This could encourage more people to choose lockpicking instead of alteration, and by not merging lockpicking and sneak together, you could make a stealthy ranger who does not necessarily rob houses.
Or you could just use sneaking to level it up instead of picking locks on houses? What about locked chests in caves? Does anyone who wants to raid a goblin cave suddenly have to take part in the skill of burglary to get some of the loot? I know how to pick some simple locks. I have broken into a few cars and even a cash register. But none of those times was I committing a crime. One of the cars was mine, the other was my friend's. Both occasions were because the keys had been locked inside of it. The cash register was at my work. It was the end of the day and the till was closed, but we needed back into it. We couldn't open it electronically and the key was gone so I picked it. Don't merge us with nimble fingers and patience to use a lockpick with common thieves.
Hmmm . . . have you considered how this would be implemented?
You follow someone around in real time . . . and how does the minigame start? There would have to be come kind of activator, right? All mini-games in Oblivion start with an activator switch. So what would be the activator? A window that pops up asks me if I want to pickpocket this person? A keyboard button? Or is it truly automatic, so I'm sneaking, and when I get close enough to an NPC, the minigame starts (that would be kind of annoying).
And then what? What is the minigame? Do I try to pick his pocket? Maybe he catches me. Calls for the guards. This sounds a lot like what's already in Oblivion. :shrug: What would be different?
The problem with minigames is that after about an hour they end up being the same. Talk to someone, get a speechcraft minigame. I am sooo sick of the speechcraft minigame and same 16 or 18 answers. Apparently, every fourth or fifth person in Cyodiil loves tough guys and likes me, too.
Well implementing it is easy enough. They actually explain how in their post. You sneak up to an NPC and you activate him. Instead of their inventory opening like in Oblivion it stays real time and a little icon like a metronome appears next to the sneak symbol. You time stop the symbol in the right spot while sticking close (while staying hidden) to the NPC and you pick his pocket.
That being said, I agree it is a bad idea. This is the sort of thing that should just be a check handled in the background. It get's boring after the tenth time you use it and it is actually simple enough to do that you could be lifting things of royal guards and other people who would see it easily by simply pressing a button twice. I would much rather they keep it how it was with enhancements someone mentioned like being able to fail without being caught, being able to fail and get caught, but have them not know exactly what happened so they just become more aware. and then the regular success and failure with a reported crime.