ahmed
 
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