New TES tutorialorigin idea

Post » Thu Apr 14, 2016 3:04 am

I feel like most TES games start out with the player being a prisoner. I don't know whether Bethesda would want to change that up or not, but I have an idea for an alternate origin.

Your character wakes up in a temple/hospital with the obligatory amnesia. You have been seriously wounded and have been asleep while the healers worked on you. When you wake up you are strong enough to stand, and this leads into the tutorial where they ask you to pick up/attack stuff, jump, sneak, pick locks (to test your precise motor control), etc, to see how well you have mended before that release you.

You could wake up with less than 100% health and are told you need to take medicine, which would lead into the alchemy tutorial where they show you how to make a healing potion.

You could take this origin in nearly any direction you wanted.
For example, you could have been injured in a recently broken out war. For even more detail, let's say you were a soldier, and you are actually staying in your army's health ward. After going through the primary, basic tutorial, you are deemed healthy enough to leave and are immediately scooped up by the commander who puts you through the more combat-focused tutorials to evaluate your skills.

This could be expanded on and on, but I'll stop there.
Anyone else think this origin setting has a lot of potential?

[I would have posted this to one of the previous game idea posts, but they all seem to be locked :( ]
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Wed Apr 13, 2016 4:53 pm

We have a thread for suggestions and ideas on future TES games: http://www.gamesas.com/topic/1601280-official-beyond-skyrim-tes-vi-78/

User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am


Return to The Elder Scrolls Series Discussion

cron