Time passes with fast foot travel. I don't understand how its not viewed as realistic.
Because it's virtually impossible to walk from point A to point B without encountering enemies, yet fast traveling from point A to point B - theoretically the same walking, just without your attention, means you never encounter a single enemy. That's obivously - blatantly - unrealistic.
I am not one to consider the presence of fantasy aspects in a game to be an open flood gate for 'anything goes', I can accept fantasy elements as realistic within context; but for sake of example...
You have Mage teleportation, providing instant travel to 50 miles away (lets say he'd do it for you for free). You also have Map travel to the same location. Now, in this example I will consider teleportation as unrealistic because its not real... while considering map travel as completely realistic because its my character out for a walk.
Again - if your character is out for a walk, your character is going to encounter bandits and monsters along the way. If you substitute fast travel for that walk - no bandits and no monsters. That's unrealistic. Mage teleportation, on the other hand, bypasses the bandits and monsters, so when it bypasses the bandits and monsters, that is (within the context of the game) realistic.
In both instance, use of travel results in the screen fading to black, and then fading back into view in the new location. I see posts by players that call this unrealistic in the case of using map travel, and I don't understand it. Would anyone care to explain this in excruciating detail?
I already did earlier in the thread. I just did again. I'll reiterate - OB style fast travel is unrealistic because it's nominally a substitute for walking/running/riding a horse, but it doesn't include the essentially unavoidable encounters one has when doing those things. Therefore it's NOT truly a substitute for walking/running/riding a horse. Yet it's not treated as if it's something other than that, so in the end it's nothing that makes any sense. It should either be a representation of walking/running/riding a horse, in which case it must include the encounters associated with walking/running/riding a horse, or, if it's going to eliminate those encounters, it should be something that would logically eliminate those encounters - some sort of "mass transit," teleportation or something else that legitimately does so.